Difference between revisions of "GURPS:Common Sense"

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(Moved to Advantages.)
 
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Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following.
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#REDIRECT [[GURPS Advantages]]
 
 
The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb [[player]].
 
 
 
'''Counteropinion''':
 
My experience differs.  You'd be ASTOUNDED at how often experienced gamers can get on the wrong track.  Simply giving the players correct information doesn't work, it makes you the GM a 'railroading' GM.  Now if they have paid the points the characters are now 'entitled' to that correction. 
 
 
 
Call it pride on the players part.  It's the difference between recieving an insurance check after a disaster and getting charity.
 
 
 
[[Category:GURPS:Advantages|Common Sense]]
 
[[Category:GURPS:Mental|Common Sense]]
 

Latest revision as of 19:19, 10 May 2006

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