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[[Category:A Resource For First Time Players in My World of Greyhawk Setting.]]
 
[[Category: Beginning Play]]
 
[[Category: House Rules For v3.5]]
 
[[Category: Optional Rules]]
 
[[Category: Scratch Pad]]
 
 
 
 
The idea is that this is a game of WotC's Dungeons and Dragons v3.5 with house rules,[http://wiki.rpg.net/index.php/Greyhawk_Poland_2011_Campaign#References] which it is set in a world of my own fabrication, designed by cherry picking socio-economic and political elements from a game supplement entitled The World of Greyhawk published 30 years ago for TSR's Advanced Dungeons & Dragons, 1st edition.  
 
The idea is that this is a game of WotC's Dungeons and Dragons v3.5 with house rules,[http://wiki.rpg.net/index.php/Greyhawk_Poland_2011_Campaign#References] which it is set in a world of my own fabrication, designed by cherry picking socio-economic and political elements from a game supplement entitled The World of Greyhawk published 30 years ago for TSR's Advanced Dungeons & Dragons, 1st edition.  
  
Line 23: Line 16:
 
IF YOU READ THIS REMEMBER HOW FED UP I AM WITH READING STUFF THAT TAKES MY TIMNE AND OFFERS ME NOTHING IN RETURN. However, thank you for the easy instructios to create an account ^_^
 
IF YOU READ THIS REMEMBER HOW FED UP I AM WITH READING STUFF THAT TAKES MY TIMNE AND OFFERS ME NOTHING IN RETURN. However, thank you for the easy instructios to create an account ^_^
  
 +
[[Category:A Resource For First Time Players in My World of Greyhawk Setting.]]
  
 
  =Realism=
 
  =Realism=
Line 53: Line 47:
 
Not until the characters stand in the very halls of power in Enstad, face-to-face with the Royal Family, will the campaign be resolved and the fate of a nation be decided.
 
Not until the characters stand in the very halls of power in Enstad, face-to-face with the Royal Family, will the campaign be resolved and the fate of a nation be decided.
  
=Starting Equipment/Belongings=
+
=Starting Equipment=
Players may choose, or randomly roll, carried equipment but only carry so many belongings so that the total weight of everything carried is less then 26 Lbs. Where these items are stored while being carried should be detailed on the character sheet in pencil. Remember also that characters' desciptions need clothing.
+
 
  
 
TABLE
 
TABLE
  
'''Starting Equipment List:'''
+
Rather than listing new adventures, this page instead catalogues all in-print adventures. It's organized by both where adventures begin and where they travel to, as many adventures you could cut off the introduction and run as-is, if you're already in the adventure's destination location.
{| border=1 cellpadding=1 width="100%"
+
 
| '''Roll 3d20'''
+
 
| '''Item Description'''
+
'''Islands & Seas:'''
| '''Weight in Lbs'''
+
{| border=1 cellpadding=3 width="100%"
| '''Cost in Copper'''
+
| '''Ed'''
|-
+
| '''Adventure'''
| 3
+
| '''Book'''
| 24" deep, canvas RUCKSACK with side pockets, leather shoulder strap.
+
| '''Pages'''
| 2
+
| '''From'''
| 125
+
| '''To'''
 
|-
 
|-
| 4
 
| BEDROLL.
 
 
| 5
 
| 5
| 10
+
| "The Curse of the Whisperer"
 +
| ''Sailing on the Seas of Fate''
 +
| 42-67
 +
| '''At Sea'''
 +
|
 
|-
 
|-
 
| 5
 
| 5
| Thick wool BLANKET dyed hunter green.
+
| "The Sojourner's Guide to Melnibone"
| 3
+
| ''Melnibone''
| 50
+
| 65-77
 +
| '''At Sea'''
 +
| Melnibone
 
|-
 
|-
| 6
 
| thin rope and pulley BLOCK AND TACKLE gear (rope not included).
 
 
| 5
 
| 5
| 500
+
| "The Sojourner's Guide to Melnibone"
|-
+
| ''Melnibone''
| 7
+
| 65-77
| Tallow Orange CANDLE that burns for 6 hours.
+
| At Sea
| -
+
| '''Melnibone'''
| 1
 
|-
 
| 8
 
| CANVAS (sq. meter/yard).
 
