Difference between revisions of "Geos:Fate-Fudge Rules:Characters:Character Creation:Gebrok Academy"

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Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum.  All graduates require these skills and extras:
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Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum.  All magical graduates require these skills and extras:
Humanities 1
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* Humanities 1
Natural Philosophy 1
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* Natural Philosophy 1
Metaphysics 1
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* Metaphysics 1
Group Knowledge (Imperial Wizardry) 1
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* Group Knowledge (Imperial Wizardry) 1
Magic Theory 2
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* Magic Theory 2
Wizard's Imperial (Ext: Literacy) 2 (3 points)
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* Wizard's Imperial (Ext: Literacy) 2 (3 points)
Social Status 1
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* Social Status 1
Corpus 1
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* Corpus 1
Vim 1
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* Vim 1
  
Most graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia.
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Most magical graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia. The prospective student should also have some way of paying for their education: Resources or a wealthy Ally are helpful for versimilitude. 
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<!-- Gebrok Academy also offers an unstructured program, where -->

Revision as of 14:12, 21 November 2008

Graduates of the Gebrok Academy of the Magical Arts have a fairly rigid curriculum. All magical graduates require these skills and extras:

  • Humanities 1
  • Natural Philosophy 1
  • Metaphysics 1
  • Group Knowledge (Imperial Wizardry) 1
  • Magic Theory 2
  • Wizard's Imperial (Ext: Literacy) 2 (3 points)
  • Social Status 1
  • Corpus 1
  • Vim 1

Most magical graduates of Gebrok Academy have 2-4 more points in the scientia and tractii magia. The prospective student should also have some way of paying for their education: Resources or a wealthy Ally are helpful for versimilitude.