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− | =The Protected Path =
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− | Cost: 12
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− | This style is a practical style taught to those interested in self-preservation and self-gain. It is utilized by many rogues and treasure seekers. It teaches stealth, path finding and how to cover ones trail.
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− | Required Skills: Stealth, Camouflage, Climbing, Tracking, Thautamology
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− | Required Spells: Apportation, Foolishness, Climbing, Block, Keen Vision, Sense Foes
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− | Perks: Area Spell Mastery, Blocking Spell Mastery (Block), Far Casting, Intuitive Cantrip (Gate Experience, Screen), Limited Energy Reserve(1-5), No Incantations, No Gestures, Secret Spell (Defend the Unseen, Becoming the Shadow), Shortcut to Power (Pathfinder, Body of Air, Invisibility), Spell Bond, Willful Casting
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− | Optional Traits
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− | Attributes: IQ 12+
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− | Advantages: Magery 3, Perception, Silence, Chameleon, Enhanced Move, 360 Vision (Panoptic 2), Clinging, Danger Sense,
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− | Disadvantages: Paranoia
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− | Spell List
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− | In order to walk the Protected Path, Travelers must take certain Journeys
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− | 1st Journey - The Path
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− | The foundation of the Protected path is laid out in 6 basic spells:
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− | Apportation, Foolishness, Climbing, Block, Keen Vision, Sense Foes
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− | Travelers on the Path may also learn Shortcut to Power (Pathfinder)
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− | 2nd Journey - The Trail
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− | Once the Path has been walked and all 6 spells learned, the Traveler may learn any of these spells:
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− | Wall Walker, Slow Fall, Levitation, Daze, Cont. Light, Grace, Sense Danger, Silence, Night Vision, Haste, Find Direction
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− | Travelers on the Trail may also learn Shortcut to Power (Body of Air)
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− | 3rd Journey - The Alley
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− | When Sense Danger and 5 other spells of the Journey have been mastered, the Traveler may learn these spells:
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− | Pathfinder, Gloom, Darkness, Balance, Watch Dog, Hush, Dark Vision, Test Load, Tell Position, Flight
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− | Travelers on the Alley may also learn Shortcut to Power (Invisibility)
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− | 4th Journey - The Road
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− | When Watchdog and 4 other spells of the Alley have been learned, the Traveler may learn these spells:
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− | Body of Air, Reflexes, Light Tread, Blur, Shape Darkness, Mage-Stealth, Blackout, Glasswall, Know Location
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− | 5th Journey - The Avenue
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− | When Mage-Stealth and 4 more of the spells of the Road are known, then the Traveler may learn these spells:
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− | Invisibility, Freedom, Body of Shadows, Hide, Remember Path, Ethereal Body, Teleport(VH)
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− | 6th Journey - The Highway
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− | When Freedom and 3 of the other spells of the Avenue are learned, the Traveler may learn these spells:
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− | Rapid Journey(VH), Create Door, Sanctuary(VH), Defend Unseen (Secret Spell), Becoming Shadow (Secret Spell)
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− | Secret Spell: Defend Unseen (VH) Regular
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− | Any time that the caster is attacked by an unseen opponent, they will sense the attack coming unless the attacker resists with Will. When the caster senses attack, they may spend 1 FP to attempt to Fast-Draw a weapon, 1 FP to face any desired direction, 1 FP per parry to parry and 1 FP to attack their assailant. An opponent who is unseen even when being faced (such as invisible opponent or one in a dark room) may be parried and attacked without penalty but all damage goes to a random hit location.
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− | Duration: Until the caster next sleeps.
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− | Cost: 0
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− | Time to Cast: 5 minutes.
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− | Secret Spell: Becoming Shadow (VH) Regular
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− | Same as Body of Shadow except that it allows all carried or worn equipment to become shadow as well, retaining all previous powers and abilities.
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| =Pure Circle of Shining Illumination = | | =Pure Circle of Shining Illumination = |