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[[Category:GURPS Fantasy]]
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[[Category:GURPS]]
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[[Category:Fantasy genre]]
 
[[Category:Magic]]
 
[[Category:Magic]]
  
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Secret Spell:  Incarnation of Black Ashes (VH)    Regular, Resisted by HT
 
Secret Spell:  Incarnation of Black Ashes (VH)    Regular, Resisted by HT
  
The caster is transformed into a swirling cloud of black ash.  In rules terms, the caster is the subject of Body of Wind (GURPS Magic, p.27) with a automatic projection efect that afects anyone that enters the hex equal to four times the magic's HL, with the additional effects that people in the Area cannot breathe and are at -4 to all sense rolls and -2 to all skills that require vision.
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The caster is transformed into a swirling cloud of black ash.  In rules terms, the caster is the subject of Body of Wind (GURPS Magic, p.27), with the additional effects that people in the Area cannot breathe and are at -4 to all sense rolls and -2 to all skills that require vision.
  
 
Duration:  1 minute
 
Duration:  1 minute
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Secret Spell:  Incarnation of Burning Water (VH)    Regular, Resisted by HT
 
Secret Spell:  Incarnation of Burning Water (VH)    Regular, Resisted by HT
  
The caster is transformed into a column or pool or steaming hot water.  In rules terms, the caster is the subject of Body of Water (GURPS Magic, p. 185) projecting anyone that touches the PC's body (as above) with the additional effect that living things that are splashed (anyone at 3-hexes or less) will suffer 3d damage.
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The caster is transformed into a column or pool or steaming hot water.  In rules terms, the caster is the subject of Body of Water (GURPS Magic, p. 185) with the additional effect that living things that are splashed will suffer 1d damage.
  
 
Duration:  1 minute.
 
Duration:  1 minute.
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Secret Spell:  Incarnation of Flaming Stone (VH)    Regular, Resisted by HT
 
Secret Spell:  Incarnation of Flaming Stone (VH)    Regular, Resisted by HT
  
The caster is transformed into a hulk of burning rock.  In rules terms, the caster is the subject of Body of Stone (GURPS Magic, p. 54) with the additional effect that their touch causes 2d6 burning damage, causes the damage and set fire to any highly flammable object that touches them.
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The caster is transformed into a hulk of burning rock.  In rules terms, the caster is the subject of Body of Stone (GURPS Magic, p. 54) with the additional effect that their touch causes 1d6 burning damage and they set fire to any highly flammable object that touches them.
  
 
Duration:  1 minute.
 
Duration:  1 minute.
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Secret Spell:  Incarnation of Raging Storm (VH)    Area, Resisted by HT.
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Secret Spell:  Incarnation of Raging Storm (VH)    Regular, Resisted by HT.
  
The caster is transformed into a swirling storm-cloud.  In rules terms, the caster is the subject of Body of Wind (GURPS Magic, p.27), projecting as above with the additional effects that any Air, lightning or electrical spells may be cast with no incantations or gestures.  While in this form, the caster is considered to have at least one point in the Lightning spell.
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The caster is transformed into a swirling storm-cloud.  In rules terms, the caster is the subject of Body of Wind (GURPS Magic, p.27) with the additional effects that any Air, lightning or electrical spells may be cast with no incantations or gestures.  While in this form, the caster is considered to have at least one point in the Lightning spell.
  
 
Duration:  1 minute.
 
Duration:  1 minute.
  
Cost:  5/2 (minimum 2-hexes)
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Cost:  10/4
  
 
Time to Cast:  30 seconds.
 
Time to Cast:  30 seconds.
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Wizard
 
Wizard
  
Ancient History, Earth to Air, Explosive Fireball, Explosive Lightning, Fire Cloud, History, Inscribe, Invisibility, Remember Path, Shocking Touch, Teleport, Wizard Hand.
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Ancient History, Earth to Air, Explosive Fireball, Explosive Lightning, Fire Cloud, History, Inscribe, Invisibility, Fire Cloud, Remember Path, Shocking Touch, Teleport, Wizard Hand.
  
 
When a mage has learned 7 Wizard spells, including Explosive Fireball, they are promoted to Archmage, entitling them to learn the following seventeen spells.
 
When a mage has learned 7 Wizard spells, including Explosive Fireball, they are promoted to Archmage, entitling them to learn the following seventeen spells.
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Time to Cast:  1 second
 
Time to Cast:  1 second
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=Riding the Lightning    =
 
=Riding the Lightning    =
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The caster causes a dead body to rise from the grave and seek revenge in a manner of its own choosing.  Dead people who don’t want revenge for anything will not rise and the caster has no control over what the subject wants revenge for.  The caster may tell truths at the gravesite in order to convince the subject that it should want revenge.  For example, an otherwise peaceful corpse might grow angry to learn that its only child has been murdered.  The caster must be touching the corpse, the coffin, or the grave for the spell to function.  The subject will have all of the abilities it had before it died as well as +5 ST, +5 HT, +10 FP (may not be used to power spells), Night Vision 9, Very Fit, no need to breathe, eat, drink or sleep, and an immunity to bleeding, stun and shock.  The risen will be single-minded in pursuit of revenge.  They can be informed but they cannot be negotiated with and are not likely to listen to anything not directly related to their vengeance.  Risen who get their vengeance just want to go back to their graves.
 
The caster causes a dead body to rise from the grave and seek revenge in a manner of its own choosing.  Dead people who don’t want revenge for anything will not rise and the caster has no control over what the subject wants revenge for.  The caster may tell truths at the gravesite in order to convince the subject that it should want revenge.  For example, an otherwise peaceful corpse might grow angry to learn that its only child has been murdered.  The caster must be touching the corpse, the coffin, or the grave for the spell to function.  The subject will have all of the abilities it had before it died as well as +5 ST, +5 HT, +10 FP (may not be used to power spells), Night Vision 9, Very Fit, no need to breathe, eat, drink or sleep, and an immunity to bleeding, stun and shock.  The risen will be single-minded in pursuit of revenge.  They can be informed but they cannot be negotiated with and are not likely to listen to anything not directly related to their vengeance.  Risen who get their vengeance just want to go back to their graves.
[[File:Example.jpg]]
 

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