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== Superheroes against the NecroNazis == | == Superheroes against the NecroNazis == | ||
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; [[GWS:Dain McEwain|Dain McEwain]] | ; [[GWS:Dain McEwain|Dain McEwain]] | ||
− | : | + | : [[GWS:Dain McEwain|Dain McEwain]] was her Majesty's royal navy's deputy liaison to the [[GWS:fay kingdoms|fay kingdoms]], that is until the damn [[GWS:faerie|fay]] started to give him psychotic episodes. Quickly relieved of his duties, he was sent on a bum assignment to Australia, supposedly to make friendly contact with the [[GWS:australian aboriginal faerie|native fay]], but really just to get him out of the British Isles, where he had angered a number of [[GWS:faerie|fay]] nobles before being relieved. Reports say that Dain was taken into the [[GWS:australian bush|bush]] by a local guide. Two months later he returned a changed man, with a harsh laugh and a waning respect for authority, which landed him in the brig. The next day, it appeared that [[GWS:Dain McEwain|Dain]]'s cell had momentarily attained the consistence of spaghetti. [[GWS:Dain McEwain|Dain]] himself was "sleeping" at the bottom of the base's, now reeded and festering, pool, and one of the tanks had been disemboweled by a large tuscked creature. Not caring to think about what Dain had really become, The Australian Navy began the process installing him in an American "Super Soldier" team, figuring it would be easier and cheaper to aim him at the Nazis than to try to imprison him. |
; [[GWS:Arjan Visser|Arjan Visser]] the Dutch [[GWS:doodlebug|Doodlebug]] | ; [[GWS:Arjan Visser|Arjan Visser]] the Dutch [[GWS:doodlebug|Doodlebug]] | ||
− | : | + | : Having been recruited by force to the Nazi’s iniquitous [[GWS:V-4 programme|V-4 programme]], [[GWS:Arjan Visser|Arjan Visser]], an engineer originally hailing from [[GWS:Scheveningen|Scheveningen]] in Holland, spent many moons plotting a way to escape his captors. Befriending the colonel in charge of the [[GWS:ubermensch|necrowarrior]] plant next to the Bremen doodlebug factory, he discovered their sinister techniques for animating flesh. Eventually, using himself as a subject, he merged his body with one of his rockets and fled the continent for Britain, his last hope. Landing just short of the White Cliffs, he was rescued by a patrol boat and, after much prodding and poking in a secret laboratory, was sent on to Los Alamos where, once more, following certain tests with radiation, a general scratching of heads led him to be passed on. |
; [[GWS:Rebecca Achilles|Rebecca Achilles]], PhD | ; [[GWS:Rebecca Achilles|Rebecca Achilles]], PhD | ||
− | : | + | : Doctor [[GWS:Rebecca Achilles|Rebecca Achilles] was once lab-assistant to [[GWS:Tesla|Nikolai Tesla]], and is now an all around Two-fisted Mad Scientist. She drinks too much, chain-smokes and hangs around with ruffians and thugs at every opportunity. She's violent, ill-tempered and disrespects authority. She is also, of course, a Genius with a capital G, and an adventuress who has travelled everywhere and has contacts (pleasant and unpleasant) in every corner of the world. So, despite the trouble she causes, she is tied with this Allied unit that the rest of our misfits are part of |
; [[GWS:Lucy Cannon|Lucy Cannon]] | ; [[GWS:Lucy Cannon|Lucy Cannon]] | ||
− | : | + | : [[GWS:Lucy Cannon|Lucy]] is the adorable niece of the CO, who happens to have a cannon grafted onto her arm. As you might imagine, sometimes her aim can be a bit off, but she means well! |
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== The World == | == The World == | ||
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Very little has yet been defined for certain about the game world or our place in it ... though lots and lots has been posited. | Very little has yet been defined for certain about the game world or our place in it ... though lots and lots has been posited. | ||
− | === | + | == The Rules == |
− | + | === Rules System === | |
− | [ | + | The game is run under the [http://www.museoffire.com/Games/ Capes] roleplaying game system. |
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− | + | === House Rules === | |
− | + | ;Spotlight Characters | |
+ | : Each player must designate one character as their Spotlight Character. This character may only be played by the player who chose them. The cost to play the character is the same as normal, and the character need not be included in every scene. | ||
+ | ;Support Characters | ||
+ | : To encourage the creation of a supporting cast linked tightly to the Spotlight characters, the Exemplar rules are restricted as follows: Exemplar relationships must be between one (1) Spotlight character and one (1) non-Spotlight character. This means that relationships between two spotlight characters or two non-spotlight characters must be indirect. Arjan and Dain cannot get a mechanical bonus for being brother and sister. However, Arjan can be arch-enemies with Baroness von Grimm, and Dain can in turn be romantically involved with von Grimm, for an indirect relationship between Arjan and Dain. | ||
+ | ;Interlude Scenes | ||
+ | : Because of the breadth of the world, and the limits on our speed of play (PBP), I recommend that (between other scenes) players be permitted to create an interlude scene for a cost of one Story Token. The scene is to be created collaboratively, with other players kibbitzing and the paying character having the final word. Any player may, seeing the content of the scene, veto it for any cause. I think this will encourage the creation of little "eye of the common man" interludes that help expand the world and foreshadow the troubles that will be more forcefully revealed later. | ||
− | + | ==== Comics Code ==== | |
− | + | # Spotlight characters may not be killed. | |
+ | # The war may neither be lost nor won. | ||
