Editing GM Theory - Ideas to help run RPGs
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: It needs a fairly different approach to games I've run in the past. Players need big, up-front goals for their characters that they don't keep secret. We also use a specific scene structure, and hash through the agenda of each scene before I begin narration. That keeps scenes busy if they need to be, relaxed if they need to develop character rather than plot. We also spent the first session developing the background and story arc of the first season, so everyone was on board with the point of it all. | : It needs a fairly different approach to games I've run in the past. Players need big, up-front goals for their characters that they don't keep secret. We also use a specific scene structure, and hash through the agenda of each scene before I begin narration. That keeps scenes busy if they need to be, relaxed if they need to develop character rather than plot. We also spent the first session developing the background and story arc of the first season, so everyone was on board with the point of it all. | ||
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