Editing Godbound: Blood and Oil:Scrupulous Liquidator

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'''Caste:''' Moonsilver
 
'''Caste:''' Moonsilver
  
'''Current incarnation:''' Unstoppable Assassin, Trained in the Strife of the Bitter Rival
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'''Current incarnation:''' Unstoppable Assassin
  
 
'''Previous incarnation:''' Jarish Lector who turned his congregation into an anti-Gremlin militia, Innovative Chemical Scientist
 
'''Previous incarnation:''' Jarish Lector who turned his congregation into an anti-Gremlin militia, Innovative Chemical Scientist
  
'''Level:''' 2
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'''Level:''' 1
  
'''Weapon:''' +5 Assault Crossbow (1d8+3)
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'''Weapon:''' +4 Assault Crossbow (1d8+3)
  
'''Armour:''' None (Defense 20)
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'''Armour:''' None (AC 0)
  
 
'''Attributes'''  
 
'''Attributes'''  
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Strength 8 (bonus -1, check 13+)
 
Strength 8 (bonus -1, check 13+)
  
Dexterity 16 (18 from Alacrity; bonus +3, check 3+)
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Dexterity 18 (bonus +3, check 3+)
  
 
Constitution 13 (bonus +1, check 8+)
 
Constitution 13 (bonus +1, check 8+)
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Wisdom 14 (bonus +1, check 7+)
 
Wisdom 14 (bonus +1, check 7+)
  
Charisma 10 (16 from Deception; bonus +2, check 5+)
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Charisma 10 (bonus +0, check 11+)
  
  
Hardiness: 13+
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Hardiness: 14+
  
Evasion: 11+
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Evasion: 12+
  
Spirit: 13+
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Spirit: 14+
  
  
Hit Points: 14/14
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Hit Points: 9/9
  
 
Experience Points: 5
 
Experience Points: 5
  
Available Dominion: 0
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Available Dominion: 2
  
Spent Dominion: 2
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Spent Dominion: 0
  
  
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Walk Between the Rain (1) - Natural AC 3, no benefit from armour.
 
Walk Between the Rain (1) - Natural AC 3, no benefit from armour.
  
Bow (3) - Never run out of ammunition. Can call fired projectiles back. Never hurt anyone unintentionally with a projectile.
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Bow(3) - Never run out of ammunition. Can call fired projectiles back. Never hurt anyone unintentionally with a projectile.
 
 
Deception (3) - Raises CHA to 16.
 
  
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The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.
  
 
'''Stored Charms'''
 
'''Stored Charms'''
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Omnipresent Reach (1) - Ranged attacks do 1d10 and has reach = anything you can see with natural sight.
 
Omnipresent Reach (1) - Ranged attacks do 1d10 and has reach = anything you can see with natural sight.
  
The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.
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Deception (3) - Raises CHA to 16.
 
 
All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.
 
  
 
Walking Ghost (2) - Commit Effort. Cannot be detected. Spirit save lets worthy enemy detect you.
 
Walking Ghost (2) - Commit Effort. Cannot be detected. Spirit save lets worthy enemy detect you.
 
Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.
 
 
 
'''Strife of the Bitter Rival'''
 
 
Initiate: When  fighting a solitary opponent in single combat, the initiate can roll hit rolls twice and take the better result.
 
 
Disciple: When fighting a single opponent, the disciple may automatically succeed at a saving throw against a power their enemy uses once per scene, if a save is allowed.
 
 
Master: When fighting a single opponent, the master’s number of attacks are doubled so long as no other allies have yet engaged the opponent or aided the master.
 
  
  
 
'''Effort'''
 
'''Effort'''
  
Uncommitted (1)
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Uncommitted (2)
 
 
Committed for the day (2)
 
  
 
'''Influence'''
 
'''Influence'''
  
Uncommitted (3)
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Uncommitted (2)

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