| 1
 
| 10
 
|-
 
| 9
 
| 18" cylindrical tanned hide TUBE, air tight stopper mechanism (can hold 5 rolled papers, not scrolls).
 
| 0.5
 
| 500
 
|-
 
| 10
 
| 30' of CHAIN.
 
| 2
 
| 3,000
 
|-
 
| 11
 
| 6" piece of sandstone CHALK.
 
| -
 
| 1
 
 
|-
 
|-
| 12
 
| SMALL, empty, heavy wooden, iron banded CHEST, no lock mechanism, 24" deep 36" across 18" wide.
 
| 25
 
| 200
 
|-
 
| 13
 
| MEDIUM, empty, heavy wooden, copper banded CHEST, no lock mechanism, 36" deep x 52" across  x 24" wide.
 
| 35
 
| 300
 
|-
 
| 14
 
| LARGE, empty, heavy wooden iron banded CHEST, simple lock mechanism, 48" deep x 72" across  x 36" wide.
 
| 50
 
| 550
 
|-
 
| 15
 
| CROWBAR.
 
 
| 5
 
| 5
| 200
+
| "The Ghost of Cities"
 +
| ''Melnibone''
 +
| 102-121
 +
| '''Melnibone (Immyr)'''
 +
| Other Planes
 
|-
 
|-
| 16
 
| FISHHOOK.
 
| -
 
| 10
 
|-
 
| 17
 
| Hemp NET 25 Sq ft with weights for casting, fishing.
 
 
| 5
 
| 5
| 400
+
| "The Suffer Glass"
|-
+
| ''Melnibone''
| 18
+
| 78-101
| empty wooden, sealed CANTEEN 16 oz. or 473 ml.
+
| '''Melnibone (Immyr)'''
| 2
+
| Other Times
| 3
 
 
|-
 
|-
| 19
 
| FLINTSTONE AND STEEL scraper.
 
| -
 
| 100
 
|-
 
| 20
 
| Tri-hooked GRAPPLING HOOK (rope not included).
 
 
| 4
 
| 4
| 100
+
| Purple Towns Background
 +
| ''Sea Kings''
 +
| 8-63
 +
| '''Purple Towns'''
 +
|
 
|-
 
|-
| 21
+
| 5
| ......I
+
| "The Thought that Counts"
| weight
+
| Rulebook
| Copper
+
| ?
|-
+
| Purple Towns (Menii)
| 22
+
| '''Purple Towns (Kariss)'''
| 1oz or 30ml vial of INK.
 
| -
 
| 800
 
|-
 
| 23
 
| wooden QUILL fountain pen.
 
| -
 
| 10
 
 
|-
 
|-
| 24
 
| Simple, Aladin-style 6-hour oil burning LAMP, (uses 1 pint or 568 L oil not included).
 
| 1
 
| 10
 
|-
 
| 25
 
| Heavy, enclosed Candle-powered LANTERN which has small mirrors welded into the inside back of the candlestand, a simple latch-closed cage opening from the front and holding handles on the back.
 
| 3
 
| 1200
 
|-
 
| 26
 
| Heavy, hooded, 6-hour oil burning LANTERN with iron ring for carrying on a hooked pole (not included).
 
| weight
 
| copper
 
|-
 
| 27
 
| VERY SIMPLE, bolt mechanism LOCK.
 
| 1
 
| 2,000
 
|-
 
| 28
 
| AVERAGE complexity, key entry PADLOCK.
 
| 1
 
| 4,000
 
|-
 
| 29
 
| GOOD double or tripple combination tumbler LOCK.
 
| 1
 
| 8,000
 
|-
 
| 30
 
| AMAZINGLY COMPLEX Chinese puzzle-type LOCK. 
 
| 1
 
| 15,000
 
|-
 
| 31
 
| Average worksmanship MANACLES for hands or feet, attached by either a welded metal bar or heavy 1' chain.
 
| 2
 
| 1,500
 
|-
 
| 32
 
| Small steel framed MIRROR useful for shaving or applying make-up.
 
| 0.5
 
| 1,000
 
|-
 
| 33
 
| 1 pint of OIL (burns for six hours in a Lantern).
 
| 1
 
| 10
 
|-
 
| 34
 
| 1 page of ordinary pulp PAPER of grey-ish cotton bond or light brown wood pulp.
 
| -
 
| 40
 
|-
 
| 35
 
| I roll of 8" x 10" PARCHMENT animal hide.
 
