Difference between revisions of "Green Lantern"

From RPGnet
Jump to: navigation, search
(From DC Heroes Conversion - http://games.groups.yahoo.com/group/bashrpg/files/Conversion%20Other%20Games/)
 
(From DC Heroes Conversion - http://games.groups.yahoo.com/group/bashrpg/files/Conversion%20Other%20Games/)
Line 1: Line 1:
Green Lantern
+
'''Green Lantern'''
Harold (Hal) Jordan
+
[[Image:Batman1.gif|frame|]]
Brawn 1      Hits 100        DL 37
+
'''Real Name:''' Harold (Hal) Jordan
Agility 2      Energy 10
+
 
Mind 2        Size 0
+
'''Brawn 3 Agility 3 Mind 3'''
Advantages Contact (John Stewart, JLI), Fearless
+
   
Disadvantages Secret (Identity)
+
'''Powers:'''
Weakness Negating Weakness: The Power Ring is completely useless against the color yellow, Negating Weakness: The Power Ring must be recharged once every 24 hours with the lantern-shaped Power Battery.
 
Skills Science (M), Piloting (Operating Planes, M), Military (command, M)
 
 
Powers
 
Powers
 
* Armor x1 ([Power Enhancement: Variable Power; Can trade points from Conjuration] 2pt)
 
* Armor x1 ([Power Enhancement: Variable Power; Can trade points from Conjuration] 2pt)
Line 23: Line 21:
 
* Power Ring (Mind 2 [Limitation: Stealable Gadget, Hits 180] 1pt)
 
* Power Ring (Mind 2 [Limitation: Stealable Gadget, Hits 180] 1pt)
 
* Sense Life ([Limitation: Only for other Green Lanterns] 1pt)
 
* Sense Life ([Limitation: Only for other Green Lanterns] 1pt)
 +
 +
'''Skills:''' Science (M), Piloting/Operating Planes (M), Military/Command (M)
 +
 +
'''Advantages:''' Contact (John Stewart, JLI), Fearless
 +
 +
'''Disadvantages:'''  Contact (John Stewart, JLI), Fearless
 +
 +
'''Weakness:'''  Negating Weakness: The Power Ring is completely useless against the color yellow, Negating Weakness: The Power Ring must be recharged once every 24 hours with the lantern-shaped Power Battery.
 +
 +
'''100 Hits'''

Revision as of 09:49, 28 February 2008

Green Lantern

Batman1.gif

Real Name: Harold (Hal) Jordan

Brawn 3 Agility 3 Mind 3

Powers: Powers

  • Armor x1 ([Power Enhancement: Variable Power; Can trade points from Conjuration] 2pt)
  • Clairvoyance (Past and Present [Limitation: Only when perso9nally witnessed] 1pt)
  • Conjuration x4 ([Limitation: Everything is made of green energy] 3pt)
  • Diehard (1pt)
  • Flight x6 (6pt)
  • Ghost Form (Only Affects Your [Limitation: Body is unconscious while in Ghost Form] 3pt)
  • Healing (1pt)
  • Hits 130 while wearing the ring (1pt)
  • Immunity x2 (poison gas, radiation, 2pt)
  • Martial Arts Mastery x2 (2pt)
  • Omni-Lindquist (2pt)
  • Power Battery (Immunity: energy, Invisibility: Only Affects You, Only When Standing Still, [Limitation: Stealable Gadget,[Hits 180] 1pt)
  • Power Ring (Mind 2 [Limitation: Stealable Gadget, Hits 180] 1pt)
  • Sense Life ([Limitation: Only for other Green Lanterns] 1pt)

Skills: Science (M), Piloting/Operating Planes (M), Military/Command (M)

Advantages: Contact (John Stewart, JLI), Fearless

Disadvantages: Contact (John Stewart, JLI), Fearless

Weakness: Negating Weakness: The Power Ring is completely useless against the color yellow, Negating Weakness: The Power Ring must be recharged once every 24 hours with the lantern-shaped Power Battery.

100 Hits