Difference between revisions of "Godric Grimm"

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(Gear and Treasure)
(Gear and Treasure)
 
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21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6  
 
21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6  
  
*'''AC''' 2 (+1 Chain, +1 Shield)
+
*'''AC''' -2 (+1 Field Plate, +1 Shield)
 
*'''HP''' 60
 
*'''HP''' 60
 
*'''Move''' 12"
 
*'''Move''' 12"
 +
 
*'''Saving Throws'''
 
*'''Saving Throws'''
 
+3 versus mental saves
 
+3 versus mental saves
+2 Ring of Protection included
 
  
**''Death Ray or Poison''  5
+
**''Death Ray or Poison''  7
**''Magic Spells''  10
+
**''Magic Spells''  12
**''Paralysis or Turn to Stone''  8
+
**''Paralysis or Turn to Stone''  10
**''Dragon Breath''  11
+
**''Dragon Breath''  13
**''Rod, Staff, or Wand''  9
+
**''Rod, Staff, or Wand''  11
  
 
==Race and Class Abilities==
 
==Race and Class Abilities==
Line 56: Line 56:
 
Languages: Lawful Neutral, Common, Dwarven, Orcish, Giant
 
Languages: Lawful Neutral, Common, Dwarven, Orcish, Giant
  
Turn Undead
 
  
Cleric Spells: 5 5 4 2
+
*'''Turn Undead'''
 +
 
 +
**D+, D, D, D, T, T, 4, 7, 10, 13, 16, 19, 20
  
*'''Level 1:''' Cure Light Wounds x3, Bless, Protection from Evil
+
**Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith, Mummy, Spectre, Vampire, Ghost, Lich, Special
*'''Level 2:''' Hold Person x2, Silence, Slow Poison, Augury
 
*'''Level 3:''' Speak with Dead, Prayer, Dispel Magic, Remove Paralysis
 
*'''Level 4:''' Neutralise poison, Cure serious Wounds
 
  
*'''Psionic Abilities:'''
+
**d6+6 Skeletons, 1d12 others, 1-2 Special
  
Attack mode: Psychic Crush
 
Defence modes: Thought Shield; Intellect Fortress
 
  
Psionic Disciplines
+
*'''Cleric Spells:''' 5 5 4 2
Devotions: Detect Good and Evil; Detect Magic
 
Sciences: Molecular Rearrangement
 
  
Strength Points: 56
+
*'''Level 1:''' Cure Light Wounds x3, Bless, Protection from Evil
 +
*'''Level 2:''' Hold Person x2, Silence, Slow Poison, Augury
 +
*'''Level 3:''' Speak with Dead, Prayer, Dispel Magic, Remove Paralysis
 +
*'''Level 4:''' Abjure, Cure serious Wounds
  
 
==Gear and Treasure==
 
==Gear and Treasure==
  
 
*'''Encumbrance'''  1153c (+1500c limit from Strength)
 
*'''Encumbrance'''  1153c (+1500c limit from Strength)
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP''
+
*'''Coins''' ''GP'' 49367 (stored somewhere safe, keeps about 100gp on him) ''EP'' ''SP'' ''CP''
 
*'''Weapons'''  
 
*'''Weapons'''  
  
Line 86: Line 83:
 
*Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c)
 
*Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c)
  
**
 
 
*'''Gear'''
 
*'''Gear'''
 
Carried:  
 
Carried:  
Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Chain Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300)
+
Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Field Plate Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300)
  
 
On Pack Mule:
 
On Pack Mule:
Good quality medium tent (800c), +1 Dagger
+
Good quality medium tent (800c)
  
 
Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both  
 
Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both  
  
 
*'''Treasure'''
 
*'''Treasure'''
 +
Scroll of Protection from Gas
 +
Potion of Diminution
 +
Net of Entrapment
  
+2 Ring of Protection
+
Cleric Scroll: Resist Fire, Cure Disease, Remove Curse, Neutralise Poison, Cure serious Wounds
MU Scroll, 9th level of ability: Suggestion
 
Robe of useful items with: OAK TREE, 30 high, large,  OWL, GIANT,  PICK, standard digging,  POLE, lo’, ROOSTER, , ROPE, 50’ coil, SHOVEL,  TORCH, flaming,  WASP NEST, normal, about 200 wasps, MALLET & STAKES,
 
