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[[Zine Version-General artifacts]]
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This is a lit of general artifacts for the use of game masters everywhere.  
 
 
This is a list of general artifacts for the use of game masters everywhere.  
 
 
Known artifacts are items of various powers and ownership listed here as examples of item creation
 
Known artifacts are items of various powers and ownership listed here as examples of item creation
 
==<big>'''General Items'''</big>==
 
==<big>'''General Items'''</big>==
==='''Amber Items'''===
+
==='''Stone Soup Kitchens'''===
===='''Harp'''====
+
[[File:Stone Soup Kitchens.jpg|250 px]]
 +
 
 +
A camp set.  Created by Jeremy Lockpick Fairhand. This set was created for Belba Bentfoot, a Hobbit of the Snagletoe clan from slopes of Hadenwier, Tosa.  She adventured with the band led by Jake and Kirgor and at her direction the magical item was created.  Once it was created, it took on a life of its own.
 +
 
 +
*4 Amber Vitality.
 +
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 +
*2 Amber Stamina.  Expresses as
 +
*4 Invulnerable.
 +
*4 Tounges. Speaks as Belba Bentfoot.  Cooks knowledge.
 +
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, etc.
 +
*2 Psyche Neutral
 +
*4 Seek in Shadow.  Expresses as the ability to be on hand when needed no matter where the owner left it.
 +
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.  Scrap of Everweed does not become a pot of Everweed.
 +
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 +
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 +
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 +
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Belba uses it as a pot helm.  Other versions were tankards, skillets, Iron bars.
 +
*4 Ability. Heat/Chill/Freeze/Boil.
 +
*4 Ability. Store. The Item includes 4 tubs that store food. One is a Freezer.
 +
*2 Ability. Firebox. The item sets up a square brick edged Firebox.  It has several fire stater logs and in the absence of other wood can produce enough wood to cook on.  This is seen by many owners as a failure of the item to provide ambient fire.  Coals can be maintained once achieved till the item is turned off.
 +
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 +
Total 55
 +
X3 Horde
 +
165 pips
 +
 
 +
==='''Harp'''===
 
A small stringed lap harp made of Brutus wood and ebony.  Mithril strings.   
 
A small stringed lap harp made of Brutus wood and ebony.  Mithril strings.   
 
*4 Invulnerable
 
*4 Invulnerable
Line 11: Line 34:
 
*1 Rack a spell-Variable amplification
 
*1 Rack a spell-Variable amplification
 
.
 
.
===='''General's Cavalry Blade'''====
+
==='''General's Cavalry Blade'''===
 
Tot-16
 
Tot-16
 
*Mithril Blade (The Cavalry Blade)(Oberon)
 
*Mithril Blade (The Cavalry Blade)(Oberon)
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
*9} Engine Speed 4 - Speed 4-Transfer 5
+
*9} Enigine Speed 4 - Speed 4-Transfer 5
 
*4} Deadly Damage
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow
 
*1} Mold Stuff-Find in Shadow
Line 22: Line 45:
 
[[File:Cavalry Blade.jpg]]
 
[[File:Cavalry Blade.jpg]]
 
*
 
*
===='''Admiral's Navy Blade (63)'''====
+
==='''Admiral's Navy Blade (63)'''===
 
Tot-21 each
 
Tot-21 each
 
Mithril Blade (The Navy Blade)(Original Created and Paid for Oberon)
 
Mithril Blade (The Navy Blade)(Original Created and Paid for Oberon)
Line 33: Line 56:
 
*1} ability-Return to hand
 
*1} ability-Return to hand
 
x3 Horde
 
x3 Horde
===='''Kolvir Musketeers dueling blades'''====
 
Tot-21 each
 
Mithril Blade (Original Created and Paid for Random)
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-
 
*1} ability-Return to hand
 
x3 Horde
 
  
===='''Adledross Marshal's Baton'''====
+
==='''Rearden Blade of Wall'''===
 +
[[File:Carstonblade.jpg]]
 +
 
 +
*4 pip Deadly Damage-Rearden blade.
 +
*2 Double Speed due to metal lightness.
 +
*1 Pip Combat training specific to this blade.
 +
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder.
 +
*1 Ability-Call to hand
 +
**9 total
 +
 
