Editing General and Known Pointed Artifact Descriptions

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[Zine Version-General artifacts]]
+
This is a lit of general artifacts for the use of game masters everywhere.  
 
 
This is a list of general artifacts for the use of game masters everywhere.  
 
 
Known artifacts are items of various powers and ownership listed here as examples of item creation
 
Known artifacts are items of various powers and ownership listed here as examples of item creation
 
==<big>'''General Items'''</big>==
 
==<big>'''General Items'''</big>==
Line 15: Line 13:
 
*Mithril Blade (The Cavalry Blade)(Oberon)
 
*Mithril Blade (The Cavalry Blade)(Oberon)
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
 
*A thin, curved, familiar saber used by generals on duty. A horseman's blade with various shapes  
*9} Engine Speed 4 - Speed 4-Transfer 5
+
*9} Enigine Speed 4 - Speed 4-Transfer 5
 
*4} Deadly Damage
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow
 
*1} Mold Stuff-Find in Shadow
Line 35: Line 33:
 
===='''Kolvir Musketeers dueling blades'''====
 
===='''Kolvir Musketeers dueling blades'''====
 
Tot-21 each
 
Tot-21 each
Mithril Blade (Original Created and Paid for Random)
+
Mithril Blade (The Navy Blade)(Original Created and Paid for Random)
 +
Used by admirals on duty.
 
*7} Double Speed 2 -Transfer 5
 
*7} Double Speed 2 -Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
 
*7} Combat Reflexes 2-Transfer 5
Line 53: Line 52:
 
Known Owners:
 
Known Owners:
 
*Sir Carston Brak of Adagalasck
 
*Sir Carston Brak of Adagalasck
 
 
===='''Recorder'''====
 
===='''Recorder'''====
 
A 9 hole recorder made from Brutus wood. perfect pitch
 
A 9 hole recorder made from Brutus wood. perfect pitch
Line 62: Line 60:
  
 
===='''Van Real Glasses'''====
 
===='''Van Real Glasses'''====
Much of this product is technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
+
Much of this product are technological.  The frames and glass are made of nearly indestructible materials; Rearden Metal for the frames, Hull Metal for the glasses. The magical improvements make these incredibly expensive.  Variations of colors available. These items are found in Nu Yark and have been imported to Nenton by Lady Elyane of Amber (At a tidy profit).
  
 
[[File:Glasses.jpg|300 px]]
 
[[File:Glasses.jpg|300 px]]
Line 77: Line 75:
 
*1 Ability-Binocular/Microscope vision
 
*1 Ability-Binocular/Microscope vision
 
**7
 
**7
 
 
===='''Nasty Place Graduate Blade'''====
 
===='''Nasty Place Graduate Blade'''====
  
Line 158: Line 155:
  
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
Created in the Pente Planes in the realm of Euphoria.  A common and easy to attain item that can be easily customized.
 
+
===='''Pente Plain-Euphoria Plate'''====
===='''Pente Plain-Euphoria Plate''' 3====
 
  
 
[[File:Euphoria plate.jpg|200 px]]
 
[[File:Euphoria plate.jpg|200 px]]
 
*1 Animal Vitality.  Expresses as anything on the tray will stay fresh and will not rot, decay, mold or dry.  Insects and scavengers will stay away from it.  Except human scavengers of course.
 
*1 Ability: Clean product. Separates seeds, sticks and other product.
 
*1 Ability: Pipes and other items placed on the plate can be cleaned instantly.  Pipe and pipe piece residue will be stacked separately.
 
**3
 
  
 
===='''Blade of Wall'''====
 
===='''Blade of Wall'''====
Line 187: Line 178:
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
 
**Usually accompanied with a quiver of 40 Micholtian long yards. (Crafted to +2 Arrows)
  
A elite weapon for Tosian Archers.
+
A elite weapon for Tosian Archers.  
 
 
 
===='''Defender Blades'''====
 
===='''Defender Blades'''====
 
*2 Double Speed.   
 
*2 Double Speed.   
Line 253: Line 243:
 
*'''2 Amber Stamina'''  
 
*'''2 Amber Stamina'''  
 
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
 
*'''8 Armor Ruggedly Invulnerable'''. Its riders seem to share a general invulnerability to the elements, general fire effect, wind dame, elements of a material nature being cast at it including rocks and bullets while the vehicle is in motion.
*'''2 Speak & Sing'''. Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
+
*'''2 Speak & Sing'''. Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manned an experienced rider would choose.  Anticipates choices.  For its principle companion(Gerard or Carissa) it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.  
 
*'''4 Extraordinary Psyche Sens.'''   
 
*'''4 Extraordinary Psyche Sens.'''   
 
*'''4 Seek in Shadow''' Will seek its rider if separated
 
*'''4 Seek in Shadow''' Will seek its rider if separated
Line 271: Line 261:
 
*2 Amber Stamina
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*2 Speak & Sing. ''Not quite sentient, more empahtic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
 
*4 Extraordinary Psyche Sens.  
 
