Editing Genius The Transgression/Chapter Two: Character Creation

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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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|Rank||Size 0* ||Size 1 ||Size 2-3 ||Size 4-5 ||Size 6-11 ||Size 12-29 ||Size 30+
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|Size 0* ||Size 1 ||Size 2-3 ||Size 4-5 ||Size 6-11 ||Size 12-29 ||Size 30+
 
|-
 
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|Rank ● ||NA ||NA ||1 ||2 ||3 ||4 ||5
 
|Rank ● ||NA ||NA ||1 ||2 ||3 ||4 ||5
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====Size:====
 
====Size:====
Size indicates how much physical space the laboratory takes up and how long it takes to transport (assuming normal labor).
+
Size indicates how much physical space the laboratory takes up and how long it takes to transport (assuming  
 +
normal labor).
  
 
{| class="wikitable"
 
{| class="wikitable"
|Rating||Area||Capacity||Transport
 
 
|-
 
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|0  
 
|0  
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|It would take a person-year of work to pack everything for transport, and moving it would be a logistical nightmare, requiring coordinated transport of dozens or hundreds of shipping containers.
 
|It would take a person-year of work to pack everything for transport, and moving it would be a logistical nightmare, requiring coordinated transport of dozens or hundreds of shipping containers.
 
|}
 
|}
 
====Equipment:====
 
Size is useful only insofar as the genius has something interesting to fill that space. That is the laboratory's Equipment, and the rating determines how useful it is. A Lab with no points in Equipment may be pleasantly appointed for visitors, but it has nothing besides empty benches and bare floors for research.
 
 
Every point of Laboratory Equipment adds a +1 bonus to all rolls made to build, repair, or fiddle with wonders there, provided that the genius has access to the equipment. It can also, at the Storyteller's discretion, provide the same bonus to mundane repair and construction activities.
 
 
0: The laboratory is largely empty, except what the genius brings with her.
 
 
●: Outdated and inefficient equipment, badly organized and poorly protected from the environment; the equivalent of junior chemistry sets and astrolabes. The computers look like something out of the 70s.
 
 
●●: Serviceable laboratory equipment that is nonetheless outdated and second-hand; computers are slow and clunky, while samples occasionally risk contamination unless the researchers are careful.
 
 
●●●: A typical private or university laboratory with a good selection of modern equipment, fast computers with Internet hookups, and reliable technology, but nothing too highly specialized or expensive.
 
 
●●●●: A deluxe set-up with top-of-the-line computers networked for maximum efficiency, top-shelf apparatus, and enough specialized equipment either available or on loan to perform even the strangest experiments.
 
 
●●●●●: An incredible, world-class lab; if the computers were more advanced, they'd be wonders, while just about any scientific apparatus can be found, built, or ordered in minimum time, and everything works astonishingly well.
 
 
====Security:====
 
Finally, a laboratory should be protected and concealed from prying eyes, or at least able to pass as a normal research institution. Placing dots in Security keeps the laboratory hidden and protected. Laboratories with no dots in Security are public and possess no particular security features except any wonders or beholden the genius devotes to that task. Each dot in Security for a laboratory subtracts two dice from efforts by intruders to find and get into the laboratory, due to concealment or (mundane) security measures like locked doors, pass-key systems, and surveillance. Further, each dot in Security grants a +1 bonus on Initiative for anyone inside against anyone attempting to gain entrance, due to internal security systems and good defensive organization.
 
 
0: The laboratory's location and nature are both obvious to anyone who look at it, and it offers no protection against intrusion except whatever the genius directs toward that area in the form of wonders or beholden guards.
 
 
●: The laboratory's location is still obvious, but it has basic security, such as key-locks, to keep most casual intruders out. Anyone attempting to enter the laboratory subtracts two dice from their roll. Anyone within engaging intruders gains a +1 bonus on Initiative due to clear lines of sight and good defensive layout.
 