 +
Known Owners:
 +
*Sir Carston Brak of Adagalasck
 +
==='''Micholtian Bow'''===
 +
**4 Deadly Damage
 +
**2 Double Speed-Due to bow's ease of movement.
 +
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 +
 
 +
A elite weapon for Tosian Archers.
 +
==='''Defender Blades'''===
 +
*2 Double Speed. 
 +
*2 Vs Guns-Hard to destroy
 +
*2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
 +
*2 Shadow Beacon-Shadow Trail.
 +
X3 Horde
 +
 
 +
A well known style of magical weapon popular in Black Zone worlds.
 +
 
 +
==='''Blade of Colossal Excavation'''===
 +
[[File:Sword of colossal excavation.jpg]]
 +
 
 +
*2 Chaos Vitality-Feels eager to be used
 +
*4 Engine Speed-Moves swiftly and exacting.
 +
*4 Combat Mastery( Light an easy to use)
 +
*8 Extraordinary damage-
 +
*4 Tongues- Sense of Purpose.  No actual intellect.  Summons Jeremy if a serious attempt to destroy it is made.
 +
*Cannot be shapechanged.
 +
X3 horde-(Jeremy Lockpick Fairhand)
 +
 
 +
==='''Adledross Marshal's Baton'''===
 
[[File:Carston-baton.jpg]]
 
[[File:Carston-baton.jpg]]
 
*2 Double damage
 
*2 Double damage
Line 53: Line 104:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
 
+
==='''Recorder'''===
===='''Recorder'''====
 
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
*4 Invulnerable
 
*4 Invulnerable
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(find a style of instrument you find suitable. And i'll sort out the image)
 
(find a style of instrument you find suitable. And i'll sort out the image)
  
===='''Van Real Glasses'''====
+
==='''Van Real Glasses'''===
Much of this product is technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
+
Much of this product are technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
  
 
[[File:Glasses.jpg|300 px]]
 
[[File:Glasses.jpg|300 px]]
====='''''Non Magical'''''=====
+
===='''''Non Magical'''''====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
**3
 
**3
====='''''Magical'''''=====
+
===='''''Magical'''''====
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*2 Vs Firearms-Protection from general road damage and effects against the eyes.
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
 
*1 ability -Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
Line 77: Line 127:
 
*1 Ability-Binocular/Microscope vision
 
*1 Ability-Binocular/Microscope vision
 
**7
 
**7
 
+
==='''Nasty Place Graduate Blade'''===
===='''Nasty Place Graduate Blade'''====
 
  
 
[[File:BenBlade1.jpg]]  
 
[[File:BenBlade1.jpg]]  
Line 87: Line 136:
 
Elites and those who graduated Rasak have these blades.  They are designed to be accommodating to individual improvement.
 
Elites and those who graduated Rasak have these blades.  They are designed to be accommodating to individual improvement.
  
===='''Trident Dagger'''====
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==='''Trident Dagger'''===
 
[[File:Trident dagger.jpg|300 px]]
 
[[File:Trident dagger.jpg|300 px]]
  
Line 98: Line 147:
 
The Trident Dagger is an extremely common style of dagger for amberites.  Its more a defensive weapon then an offensive one.
 
The Trident Dagger is an extremely common style of dagger for amberites.  Its more a defensive weapon then an offensive one.
  
===='''Dragon Bracer'''====
+
==='''Dragon Bracer'''===
 
Tot-34
 
Tot-34
 
*4-Invulnerable- Transfer 5
 
*4-Invulnerable- Transfer 5
 
*4-Regen-Transfer 10
 
*4-Regen-Transfer 10
 
*1 Immune to Poison-Transfer 10
 
*1 Immune to Poison-Transfer 10
==='''Tosain Items'''===
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==='''case'''===
===='''Stone Soup Kitchens'''====
+
[[File:Gonzala-case.jpg|300 px]]
[[File:Stone Soup Kitchens.jpg|250 px]]
 
