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#REDIRECT [[GURPS Advantages]]
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Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following.
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The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb [[player]].
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'''Counteropinion''':
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My experience differs.  You'd be ASTOUNDED at how often experienced gamers can get on the wrong track.  Simply giving the players correct information doesn't work, it makes you the GM a 'railroading' GM.  Now if they have paid the points the characters are now 'entitled' to that correction. 
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Call it pride on the players part.  It's the difference between recieving an insurance check after a disaster and getting charity.
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[[Category:GURPS:Advantages|Common Sense]]
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[[Category:GURPS:Mental|Common Sense]]

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