Editing Fragile:JimRussell
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 165: | Line 165: | ||
Guts: You gain a +4 bonus with all Forced March, Power Lifting, and Speed Push checks, and ignore all fatigued condition penalties. Further, when directed to the Table of Ouch, you roll 1d10 + the damage suffered (see page 332). Finally, if you’re killed in a game featuring the revolving door campaign quality, you return to play 2d10 rounds after the start of the next dramatic scene, rather than at the beginning of the next mission (see page 408). | Guts: You gain a +4 bonus with all Forced March, Power Lifting, and Speed Push checks, and ignore all fatigued condition penalties. Further, when directed to the Table of Ouch, you roll 1d10 + the damage suffered (see page 332). Finally, if you’re killed in a game featuring the revolving door campaign quality, you return to play 2d10 rounds after the start of the next dramatic scene, rather than at the beginning of the next mission (see page 408). | ||
− | Long-Arms Master (Bolt-Action Rifles) | + | Long-Arms Master (Bolt-Action Rifles) |
Marksmanship Basics: Each time you take an Aim action, you may also Brace as a free action. Further, you may take a Brace action even when no obvious surface is available to brace against. Finally, you suffer only a –1 penalty with Reflex saves while braced instead of the standard –4. | Marksmanship Basics: Each time you take an Aim action, you may also Brace as a free action. Further, you may take a Brace action even when no obvious surface is available to brace against. Finally, you suffer only a –1 penalty with Reflex saves while braced instead of the standard –4. |