*4 Extraordinary Psyche Sens.  
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Seek in Shadow. ''Will seek its rider if separated''
Line 287: Line 277:
 
*2 Amber Stamina
 
*2 Amber Stamina
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*8 Armor Ruggedly Invulnerable. ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
*2 Speak & Sing. ''Not quite sentient, more empathic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
+
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''  
 
*4 Extraordinary Psyche Sens.  
 
*4 Extraordinary Psyche Sens.  
 
*4 Seek in Shadow. ''Will seek its rider if separated''
 
*4 Seek in Shadow. ''Will seek its rider if separated''
Line 297: Line 287:
  
 
Currently in the possession of King Vance of Vulsara, Lord of Amber
 
Currently in the possession of King Vance of Vulsara, Lord of Amber
==='''Caine's Personal Motorcycle 26'''===
 
*2 Combat Training.  Design efficient for a combat Vehicle.  Weaponry positions well placed. Primary forward Weapon Pod.  2 secondary side Pods.  Rear Pod for liquid dispensers.
 
*4 Invulnerable. Transfer 5 ''While the vehicle itself is extraordinarily rugged and resistant to damage and wear, its riders seem to share a general invulnerability to the elements, general fire effect, wind damage, elements of a material nature being cast at it including rocks, insects, and bullets while the vehicle is in motion.''
 
*2 Speak & Sing. ''Not quite sentient, more emphatic, it has intelligence enough to adapt to conditions, protect itself and its riders, even if they are inexperienced, and to behave in the manner an experienced rider would choose.  Anticipates choices.  For its principle companion it seems to exude a sense of comfortable companionship and willingness.  It may have a sense of protection for them.  It has an unspoken, sub-sentience that make accept upgrading.''
 
*1  Mold stuff. ''Makes its road smoother when needed''
 
*4 Regeneration. The Vehicle uses a combination of shapeshift and regenerate to repair dings and weapon damage over time.
 
x2 n/n 
 
26 total
 
 
 
==='''Margot's Items'''===
 
==='''Margot's Items'''===
 
===='''Margot's Coronet'''====
 
===='''Margot's Coronet'''====
Line 357: Line 338:
 
*King Vance:Carne Asada Burritto
 
*King Vance:Carne Asada Burritto
  
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.
+
Anyone who has spent time in the kitchen with Dame Margot will have at least one of these.  
 
 
 
==='''Elayne's Cats'''===
 
==='''Elayne's Cats'''===
 
*2 Chaos vitality
 
*2 Chaos vitality
Line 438: Line 418:
 
Created by Julian early in the years of the Rangers of Arden, the suit is highly customizable.  The suit begins as a leather brigandin e and develops to fit a particular soldier though it is wearable by anyone.   
 
Created by Julian early in the years of the Rangers of Arden, the suit is highly customizable.  The suit begins as a leather brigandin e and develops to fit a particular soldier though it is wearable by anyone.   
 
===='''Ranger Saddle'''====
 
===='''Ranger Saddle'''====
 
+
==='''Kolvir Musketeers'''===
=='''Kolvir Musketeers'''==
 
  
 
===Suit===
 
===Suit===
Line 453: Line 432:
 
*2 Shadow Path
 
*2 Shadow Path
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.   
 
*4 Ability.  Transport like trump to 6 places:Throne Room, Library, Courtyard, Assigned Principal, 2 at wearers choosing.   
 +
 +
 +
 +
 
[[File:Musketeer forma2.jpg|200 px]]
 
[[File:Musketeer forma2.jpg|200 px]]
 
[[File:MusketeerDaywear1.jpg|200 px]]
 
[[File:MusketeerDaywear1.jpg|200 px]]
 +
 
[[File:Musketeer pistol.jpg|300 px]]
 
[[File:Musketeer pistol.jpg|300 px]]
  
Line 465: Line 449:
 
*4} Deadly Damage
 
*4} Deadly Damage
 
*1} Mold Stuff-Find in Shadow if lost.
 
*1} Mold Stuff-Find in Shadow if lost.
*1} Alt Form-Dueling Blade, Bowie Knife
+
*1} Alt Form-
 
*1} ability-Return to hand
 
*1} ability-Return to hand
**21
 
 
x3 Horde
 
x3 Horde
**63
 
  
 
=='''Gonzala's Case'''==
 
=='''Gonzala's Case'''==
Line 495: Line 477:
  
 
43 pips x3 Horde
 
43 pips x3 Horde
=='''Rafe's Fire Hammer'''==
 
 
[[File:Firehammer.jpg|150 px]]
 
  
*A Double Headed War Hammer with a Head, Shaft Band and Butt Cap made of Black Mithril, a Shaft that is made from Ang Ri Ironwood and the Handle is wrapped with Ostrich Leather.
+
Total 129
**Crafted by Falat Agata, Avasa Duriro of Iron, Forge Journeyman under Tursa Ga.
 
