Future Imperfect - Character Creation

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Basics

  • 100 Character Points
  • Stats
    • Balanced expenditure 35-55 points
    • Normal stat maximums are 11 without biotech, chemical, cybernetic, or other enhancements.
    • With enhancements, stat maximums are 16.
  • Attributes
    • Balanced expenditure 10-25 points on mundane attributes, 10-40 points on special/posthuman attributes.
    • The following attributes from the Tri-Stat core are normally excluded from Ex Machina: Animal Summon/Control; ACV Knockback; Combination Attack; Computer Scanning; Damage Absorption; Damage Conversion; Duplicate; Energy Bonus; Exorcism; Force Field; Grow; Immovable; Immunity; Insubstantial; Mass Increase; Own a Big Mecha; Plant Control; Pocket Dimension; Projection; Shrink; Special Attack Abilities: Drain Energy, Knockback, Penetrating (Force Field), Quake, Vampiric; Special Attack Disabilities: Drop Shields, Uses Energy; Swarm, Telekinesis; Teleport; Transmutation; Tunneling; Unknown Superhuman Power. It is possible to use one or more of these powers with permission from the GM, if properly justified.
  • Skills
    • 30 Skill points, plus any purchased via the Highly Skilled attribute.
    • Skill level costs are listed on page 69 of Ex Machina.