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| ==Guided Missiles of World War III== | | ==Guided Missiles of World War III== |
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− | ===Artillery (Guided Missile)===
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− | {| border="1" cellpadding="3" cellspacing="0" style="text-align:center"
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− | |'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes'''
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− | |8||align="left"|AT-4 Spigot ATGM||7dx8(10) cr ex||3||200/2300||131/26||1||1(20)||11B†||-10||1||7400||1||'''[2, 5, 9]'''
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− | |8||align="left"|BGM-71D TOW2 ATGM||6dx25(10) cr ex||3||300/5400||210/50||1||1(20)||15M†||-10||1||40000||1||'''[2, 5, 9]'''
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− | |8||align="left"|BGM-71E TOW2A ATGM||6dx17(10) cr ex||3||300/5700||210/50||1||1(20)||15M†||-10||1||40500||1||'''[2, 5, 9]'''
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− | |||follow-up||6dx17(10) cr ex||||||||||||||||||||||
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− | |8||align="left"|BGM-71F TOW2B ATGM||6dx17(10) cr ex||3||300/5700||210/50||1||1(20)||15M†||-10||1||41000||1||'''[2, 5, 9, 10]'''
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− | |8||align="left"|FIM-92 Stinger SAM||6dx3 cr ex [6d]||7||775/8500||35/22||1||1(20)||10†||-8||1||38000||1||'''[2, 5, 8]'''
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− | |8||align="left"|Javelin ATGM||5dx22(10) cr ex||7||300/2400||14/50||1||1(10)||11B†||-8||1||40500||1||'''[2, 8, 10]'''
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− | |7||align="left"|SA-7 Grail SAM||6dx2 cr ex [4d]||5||620/5600||30/20||1||1(20)||10†||-8||1||14500||1||'''[2, 5, 8]'''
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− | |8||align="left"|SA-14 SAM||6dx2 cr ex [6d]||6||540/3000||67/34||1||1(20)||10†||-8||1||16000||1||'''[2, 5, 8]'''
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− | |}
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− | '''Notes:'''
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− | #Malf is 16.
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− | #Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
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− | #Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
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− | #Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
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− | #Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
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− | #Use Gunner (Machinegun) when mounted on tripod.
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− | #Damage is not halved at 1/2D range, but loses any armor divisor.
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− | #Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
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− | #Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
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− | #Pop-up terminal guidance option, can be set to attack the top armor.
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− | #"1/2D" range is the minimum range.
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− | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
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− | #Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.
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| [[GURPS Weapons|Back to main weapons page]] | | [[GURPS Weapons|Back to main weapons page]] |
| [[Category: GURPS]][[Category: Weapons]] | | [[Category: GURPS]][[Category: Weapons]] |