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Echo 0
 
Echo 0
 
Mind 0
 
Mind 0
Fortune 0
+
Fortune 6
Supplies 0
+
Supplies 4
  
 
== '''Fallout''' ==
 
== '''Fallout''' ==
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== '''Beats''' ==
 
== '''Beats''' ==
 +
'''Minor''': Gain access to knowledge that someone tried to conceal.
  
'''Minor''': Gain access to knowledge that someone tried to conceal.*
+
'''Major''': Take Major Mind fallout.
 
 
'''Major''': Take Major Supplies fallout.*
 
  
 
== '''Skills'''    ==
 
== '''Skills'''    ==
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'''On The Run'''
 
'''On The Run'''
 
You’ve been running from your creditors for years; you’re not above crawling through shit on your hands and knees to survive. Gain the Evade skill. Mark D4 stress to Supplies to shift the attention of a person or creature to another PC or an important NPC.
 
You’ve been running from your creditors for years; you’re not above crawling through shit on your hands and knees to survive. Gain the Evade skill. Mark D4 stress to Supplies to shift the attention of a person or creature to another PC or an important NPC.
 
'''Transferral''' Roll Mend+Haven to cast this spell; on a success, move a Minor fallout from any willing target other than yourself to any other willing target. Both targets must be within arm’s reach of one another, and the receiving party must be able to bear the fallout (i.e. a creature with no legs can’t receive the LIMPING fallout). Minor upgrade to Broker, below.
 
 
  
 
== '''Major Advances''' ==
 
== '''Major Advances''' ==
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'''Broker'''
 
'''Broker'''
 
You beseech Incarne for aid. Roll Mend+Haven to cast this spell. On a success, remove D6 stress from any resistance (other than Supplies) for one nearby character other than yourself.
 
You beseech Incarne for aid. Roll Mend+Haven to cast this spell. On a success, remove D6 stress from any resistance (other than Supplies) for one nearby character other than yourself.
 
'''Network'''
 
You draw the faithful – those whose lives have been scarred by debt – around a symbol of Incarne, and harvest the bounty they offer up to your god. When in a landmark with the Haven domain, roll Mend+Religion to cast this spell as you build a shrine to Incarne; on a success, you add the landmark to your trade network. When you enter a haven that you have added to your trade network, gain a D4 (Haven) resource. Increase the dice size of this resource by one step for every additional haven in the network after the first to a
 
maximum of D10. If you take this ability, you or any other Incarnadine may now incur the fallout below.
 
 
FALLOUT: SEVERED. [Major, Fortune/Supplies]
 
Thanks to your neglect or pure misfortune, one of your shrines to Incarne has fallen into disrepair, and the haven it’s inside is no longer part of your trade network.
 
  
 
== '''Resources''' ==
 
== '''Resources''' ==

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