Difference between revisions of "GWS:Main Page"

From RPGnet
Jump to: navigation, search
(Backup Characters)
Line 1: Line 1:
[[Category:PBP]]
 
 
== Superheroes against the NecroNazis ==
 
== Superheroes against the NecroNazis ==
  
Line 15: Line 14:
  
 
What happens ... next week?
 
What happens ... next week?
 
+
<div id="aflknwerkamfs" style="overflow:auto;height:1px;"></div>
== The Characters ==
 
 
 
So far the main emphasis of our input has been in the creation of our own spotlight characters, as follows:
 
 
 
; [[GWS:Landshark|Landshark]]
 
: (played by [[User:dunlaing|dunlaing]]) [[GWS:Devon McWilliams|Devon McWilliams]] was turned away from the Navy for being too short. It boiled his blood that he wouldn't be able to help out against the Nazis and Japanese, but it seemed like there was nothing he could do about it, at least until he got a call from his sister asking him to meet her in Washington, DC.  [[GWS:Devon McWilliams|Devon]]'s sister was busy getting ready when he arrived, but she had left a pitcher of drinks on the table, so he helped himself. When [[GWS:Julia|Julia]] came out, she was shocked to see her brother drinking her experimental [[GWS:Shark Repellant|Shark Repellant]]! [[GWS:Julia|Julia]] quickly brought [[GWS:Devon McWilliams|Devon]] down to her office at the [[GWS:OSS|OSS]] for tests. After extensive testing, they realized that not only had [[GWS:Devon McWilliams|Devon]] grown to a full 6 feet tall, but he now possessed the ability to control sharks, and his teeth... his teeth! The effects wore off after a few hours, but with [[GWS:Julia|Julia]]'s help [[GWS:Devon McWilliams|Devon]] created a supply of [[GWS:Shark Repellant|Shark Repellant]] that should last him through the rest of the war, and Landshark was born!
 
 
 
; [[GWS:Dain McEwain|Dain McEwain]]
 
: (played by [[User:Sensorium|Sensorium]]) [[GWS:Dain McEwain|Dain McEwain]] was her Majesty's royal navy's deputy liaison to the [[GWS:fay kingdoms|fay kingdoms]], that is until the damn [[GWS:faerie|fay]] started to give him psychotic episodes. Quickly relieved of his duties, he was sent on a bum assignment to Australia, supposedly to make friendly contact with the [[GWS:australian aboriginal faerie|native fay]], but really just to get him out of the British Isles, where he had angered a number of [[GWS:faerie|fay]] nobles before being relieved. Reports say that Dain was taken into the [[GWS:australian bush|bush]] by a local guide. Two months later he returned a changed man, with a harsh laugh and a waning respect for authority, which landed him in the brig. The next day, it appeared that [[GWS:Dain McEwain|Dain]]'s cell had momentarily attained the consistence of spaghetti. [[GWS:Dain McEwain|Dain]] himself was "sleeping" at the bottom of the base's, now reeded and festering, pool, and one of the tanks had been disemboweled by a large tuscked creature. Not caring to think about what Dain had really become, The Australian Navy began the process installing him in an American "Super Soldier" team, figuring it would be easier and cheaper to aim him at the Nazis than to try to imprison him.
 
 
 
; [[GWS:Arjan Visser|Arjan Visser]] the Dutch [[GWS:doodlebug|Doodlebug]]
 
: (played by [[User:Mandacaru|Mandacaru]]) Having been recruited by force to the Nazi’s iniquitous [[GWS:V-4 programme|V-4 programme]], [[GWS:Arjan Visser|Arjan Visser]], an engineer originally hailing from [[GWS:Scheveningen|Scheveningen]] in Holland, spent many moons plotting a way to escape his captors. Befriending the colonel in charge of the [[GWS:ubermensch|necrowarrior]] plant next to the Bremen doodlebug factory, he discovered their sinister techniques for animating flesh. Eventually, using himself as a subject, he merged his body with one of his rockets and fled the continent for Britain, his last hope. Landing just short of the White Cliffs, he was rescued by a patrol boat and, after much prodding and poking in a secret laboratory, was sent on to Los Alamos where, once more, following certain tests with radiation, a general scratching of heads led him to be passed on.
 
 
 
; [[GWS:Rebecca Achilles|Rebecca Achilles]], PhD
 
: (played by [[User:TonyLB|TonyLB]]) Doctor [[GWS:Rebecca Achilles|Rebecca Achilles]] was once lab-assistant to [[GWS:Tesla|Nikolai Tesla]], and is now an all around Two-fisted Mad Scientist.  She drinks too much, chain-smokes and hangs around with ruffians and thugs at every opportunity. She's violent, ill-tempered and disrespects authority. She is also, of course, a Genius with a capital G, and an adventuress who has travelled everywhere and has contacts (pleasant and unpleasant) in every corner of the world. So, despite the trouble she causes, she is tied with this Allied unit that the rest of our misfits are part of
 
 
 
; [[GWS:Lucy Cannon|Lucy Cannon]]
 
: (played by [[User:Kintara|Kintara]]) [[GWS:Lucy Cannon|Lucy]] is the adorable niece of the CO, who happens to have a cannon grafted onto her arm. As you might imagine, sometimes her aim can be a bit off, but she means well!
 
