Editing GM Theory - Ideas to help run RPGs
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::: When inserting plot to connect and unify the various killing-them-and-taking-their-stuff sequences, I’ll be looking for ways to hook into these triadic relationships between the characters. Players know which character is an influence on which character. The role-playing will develop one way if the players are conscious of the charted relationships, and quite another if they aren't. | ::: When inserting plot to connect and unify the various killing-them-and-taking-their-stuff sequences, I’ll be looking for ways to hook into these triadic relationships between the characters. Players know which character is an influence on which character. The role-playing will develop one way if the players are conscious of the charted relationships, and quite another if they aren't. | ||
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