Editing Goon Deeps of Sargolis:Catacombs of Naltis
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== Egresses (roll +DL) == | == Egresses (roll +DL) == | ||
− | 1 | + | 1 |
− | 2 | + | 2 |
− | 3 | + | 3 |
− | 4 | + | 4 |
− | 5 | + | 5 |
− | 6 | + | 6 |
− | 7 | + | 7 |
− | 8 | + | 8 |
− | 9 | + | 9 |
== Scenery (roll +DL, twice - lower roll takes precedence in conflict) == | == Scenery (roll +DL, twice - lower roll takes precedence in conflict) == | ||
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6 debris on floor | 6 debris on floor | ||
− | 7 | + | 7 storage containers (possible treasure) |
8 sourceless red glow of heat (each time you enter, add 1 item of "Hot" to load and remove all items of "Cold") | 8 sourceless red glow of heat (each time you enter, add 1 item of "Hot" to load and remove all items of "Cold") | ||
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1-2 egress | 1-2 egress | ||
− | 3 DL -1 | + | 3-4 DL -1 |
− | + | 5-6 DL +1 | |
− | + | == Treasure (roll +DL) == | |
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1 skeleton + weapon (1-2: dagger; 3: sword; 4: axe; 5: spear; 6: two-handed weapon (counts x2 items)) | 1 skeleton + weapon (1-2: dagger; 3: sword; 4: axe; 5: spear; 6: two-handed weapon (counts x2 items)) | ||
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7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room) | 7 Sentinel bat (DS 8, evasive, leaves room on the first missed attack, if it escapes roll twice for denizens in next room) | ||
− | 8 | + | 8 ? ? ? |
9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens) | 9 Ancient vampire (DS 13, life stealing, cruel and scheming) + retainers (roll twice again for denizens) | ||
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''life stealing'' on a successful hit (players fail a roll), gains 1 Health (this does not change DS) | ''life stealing'' on a successful hit (players fail a roll), gains 1 Health (this does not change DS) | ||
− | == | + | == Discovery == |
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− | == | + | == Hazard == |
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