Difference between revisions of "Godbound: Blood and Oil:Stoic Depth Explorer"

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'''Caste:''' Jade
 
'''Caste:''' Jade
  
'''Current incarnation:''' Trader with other nations
+
'''Current incarnation:''' Trader with other nations, Rescued delegation from Gerdin Vordak
  
 
'''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule
 
'''Previous incarnation:''' Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule
 
'''Fact:''' Rescued delegation from Gerdin Vordak
 
  
 
'''Level:''' 2
 
'''Level:''' 2
  
'''Weapon:''' +3 Heavy Hammer (1d10)
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'''Weapon:''' +3 Heavy Hammer (1d10+1)
  
'''Armour:''' None/ AC 4
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'''Armour:''' None (Defense 16)
  
 
'''Attributes'''  
 
'''Attributes'''  
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Hit Points: 15/15
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Hit Points: 17/17
  
 
Experience Points: 5
 
Experience Points: 5

Revision as of 22:18, 15 May 2017

Name: Stoic Depth Explorer

Player: JeremyKopczynski

Campaign: Blood and Oil

Caste: Jade

Current incarnation: Trader with other nations, Rescued delegation from Gerdin Vordak

Previous incarnation: Captain who went down with his ship, Lector who was martyred in Kadmak for opposing Alchemical rule

Level: 2

Weapon: +3 Heavy Hammer (1d10+1)

Armour: None (Defense 16)

Attributes

Strength 13 (bonus +1, check 8+)

Dexterity 8 (bonus -1, check 13+)

Constitution 16; 18 from Endurance (bonus +3, check 3+)

Intelligence 13 (bonus +1, check 8+)

Wisdom 14 (bonus +1, check 7+)

Charisma 10 (bonus +0, check 11+)


Hardiness: 11+

Evasion: 13+

Spirit: 13+


Hit Points: 17/17

Experience Points: 5

Available Dominion: 0

Spent Dominion: 2


Installed Charms

Artiface (Inherent) - can make minor stuff out of raw materials

Endurance (3) Raises Constitution to 18

Body of Iron Will (1) - Lowers AC to 4

Unbreakable (2) - Spend Effort for day to gain invincible defense against physical damage


Stored Charms

Journeys (3) - Never get lost and travel is restful.

Dust at my Heels (1) - Always travel faster than others as long as Effort is Committed.

Swift Progress (1) - Commit Effort to travel at double speed and ignore environmental conditions and difficult terrain.

Know the Path (1) - Know the safest route that is not actively hidden from the world, fellow travels get sleep and food from travel.

Undying -(2) - Regenerate unless killed by divine power such as a miracle or Gift.


Effort

Uncommitted (3)

Influence

Uncommitted (3)