Difference between revisions of "Gemini"

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'''Gemini''' PL 15 (225PP)
 
'''Gemini''' PL 15 (225PP)
  
Init +3; 30ft (Run), 50ft (Teleportation); Defense 19/19 (6 Base, 3 Dex); BAB +6; +10 Melee (5S Punch), +9 Ranged (10S/L Fiery Blast); SV Dmg +5 (12 Protection), Fort +5, Ref +3, Will +2 (10 Protection); Str 18, Dex 16, Con 16, Int 18, Wis 10, Cha 12 (Total 60PP)  
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Init +3; 30ft (Run), 50ft (Teleportation); Defense 19/19 (6 Base, 3 Dex); BAB +6; +10 Melee (6S Punch), +9 Ranged (10S/L Fiery Blast); SV Dmg +5 (12 Protection), Fort +5, Ref +3, Will +2 (10 Protection); Str 18, Dex 16, Con 16, Int 18, Wis 10, Cha 12 (Total 60PP)  
  
 
'''Skills''': Climbing 2/+6, Computer 1/+20, Gather Information 5/+6, KS: Electronics 2/+21, Disable Device 2/+21, Mystic/Techno Inventor 1/+20, Mechanics 1/+20, KS: Demon Politics 2/+21, AK: Abyss 3/+21, Listen 4/+5, Search 3/+22 (Total 26PP)  
 
'''Skills''': Climbing 2/+6, Computer 1/+20, Gather Information 5/+6, KS: Electronics 2/+21, Disable Device 2/+21, Mystic/Techno Inventor 1/+20, Mechanics 1/+20, KS: Demon Politics 2/+21, AK: Abyss 3/+21, Listen 4/+5, Search 3/+22 (Total 26PP)  

Revision as of 15:29, 26 July 2005

Gemini PL 15 (225PP)

Init +3; 30ft (Run), 50ft (Teleportation); Defense 19/19 (6 Base, 3 Dex); BAB +6; +10 Melee (6S Punch), +9 Ranged (10S/L Fiery Blast); SV Dmg +5 (12 Protection), Fort +5, Ref +3, Will +2 (10 Protection); Str 18, Dex 16, Con 16, Int 18, Wis 10, Cha 12 (Total 60PP)

Skills: Climbing 2/+6, Computer 1/+20, Gather Information 5/+6, KS: Electronics 2/+21, Disable Device 2/+21, Mystic/Techno Inventor 1/+20, Mechanics 1/+20, KS: Demon Politics 2/+21, AK: Abyss 3/+21, Listen 4/+5, Search 3/+22 (Total 26PP)

Feats: Heroes Luck, Lightning Calculator, Great Fortitude, Iron Will, Indomitable Will, Toughness (Total 12PP)

Powers:

Demonic Body (Protection) +10 (Source: Mystical; Extras: Mental Protection, Energy Blast [Fire], Teleportation; Stunt: Duel Damage) (Cost 5 / Total 50+2PP) Super Intelligence +15 (Source: Training) (Cost 2 / Total 30PP) Gadgets +8 (Source: Technology/Mystical; Extras: Expanded Gadgets [x3]; Flaw: Change in Headquarters Only, Gadgets do not Duplicate) (Cost 2 / Total 16PP) Duplicate +10 (Source: Mystical; Extra: Mind Link; Flaw: One Duplicate Only) (Cost 2 / Total 20PP) Combat Sense +3 (Source: Training) (Cost 1 / Total 3PP) Density Increase +2 (Source: Mystical; Flaw: No Incorporeal, Not when Duplicated) (Cost 3 / Total 6PP)