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Body scores / physical / main attributes may be targeted directly in an attack. Dropping to zero in one system disables that system and may result in fatality. A cardio 0 means a cardio-vascular breakdown (bleeding out - dead). Same is true for organs 0 (heart attack or lungs failure - dead). A neural 0 is either unconsiousness if its temporary or a brain flatline (brain dead). As long as neural is above 0, there is still a chance to revive the character.
 
Body scores / physical / main attributes may be targeted directly in an attack. Dropping to zero in one system disables that system and may result in fatality. A cardio 0 means a cardio-vascular breakdown (bleeding out - dead). Same is true for organs 0 (heart attack or lungs failure - dead). A neural 0 is either unconsiousness if its temporary or a brain flatline (brain dead). As long as neural is above 0, there is still a chance to revive the character.
  
== Attributes ==
+
Hi Jason,I am excited to hear that you are ciinodernsg starting the insanity workout with your wife. I totally understand where you are coming from with feeling discouraged about different things you have tried and not seeing results.  I think the Insanity workout would be a great choice for a workout. Shaun T. designed this workout for people to go at their own pace. I will say that the pace that they take is pretty insane and will take a lot of work to get there but you will feel so much better even just a week into your workout.  there are fit tests every couple of weeks where you do one exercise for a minute and see how many you get and you can see yourself improving.I did want to share with you that weight loss is actually 80% diet and 20% exercise and keeping the weight off is 20% diet and 80% exercise. I love the insanity package because it comes with a nutrition guide that gives all sorts of meal suggestions including recipes.If you are unhappy with the product there is always the return policy but I think you and your wife are going to see great results. Keep me posted!
 
 
These are the secondary attributes (or simply: attributes) within this system. I'll have to clear up on the naming later on. Attributes (and ONLY those, not body scores) may be raised / lowered by characteristics (perks, (dis)advantages).
 
 
 
=== Strength and Endurance ===
 
 
 
Structure + Cardio = Strength and Endurance. You'll have to assign the numbers according to your own discretion. Are you strong, arduous or balanced? Lets make an example:
 
 
 
* structure 9, cardio 8 = total of 17, assigning 10 to strength and 7 to endurance
 
* the perk "strong bastard" gives +2 to strength, so thats 12 strength and 7 endurance
 
* the perk "one hit wonder" allows you to raise your strength by +2 in one attempt, but you have to make an endurance roll -2 after that or you will collapse
 
 
 
So thats how strength and endurance are used in this system. You can't raise (secondary) attributes by assigning points to them. You have to buy perks or raise your body scores.
 
 
 
=== Dexterity ===
 
 
 
(Structure + Neural) / 2 = Dexterity
 
 
 
=== Health ===
 
Structure + Organs + Cardio = Health (Hitpoints)
 
 
 
=== Initiative ===
 
Neural + Perception = Initiative
 
 
 
=== Breath ===
 
Organs + Cardio = Breath
 
 
 
=== Resistance ===
 
Nerves + Cardio = Resistance (to Shock)
 
 
 
=== other attributes ===
 
Disease Resistance = Organs
 
etc.
 
Other attributes are not listed on the character sheet, but will be used according to situation.
 
 
 
=== scale ===
 
 
 
so far, scores and attributes are scaled 1-20. it's a nonlinear scale. the average / starting score will be 8. there won't be boni / mali associated with attributes. there will only be comparitive rolls. i'm going to use the probability distributions for dice rolls to determine further details.
 
  
 
== Races ==
 
== Races ==

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