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Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants] | Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants] | ||
− | '''Gil the Grey | + | '''Gil the Grey, Magic-User/Thief 4/4''' |
==Physical Notes== | ==Physical Notes== | ||
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'''Race''':Grey Elf; '''Sex''': Male; '''Age''': 229 | '''Race''':Grey Elf; '''Sex''': Male; '''Age''': 229 | ||
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'''Traits''': | '''Traits''': | ||
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==ATTRIBUTES== | ==ATTRIBUTES== | ||
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:'''Experience Points''': 18,750/18,750 | :'''Experience Points''': 18,750/18,750 | ||
:'''Hit Points''': 17 (4/4HD, +0 CON Mod) | :'''Hit Points''': 17 (4/4HD, +0 CON Mod) | ||
− | :'''Armor Class''': | + | :'''Armor Class''': 12 (armor +dex 2 +shield +misc) |
:'''Attack Bonus''': +2 | :'''Attack Bonus''': +2 | ||
:'''Ability Bonus -Proficiency''': +2; '''Nonproficiciency''': +1 | :'''Ability Bonus -Proficiency''': +2; '''Nonproficiciency''': +1 | ||
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:'''Weapons''': | :'''Weapons''': | ||
: * '''Shortbow''': Attack Bonus: +5; Damage: 1D6 +0; Qualities: Range Inc: 60ft, Two-Handed, Piercing | : * '''Shortbow''': Attack Bonus: +5; Damage: 1D6 +0; Qualities: Range Inc: 60ft, Two-Handed, Piercing | ||
− | : * '''Shortsword | + | : * '''Shortsword''': Attack Bonus: +5; Damage: 1D6 +0; Qualities: Finesse, Slashing or Piercing |
: * '''Dagger''': Attack Bonus: +4; Damage: 1D4 +0; Qualities: Finesse, Thrown Range Inc: 10ft, Piercing | : * '''Dagger''': Attack Bonus: +4; Damage: 1D4 +0; Qualities: Finesse, Thrown Range Inc: 10ft, Piercing | ||
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==CLASS MAGIC-USER/THIEF ABILITIES== | ==CLASS MAGIC-USER/THIEF ABILITIES== | ||
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MAGIC-USER | MAGIC-USER | ||
− | :''' | + | :'''Saving Throws''': |
:'''Magic-User Spells''': Arcane Spell caster | :'''Magic-User Spells''': Arcane Spell caster | ||
:'''Spellbook''': contains all 0 level Cantrips and 4 1st level spells (''has an addition +14 spells, gain 2 addition at 1st level and the 4 each level after that''). | :'''Spellbook''': contains all 0 level Cantrips and 4 1st level spells (''has an addition +14 spells, gain 2 addition at 1st level and the 4 each level after that''). | ||
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:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. | :'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. | ||
:'''Read Languages''': add Ciphers skill to Proficiency. | :'''Read Languages''': add Ciphers skill to Proficiency. | ||
+ | :'''Read Language''': add Cipher skill proficiency | ||
===Weapon and Armor Proficiencies=== | ===Weapon and Armor Proficiencies=== | ||
− | :'''Weapons''': | + | :'''Weapons''': |
− | :'''Armor''': | + | :'''Armor''': |
:'''Shields''': none | :'''Shields''': none | ||
===Spell Slots=== | ===Spell Slots=== | ||
− | '''Spell Casting Saving Throws''': | + | '''Spell Casting Saving Throws''': 10 +spell level |
'''Spells per level''' | '''Spells per level''' | ||
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:0 level Cantrips: 4 | :0 level Cantrips: 4 | ||
:1st Level: 3 | :1st Level: 3 | ||
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==SKILLS== | ==SKILLS== | ||
− | : | + | : ''Acrobatics'' (DEX) |
− | : Animal Handling (WIS) + | + | : Animal Handling (WIS) +0 |
− | : | + | : ''Arcana'' (INT) |
− | : | + | : Athletics (STR) +0 |
− | : | + | : Chiper (INT) +0 |
− | : | + | : ''Craft'' [''type''] (INT) |
− | : Deception (CHA) + | + | : Deception (CHA) +0 |
− | : | + | : ''Disable Device'' (DEX) |
− | : ''Disguise'' (CHA) | + | : ''Disguise'' (CHA) +0 |
− | : History (INT) + | + | : History (INT) +0 |
− | : Insight (WIS) + | + | : Insight (WIS) +0 |
− | : Intimidation (CHA) + | + | : Intimidation (CHA) +0 |
− | : ''Language'' [ | + | : ''Language'' [type] (INT) |
− | : Medicine (WIS) + | + | : Medicine (WIS) +0 |
− | : Nature (INT) + | + | : Nature (INT) +0 |
− | : | + | : Perception (WIS) +0 |
− | : Performance (CHA) + | + | : Performance (CHA) +0 |
− | : Persuasion (CHA) + | + | : Persuasion (CHA) +0 |
− | : | + | : ''Poison'' (INT) |
− | : Profession [type] (WIS) + | + | : Profession [type] (WIS) +0 |
− | : Religion (INT) + | + | : Religion (INT) +0 |
− | : Sleight-of-Hands (DEX) + | + | : Sleight-of-Hands (DEX) +0 |
− | : | + | : Stealth (DEX) +0 |
− | : Survival (WIS) + | + | : Survival (WIS) +0 |
− | :: | + | :: * Proficiency with these skills |
:: ''These skills require Proficiency to use''. | :: ''These skills require Proficiency to use''. | ||
