Editing GURPS SpaceOpera
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[[File:SWN.SL.Trucker.jpg | 600px]] | [[File:SWN.SL.Trucker.jpg | 600px]] | ||
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==OVERALL SETTING INFO== | ==OVERALL SETTING INFO== | ||
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'''TL10'''</br> | '''TL10'''</br> | ||
'''Cultures''': UWA, Mercantile League, GRP/PPP, Humaniti Imperium, Aslan, Blarad, Dralasite, Fraal, Human, K'kree, Krath, Traix, T'Sa and Vargr (and maybe the 'evil' Zegrath)</br> | '''Cultures''': UWA, Mercantile League, GRP/PPP, Humaniti Imperium, Aslan, Blarad, Dralasite, Fraal, Human, K'kree, Krath, Traix, T'Sa and Vargr (and maybe the 'evil' Zegrath)</br> | ||
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* Imperial (spoken by the humans in the Humaniti Empire) | * Imperial (spoken by the humans in the Humaniti Empire) | ||
+ | There are a number of Interstellar Governments found in this setting. | ||
− | + | The main setting for this game, where the characters all hail from, is the '''United Worlds Alliance'''. This is a somewhat loose federal alliance of some 500 worlds that have joined together for mutual protection and trade. Individual worlds are allowed great deal an autonomy but there are some ‘federal’ like rules. They have formed the ''Star Fleet Core'' which is the main defensive force of the alliance. The Core is tasked with interstellar defense and anti-piracy and anti-slavery. They can pursue criminals (especially pirates and slavers) to any member world and can have most wanted criminal extracted/extradited off world with formal charges. | |
− | The main setting for this game is | ||
The government of the United Worlds Alliance (UWA) is a parliamentary style of government where individual worlds decide themselves how they choice there representatives to the UWA Upper House of Lords and Lower House of Commons. The number of reps a world have is dependent on both the world’s population and economy power. Some planets don’t even have a rep for either house and must band together with other poorer and small populated worlds to meet the requirements for a rep. | The government of the United Worlds Alliance (UWA) is a parliamentary style of government where individual worlds decide themselves how they choice there representatives to the UWA Upper House of Lords and Lower House of Commons. The number of reps a world have is dependent on both the world’s population and economy power. Some planets don’t even have a rep for either house and must band together with other poorer and small populated worlds to meet the requirements for a rep. | ||
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There are many other races then those listed above but they are very rare (and player created) | There are many other races then those listed above but they are very rare (and player created) | ||
− | === | + | ===The Heroes Outlook=== |
The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich. | The heroes will be ‘space truckers’ owning their own starship and traveling around the UWA (and outside it) doing jobs and getting paid. Most of their money is used to maintain and keep their starship running so they are unlikely to ever have much money or rich. | ||
The setting will be very Traveller with a bit of Firefly feel to it with the government very hands off in most cases but individual worlds vary. The elements of Star Trek come in with the Star Fleet Core which is sort of Star Trek but more militarized and authoritarian (not as bad as the Empire). Star Wars is reflected in the outside evil empire of the Humaniti Imperium. | The setting will be very Traveller with a bit of Firefly feel to it with the government very hands off in most cases but individual worlds vary. The elements of Star Trek come in with the Star Fleet Core which is sort of Star Trek but more militarized and authoritarian (not as bad as the Empire). Star Wars is reflected in the outside evil empire of the Humaniti Imperium. | ||
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===Racial/Species Templates=== | ===Racial/Species Templates=== | ||
