Difference between revisions of "Godbound: Blood and Oil:Scrupulous Liquidator"

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The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.
 
The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.
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All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.
  
 
'''Stored Charms'''
 
'''Stored Charms'''
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Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.
 
Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.
 
All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.
 
  
 
'''Effort'''
 
'''Effort'''

Revision as of 11:49, 19 May 2017

Name: Scrupulous Liquidator

Player: EnigmaticOne

Campaign: Blood and Oil

Caste: Moonsilver

Current incarnation: Unstoppable Assassin, Trained in the Strife of the Bitter Rival

Previous incarnation: Jarish Lector who turned his congregation into an anti-Gremlin militia, Innovative Chemical Scientist

Level: 2

Weapon: +5 Assault Crossbow (1d8+3)

Armour: None (Defense 20)

Attributes

Strength 8 (bonus -1, check 13+)

Dexterity 18 (bonus +3, check 3+)

Constitution 13 (bonus +1, check 8+)

Intelligence 13 (bonus +1, check 8+)

Wisdom 14 (bonus +1, check 7+)

Charisma 10 (bonus +0, check 11+)


Hardiness: 13+

Evasion: 11+

Spirit: 13+


Hit Points: 14/14

Experience Points: 5

Available Dominion: 0

Spent Dominion: 2


Installed Charms

Alacrity (Inherent) - Raises DEX to 18. Cannot be surprised.

Walk Between the Rain (1) - Natural AC 3, no benefit from armour.

Bow (3) - Never run out of ammunition. Can call fired projectiles back. Never hurt anyone unintentionally with a projectile.

The Inexorable Shaft (2) - Commit Effort. Ranged attacks do maximum damage and ignore cover.

All Directions As One (1) - Can navigate vertical or overhanging surfaces as if flat ground. Can pass through rough terrain effortlessly. Invulnerable defense against being pushed or made to fall.

Stored Charms

Omnipresent Reach (1) - Ranged attacks do 1d10 and has reach = anything you can see with natural sight.

Deception (3) - Raises CHA to 16.

Walking Ghost (2) - Commit Effort. Cannot be detected. Spirit save lets worthy enemy detect you.

Bolt of Invincible Skill (1) - Always hit an unaware or inanimate target. May Commit Effort to end scene so current or next ranged attack does maximum damage and hits on everything but a nat 1.

Effort

Uncommitted (3)

Influence

Uncommitted (3)