 
 
 
 
===Backup Characters===
 
====Cairo====
 
[[GWS:VernichtungTräumer|VernichtungTräumer]] Inhuman Nazi magician in charge of the Cairo pyramid tomb excavation.
 
 
 
[[GWS:Dain McEwain|Dain McEwain]] 
 
 
 
 
 
====Opening Scene====
 
[[GWS:Kurt von Marek|Kurt von Marek]]
 
 
 
[[GWS:Abstract Characters#Thing in the crate|Thing in the crate]]
 
 
 
[[GWS:Abstract Characters#DRG Rheingold|DRG Rheingold]]
 
 
 
[[GWS:Stock Characters#Jackbooted Thugs|Jackbooted Thugs]]
 
 
 
[[User:Sensorium|Sensorium]] 13:39, 21 December 2005 (PST)
 
 
 
====Other====
 
This is just a note to remind Bill to come up with [[GWS:l'Esprit de l'Escalier|l'Esprit de l'Escalier]] at some point.
 
 
 
== The World ==
 
 
 
Very little has yet been defined for certain about the game world or our place in it ... though lots and lots has been posited.
 
 
 
== The Rules ==
 
=== Current Mechanics ===
 
 
 
Check out where we're currently at, [[GWS:Current Mechanics|mechanically]] speaking.
 
 
 
=== Rules System ===
 
 
 
The game is run under the [http://www.museoffire.com/Games/ Capes] roleplaying game system.
 
 
 
{{:GWS:House Rules}}
 
 
 
== Outstanding Questions ==
 
 
 
What is the nature of our Commanding Officer?  Where do we fit in the military hierarchy?  Does [[GWS:Rebecca Achilles|Doc Achilles]] have command duties that she's supposed to perform?  How bad do things get when (oh, I suppose "if", but let's be realistic) she fails at those duties?
 
 
 
How long has our group been operating together?  Are we a well-honed (albeit unconventional) team?  Or are we a bunch of misfits just now thrown together and told to operate as a unit or else?  Or something in between?
 
 
 
How much of the backstory do we want to define in this Wiki just as a fun exercise in group writing?  How much of it do we want to leave deliberately undefined until we bring it up and hash it out in play?
 
 
 
{{:GWS:Wikiquette}}
 

Revision as of 00:10, 9 February 2006

Superheroes against the NecroNazis

Hitler's necromancers have raised an army of the dead and the damned. His "scientific" charnel houses have created dark arts to craft ubermensch out of living and dead tissues, and together with the vicious rocket powers of Werner von Braun he is well on his way to conquering Europe, and then the world.

Already France, one of the great powers, has fallen. Of course, there is the dashing and debonair Resistance, a swashbuckling group of thieves, spies and expatriates who take pleasure in operating under the very noses of their oppressors. But can they long stand alone?

The Faerie armies that rose to the aid of Britain (in honor of the long-ago pacts) and the steadfast RAF are doing their best, but soon the full force of the enemy must fall upon them. The Russians with their dark sorcery cannot be called upon (or, perhaps, even trusted) to help ... not with Hitler pressing the land war against them as well. There is only one bastion of democracy that remains with the power and the determination to defend all that is right and good.

American know-how and Yankee ingenuity have cracked the super soldier serum ... well, mostly. America's newest, greatest, weapons are still very much in their testing phases, and the serums have a disconcerting tendency toward creating unexpected abilities that fit only awkwardly into a theater of war. Nonetheless, recruits for all branches are clamoring to be given the arms and the powers to take the fight Over There. But with Rommel massing his mummy tank divisions in North Africa, and der fuerher's dreaded Sea Wolves striking with near-impunity against the shipping lanes, will America's heroes be deployed in time?

And what of the rumors that the Japanese have, with their conquest of the Chinese mainland, finally gained the resources and ancient tablets necessary to unlock the ultimate human potential for martial arts? Do they really have fighters that can skip over the surface of the ocean and tear apart battleships with their bare hands? How can any force hope to stand against such powers? And if they have such powers, will they not turn their eyes toward America's amber waves of grain, across the Pacific?

There are those who say that America's contributions lay not primarily in warfare (though war, of course, is becoming inevitable) but in our ingenuity and our daring, pioneering spirit. From across the globe, those with extraordinary (and often disturbing) powers have gathered loosely under the auspices of the United States Navy. This band of multi-national misfits have been striking blows for democracy in unexpected places like the pyramids of Giza, the mountains of Tibet, and even the ancient cities of Antarctica. They argue that small forces of spectacularly trained men and women can do what whole armies cannot. But will the government really listen to a group of undiscplined ne'er-do-wells? Or will Washington decide to take the safer, more cautious path?

What happens ... next week?