  
A camp setCreated by Jeremy Lockpick Fairhand. This set was created for Belba Bentfoot, a Hobbit of the Snagletoe clan from slopes of Hadenwier, TosaShe adventured with the band led by Jake and Kirgor and at her direction the magical item was created.   Once it was created, it took on a life of its own.
+
*2 Chaos Vitality
 +
*1 Confers movement
 +
*4 Invulnerable
 +
*2 Deadly Damage
 +
*2 Speak and Sing.   
 +
**Operates as heightened personal anticipation rather then speech.
 +
*4 Seek in Shadow
 +
**Operates in the manner Corwin retrieved Grayswandir after his escape
 +
*4 Regeneration-10 Transfer
 +
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 +
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 +
** Operates as a second chain holding dog tagsWearer grabs the chain and tugs to make the chain separate and shift to case form.
 +
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 +
*10 Ability: Multi-Level.
 +
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 +
** Item operates as 3 separate guitar case levels
 +
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 +
***Hidden Level One:Usually general supplies
 +
***Hidden Level Two.Usually weaponry
  
*4 Amber Vitality.
+
43 pips x3 Horde
*1 Confers Mobility.  Expresses as components moving of their own accord at the desires of the owner.
 
*2 Amber Stamina.  Expresses as
 
*4 Invulnerable.
 
*4 Tounges. Speaks as Belba Bentfoot.  Cooks knowledge.
 
*2 Danger Sense.  Expresses as the dangers of poisoning, over salty, inedible, etc.
 
*2 Psyche Neutral
 
*4 Seek in Shadow.  Expresses as the ability to be on hand when needed no matter where the owner left it.
 
*4 Mold Reality. Expresses as the ability to shape any matter to the best of its type.  A dried, moldy rotted potato can be changed into the best of its type.  A tiny fragment of the item can be made to a full pot.  Any item that is put in a pot of the set is made into the best of its type.  Non-magical items only.  Scrap of Everweed does not become a pot of Everweed.
 
*4 Regeneration.  All foods made with the set have general healing powers to the consumer.  They feel refreshed, invigorated.
 
*4 Limited Shapechange.  All items can grow in size. Change shape as needed.
 
*4 Ability. Reassembles.  If elements of the kitchen are scattered, even across shadow, they return together when the item is next put to use. 
 
*4 Ability. Collapsible.  Each item has a True Form that it lives as till in use.  Belba uses it as a pot helm.  Other versions were tankards, skillets, Iron bars.
 
*4 Ability. Heat/Chill/Freeze/Boil.
 
*4 Ability. Store. The Item includes 4 tubs that store food. One is a Freezer.
 
*2 Ability. Firebox. The item sets up a square brick edged Firebox.  It has several fire stater logs and in the absence of other wood can produce enough wood to cook on.  This is seen by many owners as a failure of the item to provide ambient fire.  Coals can be maintained once achieved till the item is turned off.
 
*2 Named and Numbered Spells.  Can hold 12 cooking related spells.
 
Total 55
 
X3 Horde
 
165 pips
 
===='''Dolkian Syphon Coffee Maker (5 Pips)'''====
 
A syphin stylke coffee maker used in the rituals and distinguished homes of members of the Dolkian Following.
 
 
 
[[File:Tosian rearden coffee pot.jpg|200 px]]
 
*1 Mobility-Speed-Efficient
 
*1 Extra Hard-Unbreakable glass.
 
*1 Alt Form-Upright to brew, Flat to store.
 
*1 Heats to cook or keep. While set up, brew stays hot without going bitter.
 
*1 Ability-Proof against poison.
 
**5 Pips
 
 
 
Some versions have a 2 pip Named and Numbered Forms that makes it change size.
 
 
 
Dolkian homes will usually have a syphon coffee maker.  This type is highly prized.  The use of rearden in both magical and non-magical units is a sign of great wealth and respect.
 
 
 
===='''Pente Plains Smoke Kit'''====
 
Herb Container and smoking pipe.
 
 
 
[[File:Penteplains cig holder.jpg|200 px]]
 
 
 
*1 Animal Vitality
 
*1 Double Stamina
 
*2 Vs Guns
 
*1 alt-form-Not a single alternate form.  Item's general appearance can be personalized. 
 
**Changing its looks after the initial customization takes a long time and considerable use of smoking herbs to achieve.
 
*1 Ability-Transfer from connected container.
 
