Difference between revisions of "Future Imperfect - Character Creation"

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* Stats
 
* Stats
** Balanced expenditure 25-45 points
+
** Balanced expenditure 40-60 points
 
** Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
 
** Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
 
** With enhancements, stat maximums are 16.
 
** With enhancements, stat maximums are 16.
  
 
* Attributes
 
* Attributes
** Balanced expenditure 20-45 points on mundane attributes, 30-60 points on special/posthuman attributes.
+
** Balanced expenditure 20-40 points on mundane attributes, 30-60 points on special/posthuman attributes.
 
** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.''  It is possible to use one or more of these powers with permission from the GM, if properly justified.
 
** The following attributes from the Tri-Stat core are normally excluded from Ex Machina: ''Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power.''  It is possible to use one or more of these powers with permission from the GM, if properly justified.
  

Revision as of 22:39, 11 February 2007

Basics

Charactercreations.jpg
  • 130 Character Points
  • Stats
    • Balanced expenditure 40-60 points
    • Normal stat maximums are 12 without biotech, chemical, cybernetic, or other enhancements.
    • With enhancements, stat maximums are 16.
  • Attributes
    • Balanced expenditure 20-40 points on mundane attributes, 30-60 points on special/posthuman attributes.
    • The following attributes from the Tri-Stat core are normally excluded from Ex Machina: Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power. It is possible to use one or more of these powers with permission from the GM, if properly justified.
  • Skills
    • 30 Skill points, plus any purchased via the Highly Skilled attribute.
    • Skill level costs are listed on page 69 of Ex Machina.



Future Imperfect