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=The Protected Path =
 
 
Cost: 12
 
 
This style is a practical style taught to those interested in self-preservation and self-gain. It is utilized by many rogues and treasure seekers. It teaches stealth, path finding and how to cover ones trail.
 
 
Required Skills: Stealth, Camouflage, Climbing, Tracking, Thautamology
 
 
Required Spells: Apportation, Foolishness, Climbing, Block, Keen Vision, Sense Foes
 
 
Perks: Area Spell Mastery, Blocking Spell Mastery (Block),  Far Casting, Intuitive Cantrip (Gate Experience, Screen), Limited Energy Reserve(1-5), No Incantations, No Gestures, Secret Spell (Defend the Unseen, Becoming the Shadow), Shortcut to Power (Pathfinder, Body of Air, Invisibility), Spell Bond, Willful Casting
 
 
Optional Traits
 
 
Attributes: IQ 12+
 
 
 
Advantages: Magery 3, Perception, Silence, Chameleon, Enhanced Move, 360 Vision (Panoptic 2), Clinging, Danger Sense,
 
 
 
Disadvantages: Paranoia
 
 
 
Spell List
 
 
In order to walk the Protected Path, Travelers must take certain Journeys
 
 
 
1st Journey - The Path
 
 
The foundation of the Protected path is laid out in 6 basic spells:
 
 
Apportation, Foolishness, Climbing, Block, Keen Vision, Sense Foes
 
 
Travelers on the Path may also learn Shortcut to Power (Pathfinder)
 
 
 
2nd Journey - The Trail
 
 
Once the Path has been walked and all 6 spells learned, the Traveler may learn any of these spells:
 
 
Wall Walker, Slow Fall, Levitation, Daze, Cont. Light, Grace, Sense Danger, Silence, Night Vision, Haste, Find Direction
 
 
Travelers on the Trail may also learn Shortcut to Power (Body of Air)
 
 
 
3rd Journey - The Alley
 
 
When Sense Danger and 5 other spells of the Journey have been mastered, the Traveler may learn these spells:
 
 
Pathfinder, Gloom, Darkness, Balance, Watch Dog, Hush, Dark Vision, Test Load, Tell Position, Flight
 
 
Travelers on the Alley may also learn Shortcut to Power (Invisibility)
 
 
 
4th Journey - The Road
 
 
When Watchdog and 4 other spells of the Alley have been learned, the Traveler may learn these spells:
 
 
Body of Air, Reflexes, Light Tread, Blur, Shape Darkness, Mage-Stealth, Blackout, Glasswall, Know Location
 
 
 
5th Journey - The Avenue
 
 
When Mage-Stealth and 4 more of the spells of the Road are known, then the Traveler may learn these spells:
 
 
Invisibility, Freedom, Body of Shadows, Hide, Remember Path, Ethereal Body, Teleport(VH)
 
 
 
6th Journey - The Highway
 
 
When Freedom and 3  of the other spells of the Avenue are learned, the Traveler may learn these spells:
 
 
Rapid Journey(VH), Create Door, Sanctuary(VH), Defend Unseen (Secret Spell), Becoming Shadow (Secret Spell)
 
 
 
Secret Spell: Defend Unseen (VH) Regular
 
 
Any time that the caster is attacked by an unseen opponent, they will sense the attack coming unless the attacker resists with Will. When the caster senses attack, they may spend 1 FP to attempt to Fast-Draw a weapon, 1 FP to face any desired direction, 1 FP per parry to parry and 1 FP to attack their assailant. An opponent who is unseen even when being faced (such as invisible opponent or one in a dark room) may be parried and attacked without penalty but all damage goes to a random hit location.
 
 
Duration: Until the caster next sleeps.
 
 
Cost: 0
 
 
Time to Cast: 5 minutes.
 
 
 
Secret Spell: Becoming Shadow (VH) Regular
 
 
Same as Body of Shadow except that it allows all carried or worn equipment to become shadow as well, retaining all previous powers and abilities.
 
  
 
=Pure Circle of Shining Illumination    =
 
=Pure Circle of Shining Illumination    =

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