*1 Ability-Light Stick.  Will light herb in the pip or light as a flame.
 
 
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
 
 
===='''Pente Plain-Euphoria Plate'''  3====
 
 
 
[[File:Euphoria plate.jpg|200 px]]
 
 
 
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry.  Insects and scavengers will stay away from it.  Except human scavengers of course.
 
*1 Ability: Clean product. Separates seeds, sticks and other product.
 
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
 
**3
 
 
 
===='''Blade of Wall'''====
 
[[File:Carstonblade.jpg]]
 
 
 
*4 pip Deadly Damage-Rearden blade.
 
*2 Double Speed due to metal lightness.
 
*1 Pip Combat training specific to this blade.
 
*1 Pip Stamina.  blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
 
*1 Ability-Call to hand
 
**9 total
 
 
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Areibah of Ichil
 
 
 
===='''Micholtian Bow'''====
 
**4 Deadly Damage
 
**2 Double Speed-Due to bow's ease of movement.
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 
 
 
A elite weapon for Tosian Archers.
 
 
 
===='''Defender Blades'''====
 
*2 Double Speed. 
 
*2 Vs Guns-Hard to destroy
 
*2 Combat Reflexes-Attack or Defend-Each round it can attack on its own or parry a blow.
 
*2 Shadow Beacon-Shadow Trail.
 
X3 Horde  
 
  
A well known style of magical weapon popular in Black Zone worlds.
+
Total 129
  
===='''Blade of Colossal Excavation'''====
+
Created by Adrian and gifted to musically inclined friends
[[File:Sword of colossal excavation.jpg]]
 
 
 
*2 Chaos Vitality-Feels eager to be used
 
*4 Engine Speed-Moves swiftly and exacting.
 
*4 Combat Mastery( Light an easy to use)
 
*8 Extraordinary damage-
 
*4 Tongues- Sense of Purpose.  No actual intellect.  Summons Jeremy if a serious attempt to destroy it is made.
 
*Cannot be shapechanged.
 
X3 horde-(Jeremy Lockpick Fairhand)
 
  
 
==<big>'''Personal Items'''</big>==
 
==<big>'''Personal Items'''</big>==
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*'''2 Amber Stamina'''  
 
*'''2 Amber Stamina'''  
 
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
 
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
*'''2 Speak & Sing'''. Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
+
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
 
*'''4 Extraordinary Psyche Sens.'''   
 
*'''4 Extraordinary Psyche Sens.'''   
 
*'''4 Seek in Shadow''' Will seek its rider if separated
 
*'''4 Seek in Shadow''' Will seek its rider if separated
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*2 Amber Stamina
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*2 Speak & Sing. ''Not quite sentient, more empahtic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
 
*4 Extraordinary Psyche Sens.  
 
*4 Extraordinary Psyche Sens.  
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Seek in Shadow. ''Will seek its rider if separated''
Line 287: Line 259:
 
*2 Amber Stamina
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
 
*4 Extraordinary Psyche Sens.  
 
*4 Extraordinary Psyche Sens.  
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Seek in Shadow. ''Will seek its rider if separated''
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Currently in the possession of King Vance of Vulsara, Lord of Amber
 
Currently in the possession of King Vance of Vulsara, Lord of Amber
==='''Caine's Personal Motorcycle 26'''===
 
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
 
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*1  Mold stuff. ''Makes its road smoother when needed''
 
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
 
x2 n/n 
 
26 total
 
 
 
==='''Margot's Items'''===
 
==='''Margot's Items'''===
 
===='''Margot's Coronet'''====
 
===='''Margot's Coronet'''====
Line 357: Line 320:
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
  
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
+
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.  
 
 
 
==='''Elayne's Cats'''===
 
==='''Elayne's Cats'''===
 
*2 Chaos vitality
 
*2 Chaos vitality
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**Total 66
 
**Total 66
  
==='''Clothing'''===
 
 
===='''Bley's Hero Suit(174)'''====
 
===='''Bley's Hero Suit(174)'''====
 
*2 Chaos Vitality 5 transfer
 
*2 Chaos Vitality 5 transfer
Line 421: Line 382:
 
**174
 
**174
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
 
Originally a one off of Bley's creation, these were then produced in Horde quantities as tactical combat suits by the Amber Star Fleet.
 
