Editing Future Imperfect - Character Creation

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* Stats
 
* Stats
** Balanced expenditure 40-60 points
+
** Balanced expenditure 25-45 points
 
** Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
 
** Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
 
** With enhancements, stat maximums are 16.
 
** With enhancements, stat maximums are 16.
  
 
* Attributes
 
* Attributes
** Balanced expenditure 20-40 points on mundane attributes, 30-60 points on special/posthuman attributes.
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** Balanced expenditure 20-45 points on mundane attributes, 30-60 points on special/posthuman attributes.
 
** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.''  It is possible to use one or more of these powers with permission from the GM, if properly justified.
 
** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.''  It is possible to use one or more of these powers with permission from the GM, if properly justified.
  

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