Difference between revisions of "Glorb"

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(History)
(Stat Block)
Line 28: Line 28:
 
* '''HP Current:''' 5
 
* '''HP Current:''' 5
  
* '''AC:''' 9 - 6 = 3
+
* '''AAC:''' 16
 
* '''Base Movement Rate:''' 6 feet per turn.
 
* '''Base Movement Rate:''' 6 feet per turn.
 
* '''Saving Throw:''' 14
 
* '''Saving Throw:''' 14

Revision as of 16:30, 27 April 2017

WhiteBoxDelvers


Glorb

  • Class: Fighter
  • Race: Dwarf
  • Alignment: Neutral
  • Level: 1
  • XP: 200
  • XP Bonus: +10%

Stat Block

  • STR: 17 (+1)
  • DEX: 13
  • CON: 15 (+1)
  • INT: 10
  • WIS: 8
  • CHA: 15 (+1)
  • HD: 1+1
  • HP Max: 5
  • HP Current: 5
  • AAC: 16
  • Base Movement Rate: 6 feet per turn.
  • Saving Throw: 14
  • Saving Throw Mods: +2 vs Death and Poison. +4 vs Magic.

Spells / Abilities

  • Combat Fury: Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
  • Cleave: When you kill a foe you may move up to 5’ and make a free attack against a new target 1x level per round.
  • Fighting Giants Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them.
  • Keen Detection Dwarves are good at spotting traps, slanting passages, and construction while underground (1-4 on a d6 when searching, 1-2 on a d6 if just passing by).

Weapons / Armour

  • Plate Mail
    • AC: -6
    • Weight: 75
    • Cost: 50g
Dwarven Hand Axe
  • Dwarven Hand Axe
    • Damage: 1d6
    • Weight: 5
    • Cost: 25g
    • Can be used as either a melee or missile weapon.
    • Can be used as an Axe, Hammer, or Crowbar.

Equipment

A “normal” level of miscellaneous equipment is assumed to weigh 10 pounds. If treasure is added to this, each coin and gem is assumed to weigh 0.1 pound.

  • Backpack 10 pounds (Max of 30 pounds)
    • Bedroll
    • Waterskin
    • Rations, trail (1 day)
    • Torches (6)
    • Flint and Steel
  • Gold: 0
  • Silver: 0
  • Copper: 0
  • Gems: 0
  • Encumbrance: 80 pounds without Backpack, 90 pounds with Backpack.

Hirelings and Henchmen

Max of 5 with a loyalty of +1.

  • None

To Hit

THAC Melee Short Medium
10 10 8 9
11 11 9 10
12 12 10 11
13 13 11 12
14 14 12 13
15 15 13 14
16 16 14 15
17 17 15 16
18 18 16 17
19 19 17 18

History

Languages Common and Dwarves should be able to speak with Gnomes, Goblins, Orcs, and Kobolds.


Gray Dwarves are called so for two reasons.


First, in the Dwarvish language, Gray, roughly translates to “life without color”. Grey Dwarves tend to not care one way or the other about the battle between Evil and Good, or Law and Chaos. They fall somewhere in the middle of it all.


Second, for a Dwarf to not care about the constant struggles of most societies, there is only one life style. That of a tomb robber, a Delver. This life typically leaves the Dwarf covered in dust, making their clothing, armor, and skin grey in appearance.