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<B>Wagering Destiny:</B> This will be the generic way of improving your character if you want to bypass the time constraints or training time or to buy plot points.  In regards to changing your character in game you may do so at any point in which you gain destiny in game and link your increase to that in game effect.  For example off a critical failure in melee you could contrive a reason for increasing your Melee skill and do so.  In regards to plot come up with a desired result (ex I want to become Emperor) and wager an amount of destiny equivalent to the scale of the result 1-2 for something small, 3-6 for something moderate, and 7+ for something reasonably earth shattering.  The GM will counter with either an increased destiny cost or additional complications for your desired result.  This continues until something reasonably satisfying is achieved and the points are spent.  In the case of plot points, these spent points go towards the buying of definate game effects once the plot point is complete.
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<B>Wagering Destiny:</B> This will be the generic way of improving your character if you want to bypass the time constraints or training time or to buy plot points.  Come up with a desired result (ex I want to become Emperor) and wager an amount of destiny equivalent to the scale of the result 1-2 for something small, 3-6 for something moderate, and 7+ for something reasonably earth shattering.  The GM will counter with either an increased destiny cost or additional complications for your desired result.  This continues until something reasonably satisfying is achieved and the points are spent.  In the case of plot points, these spent points go towards the buying of definate game effects once the plot point is complete.
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