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=SOAP OPERA=
 
=SOAP OPERA=
By [[User:Bill|Bill]]
 
 
==Introduction==
 
==Introduction==
 
One of the more difficult things to sustain is a long-term game wherein the characters are able to develop meaningfully as people. The ongoing presentation of challenge after challenge familiarizes the players with only a handful of non-player characters that are necessary only to overcome the obstacles at hand. While it is not uncommon practice for Storytellers to utilize recurring characters to fill these roles, this in its own way only serves to further limit the types of interaction available to the players or to give a simple answer to the problem. In the following paragraphs I will describe a methodology that runs contrary to these techniques and has resulted in multiple lasting games. This methodology may be applied to any game, but seems to work best for the World of Darkness due to its psychodramatic themes.
 
One of the more difficult things to sustain is a long-term game wherein the characters are able to develop meaningfully as people. The ongoing presentation of challenge after challenge familiarizes the players with only a handful of non-player characters that are necessary only to overcome the obstacles at hand. While it is not uncommon practice for Storytellers to utilize recurring characters to fill these roles, this in its own way only serves to further limit the types of interaction available to the players or to give a simple answer to the problem. In the following paragraphs I will describe a methodology that runs contrary to these techniques and has resulted in multiple lasting games. This methodology may be applied to any game, but seems to work best for the World of Darkness due to its psychodramatic themes.
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==Example==
 
==Example==
The following mind map illustrates the lead vampire characters for ''[http://wiki.white-wolf.com/worldofdarkness/index.php?title=Of_Blood_and_Dust Of Blood and Dust]''.
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The following mind map illustrates the lead vampire characters for ''[[Of Blood and Dust]]''.
  
 
http://img.photobucket.com/albums/v150/king_kaboom/Game%20Stuff/OfBloodDust.png
 
http://img.photobucket.com/albums/v150/king_kaboom/Game%20Stuff/OfBloodDust.png
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Keeping the remainder of the conflicts running in the background can be challenging. However, it is worth it to spend a few minutes between sessions to write a single sentence about what has happened regarding each specific conflict. How has it changed? Who has gained the upper hand? Who else has become involved and how? All of this maintains the sense of realism and builds depth into the game. It also keeps the non-player character interaction fresh. Every time a player encounters the non-player character he or she has new information to give, new problems to talk about, and new events that have transpired.
 
Keeping the remainder of the conflicts running in the background can be challenging. However, it is worth it to spend a few minutes between sessions to write a single sentence about what has happened regarding each specific conflict. How has it changed? Who has gained the upper hand? Who else has become involved and how? All of this maintains the sense of realism and builds depth into the game. It also keeps the non-player character interaction fresh. Every time a player encounters the non-player character he or she has new information to give, new problems to talk about, and new events that have transpired.
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=MOOD & THEME=
 
=MOOD & THEME=
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First, understand that I’m an unapologetic superfan of and evangelist for The Wire, which is David Simon’s epic, 5-season HBO drama about the life and work of a lot of very flawed characters in contemporary Baltimore. This is neither the first nor last time that I’ll quote Simon’s excellent description of the show’s theme, which is taken from his DVD commentary of the very first scene of s01e01:
 
First, understand that I’m an unapologetic superfan of and evangelist for The Wire, which is David Simon’s epic, 5-season HBO drama about the life and work of a lot of very flawed characters in contemporary Baltimore. This is neither the first nor last time that I’ll quote Simon’s excellent description of the show’s theme, which is taken from his DVD commentary of the very first scene of s01e01:
  
'''The Wire''' is really about the American city, and about how we live together. It’s about how institutions have an effect on individuals, and how … whether you’re a cop, a longshoreman, a drug dealer, a politician, a judge [or] lawyer, you are ultimately compromised and must contend with whatever institution you’ve committed to.
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    [The Wire is] really about the American city, and about how we live together. It’s about how institutions have an effect on individuals, and how … whether you’re a cop, a longshoreman, a drug dealer, a politician, a judge [or] lawyer, you are ultimately compromised and must contend with whatever institution you’ve committed to.
  
 
Much has been written about the dense, literary quality of the show (read Kottke for context and great links), so it may not surprise you to learn I’m one of the many people who consider The Wire to be the best series that’s ever appeared on television; my wife and I have watched the first (and, in my opinion, best) four seasons at least three times.
 
Much has been written about the dense, literary quality of the show (read Kottke for context and great links), so it may not surprise you to learn I’m one of the many people who consider The Wire to be the best series that’s ever appeared on television; my wife and I have watched the first (and, in my opinion, best) four seasons at least three times.
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:  Centered around grumbling about bad pay, bad insurance, and bad training. Oh, yeah, and going on what are essentially suicide missions devised by inept leaders.
 
:  Centered around grumbling about bad pay, bad insurance, and bad training. Oh, yeah, and going on what are essentially suicide missions devised by inept leaders.
  
 
 
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=Building a New RPG=
 
 
Amber has a character sheet, but the player doesn't get to see it after the first game. If you want to know whether you've finally gotten enough sword training to fight Julian, there's only one way to find out.
 
  
  

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