MEAT, haunch of roast mutton, venison, etc, DOOR, standard size, oak with iron bindings and bar
 

Latest revision as of 10:15, 28 August 2013

Biographical Info[edit]

  • Name Godric Grimm
  • Sex Male
  • Age 37
  • Height 6'3"
  • Weight 167lbs
  • Hair Thick, black and going slightly grey at the temples
  • Eyes Grey
  • Skin Tanned
  • History and Personality
  • Social Class Upper Middle

Godric is the son of a Minor Chieftain who embraced modern ways and the outside world through trade of the fur clothing his family is famous for. Godric was sent to a local monastery to be educated but never did get on very well with them. He has always been far more interested in the old ways and when he could he left home to join the Cult of Odin. Before they would accept him he had to show he possessed the strength to be of use to Odin so he spent several years with roving bands of warriors before returning to finally be inducted into the Mysteries of the Cult.

  • Description

Tall, broad shouldered with a tendency to stride everywhere he goes.

Characteristics[edit]

  • Class Fighter/Cleric
  • Level 4/8
  • EXP 8001/130559
  • Alignment Lawful Neutral


  • STR 18(76) (+2/4)
  • INT 13 (3)
  • WIS 17 (+3)
  • DEX 12
  • CON 18
  • CHR 17
  • COM 15

Combat Stats[edit]

  • THAC0

21 20 20 20 20 20 19 18 17 SIXTEEN 15 14 13 12 11 10 9 8 7 6

  • AC -2 (+1 Field Plate, +1 Shield)
  • HP 60
  • Move 12"
  • Saving Throws

+3 versus mental saves

    • Death Ray or Poison 7
    • Magic Spells 12
    • Paralysis or Turn to Stone 10
    • Dragon Breath 13
    • Rod, Staff, or Wand 11

Race and Class Abilities[edit]

Weapon Proficiencies: Footman's Flail (double spec), Hammer (single spec), Staff, Sling, Footman's Mace, Club

Non Weapon Proficiencies: Alertness, Ride, Weather Sense, Direction Sense

Languages: Lawful Neutral, Common, Dwarven, Orcish, Giant


  • Turn Undead
    • D+, D, D, D, T, T, 4, 7, 10, 13, 16, 19, 20
    • Skeleton, Zombie, Ghoul, Shadow, Wight, Ghast, Wraith, Mummy, Spectre, Vampire, Ghost, Lich, Special
    • d6+6 Skeletons, 1d12 others, 1-2 Special


  • Cleric Spells: 5 5 4 2
  • Level 1: Cure Light Wounds x3, Bless, Protection from Evil
  • Level 2: Hold Person x2, Silence, Slow Poison, Augury
  • Level 3: Speak with Dead, Prayer, Dispel Magic, Remove Paralysis
  • Level 4: Abjure, Cure serious Wounds

Gear and Treasure[edit]

  • Encumbrance 1153c (+1500c limit from Strength)
  • Coins GP 49367 (stored somewhere safe, keeps about 100gp on him) EP SP CP
  • Weapons
  • +1 Footmans Flail (+6 d6+1/2d4 +8 spd 7, 3/2, 150c)
  • Hammer (+3, d4+1/d6 +6, spd 4, 1/2/3, 3/2, 50c)
  • Sling plus 20 bullets (d4+1/d6+1 +4, rof 1 5/10/20, 40c)
  • Gear

Carried: Belt (3), cloak, high soft boots (30), leather travelling clothes (30), hat, backpack (20), 2 large belt pouches (20), 2 large sacks (20), tinder, flint and steel, 6 pebbles enchanted with continual light (one for each party member), prayer beads, silver holy symbol, backup iron holy symbol, +1 Footmans Flail, +1 Field Plate Mail, +1 Shield, 4 vials of holy water (80), hooded lantern (60), 6 flasks of oil (120), small silver mirror (5), 10 iron spikes (100), water skin (50), 50' of rope (75), 4 weeks of iron rations (300)

On Pack Mule: Good quality medium tent (800c)

Light war horse, Pack mule, saddle, large saddle bags, blanket, harness, bit and bridle for both, leather barding for war horse, fodder for both

  • Treasure

Scroll of Protection from Gas Potion of Diminution Net of Entrapment

Cleric Scroll: Resist Fire, Cure Disease, Remove Curse, Neutralise Poison, Cure serious Wounds