'''Humans'''[https://wiki.rpg.net/index.php/File:SWN,Human.jpg] [0 points]</br> | '''Humans'''[https://wiki.rpg.net/index.php/File:SWN,Human.jpg] [0 points]</br> | ||
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* Lenses: Calm. The K’kree pride themselves on their calm and rash demeanor, their ‘superiority’ over others whom consume meat produces. | * Lenses: Calm. The K’kree pride themselves on their calm and rash demeanor, their ‘superiority’ over others whom consume meat produces. | ||
* Social Structure: Heritable Oligarchy. | * Social Structure: Heritable Oligarchy. | ||
− | '''Krath'''[https://www. | + | '''Krath'''[https://www.artstation.com/artwork/nQAlqE] [89 points] </br> |
Attribute Modifiers: ST+2 [30], IQ+2 [40]; HT+1 [10]</br> | Attribute Modifiers: ST+2 [30], IQ+2 [40]; HT+1 [10]</br> | ||
Advantages: Indomitable [15]; Eidetic Memory [5]; Fit [5]; Lightning Calculator [2]; Unfazeable [15]</br> | Advantages: Indomitable [15]; Eidetic Memory [5]; Fit [5]; Lightning Calculator [2]; Unfazeable [15]</br> | ||
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* Lenses: Serves to Others. The Krath see it as their duty to uplift all of society. They know that that are overall ‘better’ physically and intellectually than most others species and that aiding others aids all. | * Lenses: Serves to Others. The Krath see it as their duty to uplift all of society. They know that that are overall ‘better’ physically and intellectually than most others species and that aiding others aids all. | ||
* Social Structure: Democratic Socialism. | * Social Structure: Democratic Socialism. | ||
− | '''Traix'''[https://www.pinterest.com/pin/AdNh2ynizqxXjQYimMBz9BfU3yklPFUbLvED57mtyVdBnn4zfDM2WEk/] [ | + | '''Traix'''[https://www.pinterest.com/pin/AdNh2ynizqxXjQYimMBz9BfU3yklPFUbLvED57mtyVdBnn4zfDM2WEk/] [33 points]</br> |
− | Advantages: Damage Resistance | + | Advantages: Damage Resistance 3 (Tough Skin -40%) [9], Enhanced Move (Ground; No Fine Manipulators when running -30%) [14]; Extra Arms 2 [20]; Flexible [5]</br> |
Disadvantages: Chummy [-5]; Pacifisms (Reluctant Killer) [-5]; Phobia (Thalassophobia; fear of deep waters/drowning) (12-) [-5]</br> | Disadvantages: Chummy [-5]; Pacifisms (Reluctant Killer) [-5]; Phobia (Thalassophobia; fear of deep waters/drowning) (12-) [-5]</br> | ||
Taboo Skill: Swimming </br> | Taboo Skill: Swimming </br> | ||
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There are many other races then those listed above but they are very rare (and player created) | There are many other races then those listed above but they are very rare (and player created) | ||
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== SPACECRAFT== | == SPACECRAFT== | ||
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===The Heroes Ship=== | ===The Heroes Ship=== | ||
[[File:Gurps.StarCraft.2.jpg]]</br> | [[File:Gurps.StarCraft.2.jpg]]</br> | ||
− | + | TL 10 ''Spora''-class light freighter (LWt. 1,000tons); dST/HP 70; Hnd/SR +0/5; HT 13; Move 1.0G; Load 250tons; SM +8 (length 50m/yds); Occ 12ASV; dDR 10; Range x1; Cost (new) $36.2M</br> | |
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Top air speed is 2,500MPH</br> | Top air speed is 2,500MPH</br> | ||
Front Hull Systems</br> | Front Hull Systems</br> | ||
− | [1] | + | [1] Metallic Laminate Armored Hull Plating</br> |
− | [2] | + | [2] Tertiary Weapons Battery (hull turrets UV lasers)</br> |
[3] Habitation – Cabins: 2 (for crew or passengers), and 2 Bunkroom (cramped accommodations with bunk beds for up to four people each) and 2-Bed Sick Bay</br> | [3] Habitation – Cabins: 2 (for crew or passengers), and 2 Bunkroom (cramped accommodations with bunk beds for up to four people each) and 2-Bed Sick Bay</br> | ||
[4] Cargo (50tons)</br> | [4] Cargo (50tons)</br> | ||
[5] Cargo (50tons)</br> | [5] Cargo (50tons)</br> | ||
[6] Cargo (50tons)</br> | [6] Cargo (50tons)</br> | ||
− | [core] Control Room (workstations 6 – helm/captain, navigation, chief engineer, tactical, communication/sensor, generic. Computer Complexity 8, Com/Sensors Complexity 6)</br> | + | [core] Control Room (workstations 6 – helm/captain, navigation, chief engineer, tactical/ gunner, communication/sensor, generic. Computer Complexity 8, Com/Sensors Complexity 6)</br> |
