Difference between revisions of "Geos:Fate-Fudge Rules:Characters:Character Creation:Gebrok Academy"
Line 1: | Line 1: | ||
− | Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum. All graduates require these skills and extras: | + | Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum. All magical graduates require these skills and extras: |
− | Humanities 1 | + | * Humanities 1 |
− | Natural Philosophy 1 | + | * Natural Philosophy 1 |
− | Metaphysics 1 | + | * Metaphysics 1 |
− | Group Knowledge (Imperial Wizardry) 1 | + | * Group Knowledge (Imperial Wizardry) 1 |
− | Magic Theory 2 | + | * Magic Theory 2 |
− | Wizard's Imperial (Ext: Literacy) 2 (3 points) | + | * Wizard's Imperial (Ext: Literacy) 2 (3 points) |
− | Social Status 1 | + | * Social Status 1 |
− | Corpus 1 | + | * Corpus 1 |
− | Vim 1 | + | * Vim 1 |
− | Most graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia. | + | Most magical graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia. The prospective student should also have some way of paying for their education: Resources or a wealthy Ally are helpful for versimilitude. |
+ | |||
+ | <!-- Gebrok Academy also offers an unstructured program, where --> |
Revision as of 14:12, 21 November 2008
Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum. All magical graduates require these skills and extras:
- Humanities 1
- Natural Philosophy 1
- Metaphysics 1
- Group Knowledge (Imperial Wizardry) 1
- Magic Theory 2
- Wizard's Imperial (Ext: Literacy) 2 (3 points)
- Social Status 1
- Corpus 1
- Vim 1
Most magical graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia. The prospective student should also have some way of paying for their education: Resources or a wealthy Ally are helpful for versimilitude.