Difference between revisions of "Godbound: Blood and Oil:Shimmering Mercurial Purifier"

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'''Caste:''' Moonsilver
 
'''Caste:''' Moonsilver
  
'''Current incarnation:''' Purifying Priestess
+
'''Current incarnation:''' Purifying Priestess, Envoy of Inconvenient Truths
  
 
'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
 
'''Previous incarnation:''' Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon
  
'''Level:''' 1
+
'''Level:''' 2
  
'''Weapon:''' +3 Scalpel (1d6+2), +3 Paired scalpels (1d10+2), +3 Mechanical crossbow (1d8+2)
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'''Weapon:''' +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)
  
'''Armour:''' Light (AC 1)
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'''Armour:''' Light (Defense 19)
  
 
'''Attributes'''  
 
'''Attributes'''  
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Hardiness: 14+
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Hardiness: 13+
  
Evasion: 13+
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Evasion: 12+
  
Spirit: 13+
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Spirit: 12+
  
  
Hit Points: 9/9
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Hit Points: 14/14
  
 
Experience Points: 5
 
Experience Points: 5
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Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
 
Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.
 +
 +
A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.
 +
 +
Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.
  
  
 
'''Effort'''
 
'''Effort'''
  
Uncommitted (2)
+
Uncommitted (3)
  
 
'''Influence'''
 
'''Influence'''
  
Uncommitted (2)
+
Uncommitted (3)

Revision as of 12:06, 19 May 2017

Name: Shimmering Mercurial Purifier

Player: squidheadjax

Campaign: Blood and Oil

Caste: Moonsilver

Current incarnation: Purifying Priestess, Envoy of Inconvenient Truths

Previous incarnation: Ruthlessly inquisitive Regulator, irrascible but brilliant Surgeon

Level: 2

Weapon: +4 Scalpel (1d6+2), +4 Paired scalpels (1d10+2), +4 Mechanical crossbow (1d8+2)

Armour: Light (Defense 19)

Attributes

Strength 10 (bonus +0, check 11+)

Dexterity 8 (16 from Deception; bonus +2, check 5+)

Constitution 13 (bonus +1, check 8+)

Intelligence 14 (bonus +1, check 7+)

Wisdom 16 (bonus +2, check 5+)

Charisma 13 (bonus +1, check 8+)


Hardiness: 13+

Evasion: 12+

Spirit: 12+


Hit Points: 14/14

Experience Points: 5

Available Dominion: 2

Spent Dominion: 0


Installed Charms

Deception (Inherent) - Raises DEX to 16.

Deceiver's Unblinking Eye (1) - You can always tell when someone is lying to you.

Perfect Masquerade (1) - Commit Effort. You can appear as any person you have seen.

Sea (3) - Can breathe and otherwise function normally under water. Immune to cold.

Body of Water (1) - Natural AC 3. Immune to poison.

Stored Charms

Fertility (3) - Raises Constitution to 16.

A Taste of Ash (1) - Commit Effort. You can identify poisoned or diseased people or areas on sight.

Salt-Spray Purity (2) - Spend scene-long Effort to dispel an effect on yourself or an ally.

A Second Spring (1) - Spend day-long Effort. All allies within sight become rested and regain 1d6+your level HP. This does not require them to commit Effort.

Veiled Step (1) - Commit Effort. Lesser foes are incapable of detecting you. Worthy opponents can only detect you with a Spirit save.


Effort

Uncommitted (3)

Influence

Uncommitted (3)