===='''Ranger Suit'''====
 
*2 Chaos Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*2 Amber Stamina 5 transfer
 
*2 Combat Reflexes 5 transfer
 
*2 Vs Guns
 
*1 Ability-Proof vs Drowning.
 
*1 Ability-Arm/Disarm
 
*1 Alt Form-Sleeping bag
 
*1 Ability-Grow to suit the individual owner.
 
*1 Ability-Pouch of holding. 2'x 2'
 
*1 Ability-
 
**36 Pips
 
x3 Horde-108-Julian
 
Created by Julian early in the years of the Rangers of Arden, the suit is highly customizable.  The suit begins as a leather brigandin e and develops to fit a particular soldier though it is wearable by anyone. 
 
===='''Ranger Saddle'''====
 
 
=='''Kolvir Musketeers'''==
 
 
===Suit===
 
They wear a version of the Ranger Suit.
 
*2 Chaos Vitality 5 transfer
 
*2 Double Speed 5 transfer
 
*4 Endless Stamina 5 transfer
 
*2 Combat Reflexes 5 transfer
 
*4 Invulnerable
 
*2 Danger Sense  5 transfer
 
*4 Regen  10 transfer
 
*2 N/N Forms Street clothes, Formal outfit, Camo, Blackout or Funeral Wear, duty uniform.
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing. 
 
[[File:Musketeer forma2.jpg|200 px]]
 
[[File:MusketeerDaywear1.jpg|200 px]]
 
[[File:Musketeer pistol.jpg|300 px]]
 
 
==='''Kolvir Musketeers dueling blades'''===
 
Tot-21 each
 
Mithril Blade (The Navy Blade)(Original Created and Paid for Random)
 
Used by admirals on duty.
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Alt Form-Dueling Blade, Bowie Knife
 
*1} ability-Return to hand
 
**21
 
x3 Horde
 
**63
 
 
=='''Gonzala's Case'''==
 
[[File:Gonzala-case.jpg|300 px]]
 
 
*2 Chaos Vitality
 
*1 Confers movement
 
*4 Invulnerable
 
*2 Deadly Damage
 
*2 Speak and Sing. 
 
**Operates as heightened personal anticipation rather then speech.
 
*4 Seek in Shadow
 
**Operates in the manner Corwin retrieved Grayswandir after his escape
 
*4 Regeneration-10 Transfer
 
**Operates on touch to cure wounds, poisoning, indigestion, and intoxication.
 
*2 Alt-Form: Chain.  2 pips representing the complexity of the transformation.
 
** Operates as a second chain holding dog tags.  Wearer grabs the chain and tugs to make the chain separate and shift to case form.
 
*2 Named and Numbered spells. Holds a rack of 6 spells which once loaded will not deteriorate.
 
*10 Ability: Multi-Level.
 
**Appearance: The item appears like a thin, light, but extremely sturdy and stylish guitar case.
 
** Item operates as 3 separate guitar case levels
 
***Main and obvious level: Musical instrument as appropriate to the user. Tool Case.  Folder for sheet music.
 
***Hidden Level One:Usually general supplies
 
***Hidden Level Two.Usually weaponry
 
 
43 pips x3 Horde
 
=='''Rafe's Fire Hammer'''==
 
 
[[File:Firehammer.jpg|150 px]]
 
 
*A Double Headed War Hammer with a Head, Shaft Band and Butt Cap made of Black Mithril, a Shaft that is made from Ang Ri Ironwood and the Handle is wrapped with Ostrich Leather.
 
**Crafted by Falat Agata, Avasa Duriro of Iron, Forge Journeyman under Tursa Ga.
 
***'' 'I made this black mithril hammer to accept any grade of race.  I am pleased a Masoja of Fire will bind to it.  The handle changes from a foot to 6 feet.  It is a war weapon but can be used as a forge hammer.' ''
 
*2 Chaos Vitality
 
*2 Double Speed
 
*2 Combat Reflexes
 
*2 Double Damage
 
*4 Deadly Damage to undead
 
*1 Sensitivity to Undead
 
*1 Ability Hammer Flames for additional Damage or other uses.
 