 
●●: The laboratory is well-hidden, either in some inaccessible area or concealed in plain sight, and possesses more sophisticated defensive mechanisms, including code-locks, security cameras, and alarms. Anyone attempting to enter the laboratory subtracts four dice from their roll. Anyone within engaging intruders gains a +2 bonus on Initiative due to good organization and access to security cameras.
 
 
●●●: The laboratory is artfully concealed and possesses state-of-the-art counter-intrusion technology: DNA locks, advanced security cameras, motion sensors, and a dedicated security computer. Anyone attempting to enter the laboratory subtracts six dice from their roll. Anyone within engaging intruders gains a +3 bonus on Initiative due to security cameras, flood lights, and other systems that put invaders at a disadvantage.
 
 
●●●●: The laboratory is basically impossible to find unless the searcher knows what to look for. Protected by advanced technology that borders on the Inspired, the laboratory possesses more security measures than a secret military base. Anyone attempting to enter the laboratory subtracts eight dice from their roll. Anyone within engaging intruders gains a +4 bonus on Initiative due to super-science scanners, protective walls made of incredible alloys, or internal sensor drones. Like a Wonder, this laboratory binds one point of Mania. If Mania is not available, the lab is treated as having only three dots in Security.
 
 
●●●●●: The laboratory is an impregnable fortress, riddled with super-science protective measures. Anyone attempting to enter the laboratory subtracts ten dice from their roll. Anyone within engaging intruders gains a +5 bonus on Initiative due to the incredible systems that protect the laboratory and support those within it. This laboratory binds five points of Mania. If Mania is not available, the lab is treated as having only three dots in Security.
 
 
====Sharing Laboratory Space:====
 
Sharing a laboratory among the collaborative works exactly like sharing beholden. Laboratories need to be large enough to support all the geniuses involved if they plan to work at the same time; geniuses who cooperate to support smaller labs may need to work in shifts.
 
 
===Mane (● to ●●●):===
 
The genius is a mane, not a natural-born human being. She may be a clone, an orphan automaton, or just a normal-seeming person born in a bardo, or she may be something much stranger. Manes suffer from two disadvantages. First, they require one point of Mania per day to sustain themselves―this point cancels out the point of Mania a genius receives automatically upon waking every day. (See Manes, Page 284.) Second, manes are susceptible to Havoc. (See Havoc, Page 270.)
 
 
However, manes gain a significant advantage over mortal geniuses: they can spend Mania to heal damage as a reflexive action. Every point of Mania heals one point of Lethal damage (or Structure, if non-biological) or two points of Bashing damage. By spending three points of Mania and a point of Willpower, a mane can heal a point of Aggravated damage.
 
 
Manes also receive the Calculus Vampire Merit at no cost.
 
 
There are three categories of this Merit.
 
 
Mane ●: The mane does not appear at all human. Only a full-body covering coupled with darkness or disinterest can hide this fact.
 
 
Mane ●●: The mane looks nearly human, but may possess a few unusual features such as a tail or a third eye in the middle of his forehead.
 
 
Mane ●●●: The mane looks entirely human.
 
 
Manes often possess grafted or internalized adopted orphans (see the Adopted Orphan Merit, above) to represent peculiar native abilities.
 
 
===Science Hero (●●●):===
 
The genius' Jabir penalty is reduced by one. Further, the genius gains a bonus to any Social Skills when acting from a position of knowledge or authority equal to her Obligation -6. This bonus replaces the similar bonus gained for Paragon Status. (See Page 86.)
 
 
===Technomancer (●●●):===
 
The genius can convert any sort of metanormal energy (Glamour, Mana, Vitae) into Mania, and vice-versa, on a one-for-one basis. This requires the energy to be free-standing or given voluntarily (unless the genius is also a Calculus Vampire, in which case he can drain other energy sources just like draining Mania). One point of energy can be converted per turn. Note that a genius can only hold Mania; it is impossible for a genius to store Vitae or some other type of energy.
 
