Difference between revisions of "Froom the Fire Mage of Fa'ren"

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(Equipment)
(Equipment)
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== Equipment ==
 
== Equipment ==
*dagger x3 [9gp, 30cn]
+
*dagger x3 [30cn]
*10' pole [1gp]
+
*10' pole  
*waterskin [1gp]
+
*waterskin  
*backpack [5gp, 80cn]
+
*backpack [80cn]
 
**spellbook
 
**spellbook
**crowbar [10gp]
+
**crowbar  
**oil flask x5 [10gp]
+
**oil flask x15
**garlic x2 [10gp]
+
**garlic x2  
**grappling hook [25gp]
+
**grappling hook  
**holy water x3 [75gp]
+
**holy water x3  
**lantern [10gp]
+
**lantern x2
**steel mirror [5gp]
+
**steel mirror  
**iron rations, 3 weeks [45gp]
+
**iron rations, 3 weeks  
**standard rations, 1 week [5gp]
+
**standard rations, 1 week  
**50' rope [1gp]
+
**50' rope  
**large sacks x3 [6gp]
+
**large sacks x3  
**small sacks x5 [5gp]
+
**small sacks x5  
**tinderbox [3gp]
+
**tinderbox  
**wine, quart [1gp]
+
**wine, quart  
**wolfsbane x3 [30gp]
+
**wolfsbane x5
*coinpurse
+
**holy symbol
**3 gp
+
*coinpurse [16cn]
 
+
**11 gp
*From Zeke
+
**5 coins of Fairway
**Oil flask x10
 
**Lantern
 
**Holy symbol
 
**Wolfsbane x2
 
**58 gp
 
  
 
==Notes==
 
==Notes==
 
*Froom is a short, swarthy, tattooed man not exceeding 5' in height, with a grand, oiled, red-dyed mustachio and red and black robes. He makes a show of having wide, fierce eyes.
 
*Froom is a short, swarthy, tattooed man not exceeding 5' in height, with a grand, oiled, red-dyed mustachio and red and black robes. He makes a show of having wide, fierce eyes.

Revision as of 17:26, 3 February 2017

A character in the Wilderlands Hex Crawl IV B/X Campaign.

Froom, the Fire Mage of Fa'ren

  • Neutral Magic-User 4 (Magician)
  • XP: 15,000/20,000 (+10% experience)
  • Backstory: Froom likes to portray the villainous mage, but in reality he simply seeks a large enough fortune that he doesn't have to pretend to power.

Attributes

  • STR 10
  • INT 18 (+3 languages)
  • WIS 9
  • DEX 15 (+1 to hit with missiles, -1 AC, +1 Initiative)
  • CON 14 (+1 HP/HD)
  • CHA 9

Combat

  • HP: 17
  • AC: 8
  • Attack:
    • dagger (melee), 1d4
    • dagger (thrown), +1 to hit, 1d4
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysation or Petrification 13
    • Dragon Breath 16
    • Rod, Stave, or Spell 15

Languages

Common, X, Y, Z

Spells

Spells/Day: 2/2

Memorized: Sleep, Sleep, Invisibility, Invisibility

  • First Level Spells
    • Charm Person
    • Detect Magic
    • Floating Disc
    • Hold Portal
    • Light (reversible)
    • Magic Missile
    • Protection from Evil
    • Read Languages
    • Read Magic
    • Shield
    • Sleep
    • Ventriloquism
  • Second Level:
    • Invisibility
    • Wizard Lock

Equipment

  • dagger x3 [30cn]
  • 10' pole
  • waterskin
  • backpack [80cn]
    • spellbook
    • crowbar
    • oil flask x15
    • garlic x2
    • grappling hook
    • holy water x3
    • lantern x2
    • steel mirror
    • iron rations, 3 weeks
    • standard rations, 1 week
    • 50' rope
    • large sacks x3
    • small sacks x5
    • tinderbox
    • wine, quart
    • wolfsbane x5
    • holy symbol
  • coinpurse [16cn]
    • 11 gp
    • 5 coins of Fairway

Notes

  • Froom is a short, swarthy, tattooed man not exceeding 5' in height, with a grand, oiled, red-dyed mustachio and red and black robes. He makes a show of having wide, fierce eyes.