GURPS Shadowrunner Blues:Cairo Sterling

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Game:  Shadowrunner Blues
Cairo Sterling (300 points)
Description:

Attributes:
ST 10 [0]; DX 13 [60]; IQ 15 [100]; HT 11 [10]
Damage 1d-2/1d; BL 20; HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 [0]; Dodge 9 [0]; Parry 10 [0]
Social Background:
TL: ? [0]
Cultural Familiarity: Native [0]
Languages: One (Native)[0], Two (Accented)[4]
Advantages:
Attractive [4]
Honest Face [1]
Luck [15]
Smooth Operator 2 [30]
Voice [10]
Cultural Adaptability [10]
Fashion Sense [5]
Magery 2 [25]
Ritual Adept [40]


Perks:
None
Disadvantages:
Trickster (12 or less) [-15]
Chummy [-5]
Compulsive Gambling (12 or less) [-5]
Weirdness Magnet [-15]
Lecherousness (15 or less) [-7]
Magic Susceptibility 1 [-3]
Quirks: 
None
Skills:
Acting - 16 [1]
Brawling - 14 [2]
Carousing - 13 [1]
Computer Operation - 15 [1]
Detect Lies - 15 [1]
Diplomacy - 15 [1]
Driving (Automobiles) - 12 [1]
Fast-Talk - 16 [1]
Gambling - 14  [1]
Guns (Pistol) - 14 [2]
Holdout - 14 [1]
Interrogation - 14 [1]
Intimidation - 16 [1]
Leadership - 16 [1]
Merchant - 14 [1]
Public Speaking - 16 [1]
Savoir-Faire (High Society) - 17 [1]
Savoir-Faire (Mafia) - 13 [1]
Sex Appeal - 11 [1]
Sleight of Hand - 12 [1]
Stealth - 12 [1]
Streetwise - 14 [1]
Thaumatology - 15 [4]
Paths of Magic
Path of Chance - 14 [2]
Path of Magic - 14 [2]
Path of Mind - 14 [2]
Path of Spirit - 14 [2]