Editing Gladius et Aegis: Rolling with the punches
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
Knowing when ''not'' to call for a test is an important GM skill. Sometimes its best to assume that predictable results will be attained, and to skip the test and just dictate an outcome. Sometimes this will be obvious: you don't need to take a test to start your car in the morning, or to walk across a room. Sometimes (and this is where skilful GM judgment comes in) a reliable outcome to an action serves the story better than slowing it down with a dice roll. For example, if a Magus wants to use his magic to light a candle, the GM should likely just say that it just happens, as the story isn't really served by variable effects or by the magus failing to cast and having to try again. This can be scaled up according to taste - for example, some GMs and player groups might even skip rolling for an entire conflict just to keep the story moving. If a werewolf, a vampire and a necromancer are taking on a teenage thug with a switchblade, then the outcome is pretty obvious: the GM can just describe what happens (based on the players actions) and dispense with dice rolls. | Knowing when ''not'' to call for a test is an important GM skill. Sometimes its best to assume that predictable results will be attained, and to skip the test and just dictate an outcome. Sometimes this will be obvious: you don't need to take a test to start your car in the morning, or to walk across a room. Sometimes (and this is where skilful GM judgment comes in) a reliable outcome to an action serves the story better than slowing it down with a dice roll. For example, if a Magus wants to use his magic to light a candle, the GM should likely just say that it just happens, as the story isn't really served by variable effects or by the magus failing to cast and having to try again. This can be scaled up according to taste - for example, some GMs and player groups might even skip rolling for an entire conflict just to keep the story moving. If a werewolf, a vampire and a necromancer are taking on a teenage thug with a switchblade, then the outcome is pretty obvious: the GM can just describe what happens (based on the players actions) and dispense with dice rolls. | ||
β | |||
β | |||
<br> | <br> | ||