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|'''''2 lbs''''' | |'''''2 lbs''''' | ||
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− | |''' | + | |'''Shotsword''' |
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|'''''2 lbs''''' | |'''''2 lbs''''' | ||
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− | |''' | + | |'''Dagger''' |
− | |''''' | + | |'''''1 lb''''' |
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− | |''' | + | |'''XX''' |
− | |''''' | + | |'''''x lbs''''' |
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− | |''' | + | |'''XX''' |
− | |''''' | + | |'''''x lbs''''' |
|- | |- | ||
− | |500 gold | + | |500 gold pices (in pouch) |
|'''''0.5 lbs''''' | |'''''0.5 lbs''''' | ||
|- | |- | ||
|'''Total ''' | |'''Total ''' | ||
− | |''''' | + | |'''''xx lbs''''' |
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|} | |} | ||
− | ''' | + | ==HISTORY== |
− | + | xx | |
− | + | ==PSEUDODRAGON ALLY== | |
− | + | '''Pseudodragon''' --Pennoc | |
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− | + | '''Climate/Terrain''': Temperate or subtropical forests and caves | |
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− | + | '''Frequency''': Very rare | |
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− | + | '''Organization''': Solitary | |
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− | + | '''Activity Cycle''': Day | |
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− | + | '''Diet''': Omnivore | |
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+ | '''Intelligence''': Average (8-10) | ||
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+ | '''Treasure''': Q (×10) | ||
− | + | '''Alignment''': Neutral (good) | |
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− | + | '''No. Appearing''': 1 (50% chance of 1-8 in nests) | |
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+ | '''Armor Class''': 18 | ||
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+ | '''Movement''': 30ft, flight 160ft (B) | ||
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+ | '''Hit Dice''': 2 (10 hit points) | ||
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+ | '''No. of Attacks''': 1 | ||
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+ | '''Damage/Attack''': 1d3 P + special | ||
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+ | '''Special Attacks''': Poison sting | ||
− | + | '''Special Defenses''': Chameleon power | |
− | ''' | ||
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− | + | '''Magic Resistance''': 7 (or Conentration check 12; DMG3 p. 78) | |
− | + | Size: T (1½’ long) | |
− | + | '''Morale''': Champion (18) | |
− | ''' | + | '''XP Value''': 420 |
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− | + | Pseudodragons are a species of small flying lizard that inhabits heavily forested wilderness areas. These playful, benign creatures have magical powers that they can share with others, so they are often sought as companions. | |
− | + | Pseudodragons resemble miniature red dragons. They have fine scales and sharp horns and teeth. A pseudodragon’s coloration is red-brown as opposed to the deep red of red dragons. Its tail is about 2 feet long (longer than the pseudodragon itself), barbed, and very flexible. | |
− | + | Pseudodragons communicate via a limited form of telepathy. If one elects to take a human companion, it can transmit what it sees and hears at a distance of up to 240 yards. Pseudodragons can vocalize animal noises such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (desire), or a growl (anger). | |
− | The | + | '''''Combat''''': The pseudodragon can deliver a vicious bite with its small, dragonlike jaws, but its major weapon is its sting-equipped tail. The creature can move it with flashing speed and strikes at +4 on attack rolls. Any creature struck in this way must make a constitution save vs. poison DC 11 or go into a state of catalepsy that lasts 1-6 days (Onset Immediate). The victim appears quite dead, but at the end of that time the character will either wake up unharmed (75% chance) or die (25% chance). Large sized creatures gain +4 to this save, Huge +8 and Gargantuan do not require to make the save they succeed automatically. |
− | + | Pseudodragons have a chameleonlike power that allows them to alter their coloration to blend with their surroundings. They can blend into any typical forest background with an 80% chance of being undetected by creatures which cannot see invisible objects. Pseudodragons have infravision with a 60 foot range and can see invisible objects. | |
− | + | A pseudodragon is highly magic resistant and can transmit this magic resistance to its human companion via physical contact (a pseudodragon likes to be perched on the top of one’s head or curled around the shoulders and upper back). |