GenericWuxiaAction

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Generic Wuxia Action

Goal: to provide solutions for several rough spots in the WotG ruleset with an eye towards providing for a more generic wuxia feel to WotG.


Dodge: In interest of allowing for a way to make Dodge a viable method of defence, the dodge bonuses from Lightfoot now stack with any regular kungfu dodge adders. This makes dodging viable (if slightly expensive) defence method due to the adding of another static modifier. This also has the effect of weakening Ranged attacks slightly.


Ranged Attacks: The penalty for parrying ranged attacks is now -5, with full strike bonuses applying. This makes a ranged parry tech rather useful, or a dodge tech + lightfoot combo much better, but parrying is still viable instead of a really bad idea.


Count-up Techs: A problem with putting a mechanical limiter into tech usage in WotG is the probability of making it a bit too complicated. Tech usage is really a tactical thing that each person has to decide on their own. If you had to, put something in regards that you have to use one tech from ranks 1-3 before moving on to 4-6, but keep it reasonably loose.


Weapons + God Weapons: Non-quality weapons are restricted to a maximum strike of +10. Quality and God weapons may have a +15 strike. For the sake of focusing on the characters instead of their equipment only allow the equivalent of Class 3 Earthly weapons into the game.


Wagering Destiny: This will be the generic way of improving your character if you want to bypass the time constraints or training time or to buy plot points. Come up with a desired result (ex I want to become Emperor) and wager an amount of destiny equivalent to the scale of the result 1-2 for something small, 3-6 for something moderate, and 7+ for something reasonably earth shattering. The GM will counter with either an increased destiny cost or additional complications for your desired result. This continues until something reasonably satisfying is achieved and the points are spent. In the case of plot points, these spent points go towards the buying of definate game effects once the plot point is complete.

Revised and Expanded Weapon Chart

Note: mechanical compression of strike courtesy of Jon2. All other weapons not appearing in the regular chart are courtesy of Brad Elliot by way of the Eos Forums.

Unarmed
Weapon Speed Strike Damage Type Notes
Bite +0 +0 -5 B
Punch/Kick +15 +0 -5 B


Brutal Weapons
Weapon Speed Strike Damage Type Notes
Gauntlets +15 +0 +0 B 9
Shield +5 +10 -5 B 10
Baton/Flute/Pan +15 +0 -5 A/B 5,9
Club/Hammer/Mace +10 +5 +5 B 4
Big Club/Melon Hammer +10 +5 +10 B 1
Flail +10 +5 +0 B 2
Staff-Flail +5 +5 +5 B 1,2
Staff +10 +5 +5 B 1
Wolf-Tooth Staff/Iron Cudgel +5 +10 +10 B 1, Wealth 2


Artful Weapons
Weapon Speed Strike Damage Type Notes
Hand Axe +10 +5 +0 A 9
Battle Axe +5 +10 +10 A 1
Whip +15 +0 +0 A/R 2,6, Range 1
Small Knife +15 +0 -5 A 9
Dagger or Katar +15 +0 +0 A 4,9
Short Sabre +10 +5 +5 A 4,9
Nine Ring Sabre +5 +5 +10 A
Jian/Sabre/Long axe +5 +10 +5 A
Chang Jian (2 Handed Longsword) +5 +10 +10 A 1
Greatsword +0 +10 +15 A 1, Wealth 2
Judge's Brush +15 +0 +0 A 9
Short Spear +10 +5 +0 A 9
Long Spear +10 +5 +10 A 1
War Lance +0 +5 +15 A/R 1, Range 1
Long-handled Sabre (Kwan Dao) +5 +5 +15 A 1


Kungfu Weapons (requires special training to use)
Weapon Speed Strike Damage Type Notes
Rope Dart +15 +5 +0 A/R 1,6,8, Range 1
Fire Wheel +15 +0 +5 A 3,4,8
Blade Wheel +15 +5 +10 A 8
Wind-Fire Wheel +15 0 (+5) +5 A 3,4,8, Paired only
Demon Tiger Claws +15 +5 +5 A 1,4,5,8,14, Wealth 2
Great War Fans -5 +5 +10 A/B 1,4,8,10, Wealth 5
Sectional Steel Chain +15 +0 +10 B/R 1,2,6,8
Chain Sword +10 +5 +0 A/R 3,6,8
Heaven and Earth Sun and Moon Sabre +10 +5 +10 A 1,3,8, Wealth 2
Short Hook Swords +10 +5 +5 A 3,4,8
Three Section Staff +10 +5 +5 B/R 1,2,8, Range 1
Seven Section Staff +10 +5 +10 B/R 1,2,3,8, Wealth 2
Stone Column -10 +10 +20 B 1,8,10
Nine Dragon Trident +0 +10 +15 A 1,3,8, Wealth 2
Tang-Ba +15 +5 +5 A 1,3,8
Ten-head Falling Star Hammer +0 +10 +10 B/R 1,2,8
Deadly Iron Umbrella +5 +10 +5 B/R Already Quality, 1,8,10,11, Wealth 5