 
This ability allows a genius to perform many functions that require some other sort of energy source. The genius cannot, of course, learn another creature's special abilities―he could not learn a vampire's Disciplines or a changeling's Contracts―but he may find other uses for that energy, such as activating a changeling's token.
 
 
===Tenure (●●●):===
 
The genius receives tenure at a college or university. This means that it's almost impossible to get rid of him, no matter how crazy he is. More importantly, a "Failure" result when trying to create a wonder does not mean a long delay while the genius tries to restock his supplies. A quick requisition form sent to the college's head of supply can secure ingredients from anywhere almost instantly.
 
 
The genius still suffers a penalty for having a Resources rating below the rating needed for the wonder.
 
 
===Universalist (● to ●●●):===
 
The genius suffers no penalties when using another genius' wonders. The one-dot version of this Merit applies this benefit to one Axiom. The two-dot version applies this benefit to a number of Axioms equal to the genius' Wits. The three-dot version applies to wonders built with any Axiom.
 
 
===Utility Belt (● to ●●●●●):===
 
A Utility belt is a handheld device (Size 2) that grants a genius a +1 bonus when working on wonders. All utility belts grant a +1 to Science. Each rank in this Merit grants the genius another +1 bonus with one other Skill: Academics, Computer, Crafts, Medicine, or Occult. This bonus is typically used to build and repair wonders, but it can be used for mundane applications of the Skill too. A Utility Belt also removes the rank/Resources penalty due to kitbashing. (See Kitbashed Wonders, Page 138.)
 
 
Utility belts are portable while laboratories are not, but utility belts (which are not always belts; some Inspired prefer tool cases or rucksacks) cannot be combined with a lab's Equipment bonus. They are most popular with geniuses on the move. A genius cannot use another genius' utility belt.
 
 
 
----
 
<code>
 
"It's the alarming rate of suicide among beholden that troubles me," Professor Bonnerman said. He was lying: nothing really 'troubled' him anymore, except that he might find one graph less
 
satisfying than another. He lit a cigarette. He did it real slowly, so the woman in front of us wouldn't put a bullet in his brain.
 
 
"This isn't what it was supposed to be like," the woman said. Her hands weren't too steady. She was maybe 25, overweight, looking like the girl who gets ignored at the dance club. I hadn't noticed her before around the lab. Her dress had the most fascinating fractal pattern on the...come on, Jake, focus. Act human and normal. You're probably going to die here.
 
 
"It's hard to shoot," Bonnerman said, taking a long slow drag. "Not because you're a good person, Marlene, because you're not: you're as immoral as you are ignorant. But it's because you know that killing me kills you. There's nothing in you, no spark, no vision. You're a tool, an extension. That's all you'll ever be."
 
 
"That's not true!" The gun was practically vibrating now. "I want my life back!" If I could just reach the bone spur in my pocket...
 
 
"That's the bitterest truth, Marlene: you never had a life. Or an idea of your own, ever. Jake here has potential. He wasn't always like he was now. But you can't be like him, or like me. There's no going back. And there's no going forward, not for you. You know that. Which is why you're going to put that gun down, and then Jake is going to cut your throat."
 
 
She shot him in the face, which surprised me. The gun swung toward my head, a long, lazy arc. I knocked it from her hand and drew the bone spur across her throat. She screamed, because I had missed the trachea while still getting all the important arteries, and she fell back, still screaming, making a bloody mess of the lab floor. When she stopped, I could hear Bonnerman, and he was laughing: a ragged, hearty, human laugh, as he clutched his bloodied cheek.
 
 
"I did not see that coming," he said, between guffaws. "Come on, let's get this cleaned up."
 
He looked at me, as if daring me to do it. I put the length of bone away and got the mop while the doctor dragged the body to the furnace.
 
</code>
 
 
==[[Genius_The_Transgression/Chapter_One:_The_Cosmos|Previous]]  |  [[Genius_The_Transgression/Chapter_Three:Systems and Foundations|Next]]==
 

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