*1 Ability Parry.  Effective Parry
 
*1 Ability Consume and destroy Undead energy forces on contact for damage.
 
*1 Ability.  Call to Hand 100 mile radius
 
*2 N/N forms.  Shaft changes size.
 
**18 Pips
 
*THE CONTRACT: (for above listed powers)
 
**Self-Bound Masoja Dufiro of Fire (Sharax[[https://wiki.rpg.net/index.php/Dufiro_known_by_Raphael#Sharax.2C_Masoja_of_Fire]]) and unnamed Bound Spasa of Motion. (Bound by Sharax)
 
***Rafe negotiated the Bargain for Self-Bound Service with Sharax.
 
**'' "So, you offer to Self-Bind to this War Hammer that you find acceptable for Binding and for your Status. You wish to remain submerged, mind dark till the Term of Service is completed, an agreed upon length of two years 'on the hip', when renegotiation takes place. The powers to be provided are: To Combat Undead, Detect Undead, Parry, Flame Weapon, Destruction of Undead Life Force, Fire Powers ranging from cooking to forging or anything between, controllable by me, as needs be. In trade a forest, 50,000sq miles. A Lich slain. If the Lich is not slain by the end of Term I will be registered as breaking a binding oath with the Council of the Dufirosm.  Since you wish to be submerged, my Confidentiality Agreement is essentially moot yet fulfilled, so I will give one thousand years of Testimony of Good Service." ''~Rafe
 
***'' "I would like to request one final Power, if it is yours to grant; the ability to summon the weapon to hand, no matter where it might be." ''~Rafe
 
****'' "I can not grant that.  However, I have a Member of my Knot, a new one, a newly raised Spasa of Motion.  He will Serve the same Term as I.  Receive your Testimony for his next Spasa Race in the deal.  He can provide weapon movement." ''~Sharax of Fire
 
==new==
 
=='''Pacific Items'''==
 
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military
 
===[[Pacifica]] Uniform(14)===
 
** Providing uniforms is expensive especially for a fledginling nation.
 
x
 
*1 Animal Vitality
 
*1 Combat Training
 
*4 Invulnerable. 5 Transfer
 
*4 Regenerate. 10 Transfer
 
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 
*1 Ability: Call to don/ Return
 
*1 Ability: Clean on Demand
 
**14
 
x4 Shadow-wide
 
**56  [[Druid Council of Pacifica]]
 
x
 
 
===''''Pacifica Boots'''' (8)===
 
**Heavy Combat boots.
 
x
 
*1 Combat Training
 
*1 VS Guns
 
*2 Double Damage
 
*1 Self-Healing
 
*1 Alt-form: Ka-Bar, Swiss army 20 item
 
*1 Ability: Call to foot/Return
 
*1 Ability: Clean on Demand
 
**8
 
x4
 
**32 [[Druid Council of Pacifica]]
 
x
 
==='''[[Pacifica]] Interceptor Body Armor ''''(4)===
 
* Good Body Armor
 
x
 
*1 Combat Training
 
*2 Vs Guns
 
*1 Self-Heal
 
**4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
x
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
SIG SAUER P320 M17 Full Size 9mm 4.7"
 
**Ammo & Spare 10 Rnds Clips 10 Stored. 300 Rnds in Cases
 
**Gun Cleaning Kit
 
** A fine personal weapon.
 
x
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**3
 
x4 Shadow-Wide
 
**12 [[Druid Council of Pacifica]]
 
x
 
===='''[[Pacifica]]  Rifle-M4''' (3)2 ====
 
Assault style
 
**Ammo & 10 Spare 30 rnd Clips included
 
**Stored-500 rnds in pouches
 
x
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**3
 
x4 Shadow-Wide
 
**12 [[Druid Council of Pacifica]]
 
x
 
===='''[[Pacifica]] Ka-Bar'''(9)====
 
**Fighting knife
 
x
 
*1 Combat Training
 
*1 VS Guns
 
*2 Double Damage
 
*1 Self-Healing
 
*1 Alt-form: Ka-Bar, Swiss army 20 item
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**9
 
x4 Shadow-Wide
 
**27 [[Druid Council of Pacifica]]
 
x
 

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