Green Knight

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Green Knight PL 10 (150PP)

Init +2; 30ft (Run); Defense 17/15 (5 Base, 2 Dex); BAB +7; +11 Melee (13S Axe), +9 Ranged; SV Dmg +3 (10 Protection), Fort +8, Ref +2, Will +2; Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 10 (Total 49PP)

Skills: PS: Archeology 4/+4, Gather Information 3/+3, Search 3/+3, KS: Medieval History 4/+4 (Total 16PP)

Feats: Iron Will, Attack Focus (Melee), Immunities (Suffocation, Exhaustion, Starvation), Improved Disarm (Total 14PP)

Powers:

Headless Armor (Armor) +10 (Source: Mystical; Effect: Protection; Extras: Super Strength [5], Super Constitution [5], Sensory Protection, Regeneration, Impenetrable, Immovable) (Cost 8 / Total 70PP) Energy Axe (Weapon) +5 (Source: Mystical; Effect: Lethal Damage) (Cost 1 / Total 5PP)