Difference between revisions of "Godbound: Blood and Oil:Inerrant Benevolent Luminary"

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'''Previous incarnation:''' Firefighter Who Died in the Line of Duty
 
'''Previous incarnation:''' Firefighter Who Died in the Line of Duty
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'''Level:''' 1
  
 
'''Weapon:''' +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1)
 
'''Weapon:''' +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1)
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Spirit: 13+
 
Spirit: 13+
  
Hit Points 6/8
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Hit Points: 8/8
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Experience Points: 3
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Available Dominion: 1
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Spent Dominion: 0
  
  
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Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage.
 
Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage.
  
Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can igite unattended objects with a free action.
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Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can ignite unattended objects with a free action.
  
 
'''Stored Charms'''
 
'''Stored Charms'''
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'''Effort'''
 
'''Effort'''
  
Uncommitted (1)
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Uncommitted (2)
 
 
Indefinitely committed (1) - Combat-custodian minion
 
  
 
'''Influence'''
 
'''Influence'''
  
 
Uncommitted (2)
 
Uncommitted (2)

Latest revision as of 22:18, 10 May 2017

Name: Inerrant Benevolent Luminary

Player: KreenWarrior

Campaign: Blood and Oil

Caste: Orichalcum

Current incarnation: Leader of Men, Beloved of the Populat

Previous incarnation: Firefighter Who Died in the Line of Duty

Level: 1

Weapon: +2 Pneumatic Hammer (1d8+1), +2 Fire Word (1d10+1)

Armour: Medium (AC 4, -4 to Evasion)

Attributes

Strength 13 (bonus +1, check 8+)

Dexterity 13 (bonus +1, check 8+)

Constitution 10 (bonus +0, check 11+)

Intelligence 14 (bonus +1, check 7+)

Wisdom 16 (bonus +2, check 5+)

Charisma 8 (16 from Command; bonus +2, check 5+)


Hardiness: 14+

Evasion: 18+

Spirit: 13+


Hit Points: 8/8

Experience Points: 3

Available Dominion: 1

Spent Dominion: 0


Installed Charms

Command (Inherent) - Raises CHA to 16. Can communicate with any creature.

Know the Inner Truth (1) - Spend scene-long Effort. Can tell the motivations of a conversational partner. Spirit saves for worthy opponent.

Fire (3) - Immune to fire and smoke. Can fire projectiles that do 1d10 damage.

Cinder Words (2) - Commit Effort. All lesser enemies take Fray damage each turn. Can ignite unattended objects with a free action.

Stored Charms

Guards, Seize Him! (1) - Can summon a Small Mob of minions, or 6 major retainers, from up to 10 miles away.

Health (3) - Raises CON to 16. Immune to poison and disease.

Ender of Plagues (1) - Spend scene-long Effort. Cure all diseases within sight. Day-long Effort cures all disease within a half-mile.

Merciful Gaze (1) - Heal 2d6+your level HP of a target. Target must spend day-long Effort.


Effort

Uncommitted (2)

Influence

Uncommitted (2)