Green Guardsman PL10
GREEN GUARDSMAN
PL10 (150pp); Init +1; Defense 19; Spd 30’; Atk +7 melee, +8 ranged; SV Dmg +0, Fort +0, Ref +1, Will +3; Str 11, Dex 13, Con 11, Int 10, Wis 16, Cha 13.
SKILLS:
Concentration +10, Diplomacy +4, Spot +7, Profession +8.
FEATS:
HQ, Leadership.
POWERS:
Cosmic Power +8 (Extras: Combat Sense, Dazzle, Telekinesis) (Power Stunts: Create Object [Extra: Animate Object], Snare [Extra: Removable], Identity Change, Aerial Combat) (Flaw: Device- Power Ring, No Transmutation, Obvious, Cannot affect Aluminum).