+ | # Exemplars may not be killed, save by agreement of the players of all Spotlight characters to whom they are related. | ||
+ | # <s>Innocents may not die as a result of either action or inaction by the spotlight characters</s> (this comics code entry was discussed and discarded: innocent lives are '''not''' protected by the comics code, except for Exemplars and Spotlight characters) | ||
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− | + | ==== PBP Adjustments ==== | |
− | + | ;Reaction List | |
+ | : People should maintain the Reaction List of which conflicts they intend to react upon. If everyone who has shown any inclination to react on an event has already done so then play proceeds without checking each time whether the players who have begged off want to change their minds. | ||
+ | ;Claims and Reactions | ||
+ | : Claims and Reactions are done in whatever order people post. In cases where there would be an actual conflict ("Hey, it matters that I would have gone before you") we'll retroactively fix it. | ||
+ | ;You snooze, you lose | ||
+ | : If there is a situation where we are wondering whether someone is going to do something or do nothing then after 24 hours they will be assumed to be doing nothing, and play will proceed. | ||
== Outstanding Questions == | == Outstanding Questions == | ||
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How much of the backstory do we want to define in this Wiki just as a fun exercise in group writing? How much of it do we want to leave deliberately undefined until we bring it up and hash it out in play? | How much of the backstory do we want to define in this Wiki just as a fun exercise in group writing? How much of it do we want to leave deliberately undefined until we bring it up and hash it out in play? | ||
− | + | == Wikiquette == | |
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+ | '''READ THIS BEFORE EDITING!''' | ||
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+ | ''TonyLB speaking'': We are part of the broad spectrum of the RPGNet Wiki here. The organization of the Wiki is only going to be as tight as the organization of its members. I'm not a crusader on this point. I don't think that we need to go out and "fix" how other people are doing things. However, I do think that in the context of the Great War Supers game, we should put in a little effort so that people can find our information when they're looking for it, and don't trip over it when they're looking for something else. I recommend the following: | ||
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+ | # All Great War Supers game pages should have their link-names inside the namespace 'GWS'. This a little work, but quite possible with Wiki's ''piping'' capability: basically, instead of simply linking with <span style="font-variant:small-caps"><nowiki>[[LandShark]]</nowiki></span> you link with <span style="font-variant:small-caps"><nowiki>[[GWS:LandShark|LandShark]]</nowiki></span>. The blank pipe in the middle tells the Wiki to '''link''' to the first phrase (<span style="font-variant:small-caps">GWS:LandShark</span>) but to '''display''' the second phrase (<span style="font-variant:small-caps">LandShark</span>). I wish there were an automated way to make this happen without all the fol-de-rol, but if there is one then I haven't figured out what it is. I'm pretty new to Wiki though, so this whole recommendation may go away if I can figure out something clever. | ||
+ | # If you write something that has relevance beyond the Great War Supers game, make sure you reference appropriate Categories. If people fill these in, they can function as a table-of-contents for the whole Wiki. If nobody fills them in then we'll all be thrown back on keyword search, which (while cool) doesn't really accomplish the same goal. To include a Category link, simply type <span style="font-variant:small-caps"><nowiki>[[:Category:Whatever]]</nowiki></span>. If you're creating a new category, give it some structure. For instance, there simply '''wasn't''' a PBP category when I started writing up this page. Which, y'know, that's no good. | ||
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+ | On a pure "between us" level of etiquette ... | ||
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+ | # I think it's worth signing your edits, just so that people know what's coming from who, and when. This is dead easy to do: just type four tildes, "<nowiki>~~~~</nowiki>" and the system will enter your name and a date once you save, like this "[[User:TonyLB|TonyLB]] 12:03, 13 November 2005 (PST)". Make sure you're logged in, or all we'll get is an IP address, and I for one can't translate those to people. | ||
+ | # I'm not so sure about whether we should leave dangling pages. As you're writing up a page, you may realize "Hey, this is a term that people might want to define further!" You can just bracket (say) "Faerie Army" as <span style="font-variant:small-caps"><nowiki>[[GWS:Faerie Army|Faerie Army]]</nowiki></span>, without bothering to actually create any material to link to. This will let anyone who feels like clicking onto it get a new page to write into. Is this something we should be making an effort to do? I've done it on this page ... maybe people can give some feedback about whether they find it helpful or distracting. | ||
+ | # I like to pick up tidbits about real history. I especially like being able to tell my real history (which I can use in conversations outside the game) from my fake (which, obviously, would lead only to ridicule). Items from real history should be '''tagged''' somehow ... possibly even put on separate pages and then transcluded into accounts of our totally fictional history. That way we can be educated while we play! I'll try to figure out "templates" well enough to give folks some useful tagging tools. |