Fragile:BenHartcourt

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Revision as of 17:47, 4 June 2008 by 98.164.112.187 (talk) (Abilities)
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Background

Name: Ben Hartcourt

Callsign: None

Player: Jason Panella


Origin: Determined Survivor

Class: Scout 2/Martial Artist 5

Net Worth: $100,000


Age:

Height:

Weight:

Eyes:

Hair:


Backstory: Ben Hartcourt was on the road less than a week after he finished his undergrad degree, leaving Seattle behind and opening the entirely of the west coast in front of him. He spent some time in Sacramento and Portland before spending the next few years in Denver, where his friendly demeanor and willingness to help were a perfect fit for a hiking expedition outfit.


He eventually met his future wife, Diane, on one of the hiking trips, and her basic involvement in karate got him interested as well. Over the next few years, he took various classes in Colorado, learning basic and intermediate techniques in a variety of disciplines.


After Diane was offered a job working for a publishing house in Nevada, the couple moved south. Ben soon was training intensively, meshing several styles together to form a hybrid style that drew from African, Asian and Native American fighting styles. He's been teaching a few of his friends some basics, and Ben has been investigating the possibility of opening a joint-instruction training center that — while it would have some focus on martial arts — would also serve as a general fitness center. This was, however, before he saw a murder....


Subplots:

Attributes

STR 14 (+2)

DEX 14 (+2)

CON 14 (+2)

INT 13 (+1)

WIS 13 (+1)

CHA 11 (+0)

Derived Values

Action Dice: 2d6

Vitality Points: 44

Wound Points: 16


Fortitude: +7

Reflexes: +8

Willpower: +4


Stress Threshold: 13

Subdual Threshold: 14


Knowledge Check: +8

Request Check: +7

Gear Check: +8


Defense: 21

Initiative: +6

Base Attack Bonus: +6

Unarmed: +8

Melee: +8

Ranged: +8

Weapon Proficiencies: Blunt (forte), Edged (forte), Exotic (Blunt) (forte), Unarmed (forte)

Primary Weapon:

Secondary Weapon:

Armor and Protective Gear:

Speed: 35 ft.

Skills

Acrobatics +9/+9 (7 Ranks, +2 STR/+2 DEX, Result Cap 40)

Athletics +11/+11 (9 Ranks, +2 STR/+2 CON, Result Cap 40)

Cultures (North America) +4 (3 Ranks, +1 INT, Result Cap 20)

Drive (Personal Ground Vehicles) +5 (3 Ranks, +2 DEX, Result Cap 20)

Intimidate +6/+5 (4 Ranks, +2 STR/+1 WIS, Result Cap 30)

Notice +8 (6 Ranks, +1 WIS, Result Cap 30)

Profession (Wilderness Guide) +5 (5 Ranks, +0 CHA, Result Cap 30)

Resolve +9/+8 (7 Ranks, +2 CON/+1 WIS, Result Cap 40)

Science () +1 (0 Ranks, +1 INT, Result Cap 15, Error +2)

Search +9 (8 Ranks, +1 INT, Result Cap 40)

Sneak +7/+5 (5 Ranks, +2 DEX/+0 CHA, Result Cap 30)

Survival +6/+5 (5 Ranks, +1 WIS/+0 CHA, Result Cap 30)


Interests: ?,?,?,?

Abilities

Origin Abilities: retry skill check without penalty 4/session, free hint 1/session, +2 wound points, +2 base Defense, 2 additional vitality points at Career Level 1 and 1 additional vitality point at each Career Level thereafter

Class Abilities: Improved Reach (+5 ft), Life of Discipline (Discipline of the Mind), Rough Living (+2), Stalker, Unyielding

Feats: Dirty Fighting Basics, Footwork Basics, Guts, Improvised Weapon Basics, Knife Basics, Knife Moves, Martial Arts (DEX), Training


Stances:


Circling Stance (if at least one adjacent square is unoccupied, target's dodge bonus to Defense is halved...following move, move into unoccupied space)


Ready Stance (when you hit target with 1+ unarmed attacks, -2 attack checks 'til end of round)


Undefeated Stance (if not hit at the end of round, +1 Vitality)


Tricks:


Above the Eyes (Cheap Shot to Wisdom score w/ knife; if successful, opponent is blinded for a # of rounds equal to Melee feats, or until opponent wipes face with Full Round)

Between the Ribs (for full-action Standard attack, +1 die sneak damage w/ a hit)


Flick the Bull (inflict 1 lethal damage to force opponent Will save (DC 10 + your Cha mod + # of melee feats)...fails, enraged for 1d6+1 rounds)


Gash (-2 attack = bleed)


Heel Stomp (accept -2 to Kick attack; target's move -10 feet and initiative -2 for one full round)


Low Blow (with successful unarmed attack, target must make successful Fort save (DC 10 + damage) or become sickened for 1d4 rounds)

Wealth

Lifestyle:

Possessions:

Spending Cash:


Currently Carrying:

Total Weight:


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