Central Hull Systems</br> | Central Hull Systems</br> | ||
− | [1] | + | [1] Metallic Laminate Armored Hull Plating</br> |
− | [2] Secondary Weapons Battery (turret | + | [2] Secondary Weapons Battery (turret plasma array)</br> |
[3] Cargo (50tons)</br> | [3] Cargo (50tons)</br> | ||
[4] Cargo (50tons)</br> | [4] Cargo (50tons)</br> | ||
− | [5] | + | [5] Tertiary Weapons Battery – UV Laser Turret</br> |
[6] Counter Gravity Systems (artificial gravity and gravity counters)</br> | [6] Counter Gravity Systems (artificial gravity and gravity counters)</br> | ||
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Rear Hull Systems</br> | Rear Hull Systems</br> | ||
− | [1] | + | [1] Metallic Laminate Armored Hull Plating</br> |
[2] Standard Reactionless Engines (base 0.5G trust)</br> | [2] Standard Reactionless Engines (base 0.5G trust)</br> | ||
[3] Standard Reactionless Engines (base 0.5G trust)</br> | [3] Standard Reactionless Engines (base 0.5G trust)</br> | ||
[4] Jump Point Drive</br> | [4] Jump Point Drive</br> | ||
− | [5] | + | [5] Jump Point Drive</br> |
[6] Engine Room (1 workstation for Mechanic or Tech)</br> | [6] Engine Room (1 workstation for Mechanic or Tech)</br> | ||
− | [core] Fission Power Plant | + | [core] Fission Power Plant Reactor (Provides 2 Power Points)</br> |
Built Systems/Section Notes: | Built Systems/Section Notes: | ||
− | * Armor Hull ( | + | * Armor Hull (Metallic Laminate) - 3 sections Cost $3M |
:''Repair Skill'': Armoury (Vehicle Armor). | :''Repair Skill'': Armoury (Vehicle Armor). | ||
* Cargo Space: 250tons (5 sections) | * Cargo Space: 250tons (5 sections) | ||
:''Repair Skill'': Mechanic (Starship). | :''Repair Skill'': Mechanic (Starship). | ||
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* Control Room/Bridge: Complexity 8, Com/Sensors 6, Control Stations 6, Cost $6M | * Control Room/Bridge: Complexity 8, Com/Sensors 6, Control Stations 6, Cost $6M | ||
:''Repair Skill'': Electronics Repair (Computers and Communications), Computer Programming, and Electrician. | :''Repair Skill'': Electronics Repair (Computers and Communications), Computer Programming, and Electrician. | ||
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* Habitation – Cabins: 2 (crew or passengers), and 2 Bunkroom (cramped accommodations with bunk beds for up to four people), and 2-bed Sick Bay Cost $1M | * Habitation – Cabins: 2 (crew or passengers), and 2 Bunkroom (cramped accommodations with bunk beds for up to four people), and 2-bed Sick Bay Cost $1M | ||
:''Repair Skill'': Mechanic (Life Support) | :''Repair Skill'': Mechanic (Life Support) | ||
− | * Fission Reactor – 2 Reactors Cost $ | + | * Fission Reactor – 2 Reactors: Cost $6M |
:''Repair Skill'': Mechanic (Fussion) | :''Repair Skill'': Mechanic (Fussion) | ||
* Reactionless Engines: Standard 1.0G, Cost $2M | * Reactionless Engines: Standard 1.0G, Cost $2M | ||
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* Star Drive: Jump Point Drive, Cost $10M | * Star Drive: Jump Point Drive, Cost $10M | ||
:''Repair Skill'': Mechanic (Stardrive) | :''Repair Skill'': Mechanic (Stardrive) | ||
− | * Secondary Weapons Batteries – | + | * Secondary Weapons Batteries – Plasma Beam Output 30MU, D-damage 6d, Cost $600K |
+ | :''Repair Skill'': Armoury (Heavy Weapons) | ||
+ | * Tertiary Weapons Battery – UV Laser Beam Output 10MU, D-damage 4d, Cost $200K | ||
:''Repair Skill'': Armoury (Heavy Weapons) | :''Repair Skill'': Armoury (Heavy Weapons) | ||
+ | * Winged (Streamlined): Cost $5M | ||
* Artificial Gravity: Cost $1M | * Artificial Gravity: Cost $1M | ||
* Gravitic Compensators: Cost $1M | * Gravitic Compensators: Cost $1M | ||
− | '''Crew''': Station Bridge 6 (Captain/Helmsmen), Navigator, | + | '''Crew''': Station Bridge 6 (Captain/Helmsmen), Navigator, Tertiary Gun Battery Gunner, Communication/Sensor Operator, Open Station (generic)</br> |
Engine Room 1</br? | Engine Room 1</br? | ||
Secondary Gunner Turret 1 | Secondary Gunner Turret 1 |