Editing GURPS Shadowrunner Blues:Zero

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  Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]]
 
  Game: [[GURPS_Shadowrunner_Blues | Shadowrunner Blues]]
  
  '''Zero''' (300 points)
+
  '''Name''' (300 points)
  
 
  '''Description:'''
 
  '''Description:'''
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  '''Attributes:'''
 
  '''Attributes:'''
  ST 0 [0]; DX 14 [80]; IQ 15 [100]; HT 12 [0]
+
  ST [ ]; DX [ ]; IQ [ ]; HT [ ]
  Damage N/A; BL 0; HP 8 [0]; Will 15 [0]; Per 13 [-10]; FP 0 [0]
+
  Damage / ; BL   ; HP [ ]; Will [ ]; Per [ ]; FP [ ]
  Basic Speed 6 [0]; Basic Move 0 [0]; Block 0 [0]; Dodge (Spacecraft) 11 [0]; Parry 0 [0]
+
  Basic Speed [ ]; Basic Move [ ]; Block [ ]; Dodge [ ]; Parry [ ]
  
 
  '''Social Background:'''
 
  '''Social Background:'''
  TL: ? [0]
+
  TL: ? [ ]
  Cultural Familiarity: ? [0]
+
  Cultural Familiarity: [ ]
  Languages: English (Native) [0]
+
  Languages: [ ]
  
 
  '''Advantages:'''
 
  '''Advantages:'''
  Ship's Computer 1 [62]
+
   
Born to be Wired 4 [20]
 
Soul in the Machine 4 [20]
 
Quick Gadgeteer (H4xx0r, -50%) [25]
 
Zeroed [10]
 
Enhanced Dodge (Vehicular, High-Performance Spacecraft) 2 [10]
 
  
 
  '''Perks:'''
 
  '''Perks:'''
  None
+
   
  
 
  '''Disadvantages:'''
 
  '''Disadvantages:'''
Social Stigma (Valuable Property) [-10]
+
 
Secret (Emergent Intelligence, Imprisonment) [-20]
 
Curious (12 or less) [-5]
 
Xenophilia (15 or less) [-5]
 
  
 
  '''Quirks:'''  
 
  '''Quirks:'''  
  None
+
   
  
 
  '''Skills:'''
 
  '''Skills:'''
Artillery (Guided Missile)-18 [1]
 
Beam Weapons (Pistol)-14 [1]
 
Computer Hacking-18 [4]
 
Computer Operation-22 [0]
 
Computer Programming-17 [1]
 
Cryptography-17 [1]
 
Driving (Mecha)-17 [1]
 
Electronics Operation (Communications)-18 [1]
 
Electronics Operation (Sensors)-18 [1]
 
Electronics Repair (Computers)-18 [1]
 
Expert Skill (Computer Security)-17 [1]
 
Gunner (Beam)-18 [2]
 
Navigation (Hyperspace)-18 [1]
 
Navigation (Space)-18 [1]
 
Piloting (Aerospace)-17 [1]
 
Piloting (High-Performance Spacecraft)-18 [2]
 
Stealth (A)-14 [2]
 
Tactics-13 [1]
 
 
'''Notes:'''
 
 
'''Ship's Computer'''
 
 
''Emergent Sapient AI (SAI)''
 
 
Attribute Modifiers:
 
IQ-1 [-20]
 
 
Advantages:
 
Absolute Timing [2]
 
Digital Mind [5]
 
Doesn’t Sleep [20]
 
Intuitive Mathematician [5]
 
Photographic Memory [10]
 
Enhanced Time Sense [45]
 
Extra Life (Copy, -20%; Requires Body, -20%) [15]
 
Fearlessness 1 [2]
 
Memetics Talent 1 [10]
 
Possession (Digital, -40%) [60]
 
Unaging (IQ only, -75%) [4]; Visualization (Reliable, +4, +20%) [12]
 
 
Racial Skills:
 
Computer Operation/TL10 (E) IQ+3 [8]-12
 
Features:
 
Complexity 7 program
 
Taboo Trait (Mental Instability)
 
 
''Microframe''
 
 
Attribute Modifiers:
 
ST-10 [-100]
 
HT+2 [20]
 
 
Secondary Characteristic Modifiers:
 
HP+8 [16]
 
SM -3
 
 
Advantages:
 
Damage Resistance 5 (Can’t Wear Armor, -40%)[15]
 
Doesn’t Breathe [20]
 
Machine [25]
 
- Immunity to Metabolic Hazards [30]
 
- Injury Tolerance (No Blood, Unliving) [25]
 
- Unhealing (Total) [-30]
 
- Several 0-point features:
 
-- You have an eight-hour energy reserve and need refueling three times a day
 
-- You neither have nor can spend Fatigue Points
 
-- Your body does not age. Instead, it wears out, with effects similar to aging.
 
Telecommunication (Cable Jack; Sensie, +80%) [9]
 
Telecommunication (Infrared Communication) [10]
 
Telecommunication (Radio; Sensie, +80%) [18]
 
 
Perks:
 
Accessory (Computer) [1]
 
 
Disadvantages:
 
Cybershell Body [-15]
 
Increased Consumption 4 (1/2 hour endurance if detached from power) [-40]
 
No Legs (Sessile) [-50]
 
No Manipulators [-50]
 
No Sense of Smell/Taste [-5]
 
Restricted Diet (Very Common, electrical power supply) [-10]
 

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