***'' 'I made this black mithril hammer to accept any grade of race.  I am pleased a Masoja of Fire will bind to it.  The handle changes from a foot to 6 feet.  It is a war weapon but can be used as a forge hammer.' ''
 
*2 Chaos Vitality
 
*2 Double Speed
 
*2 Combat Reflexes
 
*2 Double Damage
 
*4 Deadly Damage to undead
 
*1 Sensitivity to Undead
 
*1 Ability Hammer Flames for additional Damage or other uses.
 
*1 Ability Parry.  Effective Parry
 
*1 Ability Consume and destroy Undead energy forces on contact for damage.
 
*1 Ability.  Call to Hand 100 mile radius
 
*2 N/N forms.  Shaft changes size.
 
**18 Pips
 
*THE CONTRACT: (for above listed powers)
 
**Self-Bound Masoja Dufiro of Fire (Sharax[[https://wiki.rpg.net/index.php/Dufiro_known_by_Raphael#Sharax.2C_Masoja_of_Fire]]) and unnamed Bound Spasa of Motion. (Bound by Sharax)
 
***Rafe negotiated the Bargain for Self-Bound Service with Sharax.
 
**'' "So, you offer to Self-Bind to this War Hammer that you find acceptable for Binding and for your Status. You wish to remain submerged, mind dark till the Term of Service is completed, an agreed upon length of two years 'on the hip', when renegotiation takes place. The powers to be provided are: To Combat Undead, Detect Undead, Parry, Flame Weapon, Destruction of Undead Life Force, Fire Powers ranging from cooking to forging or anything between, controllable by me, as needs be. In trade a forest, 50,000sq miles. A Lich slain. If the Lich is not slain by the end of Term I will be registered as breaking a binding oath with the Council of the Dufirosm.  Since you wish to be submerged, my Confidentiality Agreement is essentially moot yet fulfilled, so I will give one thousand years of Testimony of Good Service." ''~Rafe
 
***'' "I would like to request one final Power, if it is yours to grant; the ability to summon the weapon to hand, no matter where it might be." ''~Rafe
 
****'' "I can not grant that.  However, I have a Member of my Knot, a new one, a newly raised Spasa of Motion.  He will Serve the same Term as I.  Receive your Testimony for his next Spasa Race in the deal.  He can provide weapon movement." ''~Sharax of Fire
 
==new==
 
=='''Pacific Items'''==
 
The Pacifica line of items were created by the [[Druid Council of Pacifica]] to empower their police and military
 
===[[Pacifica]] Uniform(14)===
 
** Providing uniforms is expensive especially for a fledginling nation.
 
x
 
*1 Animal Vitality
 
*1 Combat Training
 
*4 Invulnerable. 5 Transfer
 
*4 Regenerate. 10 Transfer
 
*2 N/N:Combat, Service, Dress, Pacifica High Dress, Street Clothes A, Street Clothes B, Street Clothes C, Street Clothes D, Mechanic. Black Work
 
*1 Ability: Call to don/ Return
 
*1 Ability: Clean on Demand
 
**14
 
x4 Shadow-wide
 
**56  [[Druid Council of Pacifica]]
 
x
 
  
===''''Pacifica Boots'''' (8)===
+
Created by Adrian and gifted to musically inclined friends
**Heavy Combat boots.
 
x
 
*1 Combat Training
 
*1 VS Guns
 
*2 Double Damage
 
*1 Self-Healing
 
*1 Alt-form: Ka-Bar, Swiss army 20 item
 
*1 Ability: Call to foot/Return
 
*1 Ability: Clean on Demand
 
**8
 
x4
 
**32 [[Druid Council of Pacifica]]
 
x
 
==='''[[Pacifica]] Interceptor Body Armor ''''(4)===
 
* Good Body Armor
 
x
 
*1 Combat Training
 
*2 Vs Guns
 
*1 Self-Heal
 
**4
 
x4
 
**16 [[Druid Council of Pacifica]]
 
x
 
==='''[[Pacifica]] Weapons'''===
 
===='''Hand Gun-Sig Sauer M17 ''' (3) ====
 
SIG SAUER P320 M17 Full Size 9mm 4.7"
 
**Ammo & Spare 10 Rnds Clips 10 Stored. 300 Rnds in Cases
 
**Gun Cleaning Kit
 
** A fine personal weapon.
 
x
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**3
 
x4 Shadow-Wide
 
**12 [[Druid Council of Pacifica]]
 
x
 
===='''[[Pacifica]]  Rifle-M4''' (3)2 ====
 
Assault style
 
**Ammo & 10 Spare 30 rnd Clips included
 
**Stored-500 rnds in pouches
 
x
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**3
 
x4 Shadow-Wide
 
**12 [[Druid Council of Pacifica]]
 
x
 
===='''[[Pacifica]] Ka-Bar'''(9)====
 
**Fighting knife
 
x
 
*1 Combat Training
 
*1 VS Guns
 
*2 Double Damage
 
*1 Self-Healing
 
*1 Alt-form: Ka-Bar, Swiss army 20 item
 
*1 Ability: Call to hand
 
*1 Ability: Load in Combat
 
*1 Ability: Clean on Demand
 
**9
 
x4 Shadow-Wide
 
**27 [[Druid Council of Pacifica]]
 
x
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)