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| Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]] | | Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]] |
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− | '''Zero''' (300 points) | + | '''Name''' (300 points) |
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| '''Description:''' | | '''Description:''' |
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| '''Attributes:''' | | '''Attributes:''' |
− | ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0] | + | ST [ ]; DX [ ]; IQ [ ]; HT [ ] |
− | Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0] | + | Damage / ; BL ; HP [ ]; Will [ ]; Per [ ]; FP [ ] |
− | Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0] | + | Basic Speed [ ]; Basic Move [ ]; Block [ ]; Dodge [ ]; Parry [ ] |
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| '''Social Background:''' | | '''Social Background:''' |
− | TL: ? [0] | + | TL: ? [ ] |
− | Cultural Familiarity: ? [0] | + | Cultural Familiarity: [ ] |
− | Languages: English (Native) [0] | + | Languages: [ ] |
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| '''Advantages:''' | | '''Advantages:''' |
− | Ship's Computer 1 [62] | + | |
− | Born to be Wired 4 [20]
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− | Soul in the Machine 4 [20]
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− | Quick Gadgeteer (H4xx0r, -50%) [25]
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− | Zeroed [10]
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− | Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10]
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| '''Perks:''' | | '''Perks:''' |
− | None | + | |
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| '''Disadvantages:''' | | '''Disadvantages:''' |
− | Social Stigma (Valuable Property) [-10]
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− | Secret (Emergent Intelligence, Imprisonment) [-20]
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− | Curious (12 or less) [-5]
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− | Xenophilia (15 or less) [-5]
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| '''Quirks:''' | | '''Quirks:''' |
− | None | + | |
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| '''Skills:''' | | '''Skills:''' |
− | Artillery (Guided Missile)-18 [1]
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− | Beam Weapons (Pistol)-14 [1]
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− | Computer Hacking-18 [4]
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− | Computer Operation-22 [0]
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− | Computer Programming-17 [1]
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− | Cryptography-17 [1]
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− | Driving (Mecha)-17 [1]
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− | Electronics Operation (Communications)-18 [1]
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− | Electronics Operation (Sensors)-18 [1]
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− | Electronics Repair (Computers)-18 [1]
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− | Expert Skill (Computer Security)-17 [1]
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− | Gunner (Beam)-18 [2]
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− | Navigation (Hyperspace)-18 [1]
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− | Navigation (Space)-18 [1]
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− | Piloting (Aerospace)-17 [1]
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− | Piloting (High-Performance Spacecraft)-18 [2]
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− | Stealth (A)-14 [2]
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− | Tactics-13 [1]
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− |
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− | '''Notes:'''
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− |
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− | '''Ship's Computer'''
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− |
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− | ''Emergent Sapient AI (SAI)''
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− |
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− | Attribute Modifiers:
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− | IQ-1 [-20]
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− |
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− | Advantages:
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− | Absolute Timing [2]
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− | Digital Mind [5]
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− | Doesn’t Sleep [20]
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− | Intuitive Mathematician [5]
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− | Photographic Memory [10]
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− | Enhanced Time Sense [45]
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− | Extra Life (Copy, -20%; Requires Body, -20%) [15]
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− | Fearlessness 1 [2]
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− | Memetics Talent 1 [10]
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− | Possession (Digital, -40%) [60]
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− | Unaging (IQ only, -75%) [4]; Visualization (Reliable, +4, +20%) [12]
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− |
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− | Racial Skills:
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− | Computer Operation/TL10 (E) IQ+3 [8]-12
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− | Features:
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− | Complexity 7 program
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− | Taboo Trait (Mental Instability)
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− | ''Microframe''
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− | Attribute Modifiers:
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− | ST-10 [-100]
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− | HT+2 [20]
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− |
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− | Secondary Characteristic Modifiers:
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− | HP+8 [16]
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− | SM -3
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− | Advantages:
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− | Damage Resistance 5 (Can’t Wear Armor, -40%)[15]
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− | Doesn’t Breathe [20]
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− | Machine [25]
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− | - Immunity to Metabolic Hazards [30]
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− | - Injury Tolerance (No Blood, Unliving) [25]
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− | - Unhealing (Total) [-30]
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− | - Several 0-point features:
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− | -- You have an eight-hour energy reserve and need refueling three times a day
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− | -- You neither have nor can spend Fatigue Points
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− | -- Your body does not age. Instead, it wears out, with effects similar to aging.
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− | Telecommunication (Cable Jack; Sensie, +80%) [9]
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− | Telecommunication (Infrared Communication) [10]
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− | Telecommunication (Radio; Sensie, +80%) [18]
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− |
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− | Perks:
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− | Accessory (Computer) [1]
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− |
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− | Disadvantages:
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− | Cybershell Body [-15]
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− | Increased Consumption 4 (1/2 hour endurance if detached from power) [-40]
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− | No Legs (Sessile) [-50]
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− | No Manipulators [-50]
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− | No Sense of Smell/Taste [-5]
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− | Restricted Diet (Very Common, electrical power supply) [-10]
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