| -
 
| 20
 
|-
 
| 36
 
| 1 climbing PITON, iron spike with flattened loop at one end looks like a big suare-head sewing needle.
 
| 0.5
 
| 10
 
|-
 
| 37
 
| Thin, 10' wooden POLE with a hook at the top end of it and an iron banded base at the bottom end.
 
| 8
 
| 20
 
|-
 
| 38
 
| cast iron POT with lid for cooking stews, has side handles and short metal strap-like handle for hanging over cooking fire.
 
| 10
 
| 50
 
|-
 
| 39
 
| Small empty BELT POUCH with brass-button loop closure.
 
| 0.5
 
| 100
 
|-
 
| 40
 
| traveller's RATIONS dried fruits OR meats with nuts and garden vegetables.
 
| 1
 
| 50
 
|-
 
| 41
 
| 50' of HEMP ROPE.
 
| 10
 
| 100
 
|-
 
| 42
 
| 50' of SILK ROPE.
 
 
| 5
 
| 5
| 1,000
+
| "Hoard of Amber"
|-
+
| ''Herald of Doom V1#1''
| 43
+
| 6-7
| Burlap SACK for potatoes with a drawstring closure.
+
| '''Purple Towns (Menii)'''
| 0.5
+
|
| 10
 
|-
 
| 44
 
| a clump of 454g SEALING WAX.
 
| 1
 
| 100
 
|-
 
| 45
 
| 3" long SEWING NEEDLE for leather and 1.5" long SEWING NEEDLE for cloth kit (includes 1 spool of grey - natural colour of cottom - thread and 3' of red rawhide lace).
 
| -
 
| 70
 
|-
 
| 46
 
| Silver SIGNAL WHISTLE with loop to hang on a necklace (necklace not included).
 
| -
 
| 80
 
|-
 
| 47
 
| Ordinary SIGNET RING, without eleboration or design. Leaves "X" mark in wax.
 
| -
 
| 500
 
|-
 
| 48
 
| Strong smelling clean SOAP made from lye.
 
| 1
 
| 50
 
|-
 
| 49
 
| Garden SPADE made of metal or workman's SHOVEL made from wood, both with 4' wooden handles.
 
| 8
 
| 200
 
|-
 
| 50
 
| Collapsible SPYGLASS magnifying viewed objects to twice their size.
 
| 1
 
| 100,000
 
|-
 
| 51
 
| two man pup TENT, canvass (does not include 6 pitons, or rope required to build).
 
| 20
 
| 1,000
 
|-
 
| 52
 
| 2' long, simple heavy wooden TORCH, top wrapped in old cloth (requires 1/6 pint of oil dousing).
 
| 1
 
| 1
 
|-
 
| 53
 
| 8.5 oz or 250ml glass VIAL container for liqiuds, has cork stopper. 
 
| 1
 
| 150
 
 
|-
 
|-
| 54
 
| WATERSKIN with over-the-shoulder strap, and stumpy, silver, screw top lid.
 
 
| 4
 
| 4
| 100
+
| "The Strong Arms"
 +
| ''Sea Kings''
 +
| 65-75
 +
| '''Purple Towns (Menii)'''
 +
|
 
|-
 
|-
| 55
+
| 5
| Rough piece of WHETSTONE.
+
| "The Thought that Counts"
| 1
+
| Rulebook
| 2
+
| ?
 +
| '''Purple Towns (Menii)'''
 +
| Purple Towns (Kariss)
 
|-
 
|-
| 56
+
| 5
| stuff
+
| "The Weight of Doom"
| weight
+
| Rulebook
| copper
+
| ?
|-
+
| '''Purple Towns (Menii)'''
| 57
+
|
| stuff
 
| weight
 
| copper
 
|-
 
| 58
 
| stuff
 
| weight
 
| copper
 
|-
 
| 59
 
| stuff
 
| weight
 
| copper
 
|-
 
| 60
 
| stuff
 
| weight
 
| copper
 
 
|-
 
|-
 +
| 5
 +
| "The Curse of Chardros"
 +
| ''Elric!'' GM Screen
 +
| ?
 +
| '''Purple Towns (Sternbrow)'''
 +
|
 
|}
 
|}
 +
  
 
-+-+-+-
 
-+-+-+-
Line 415: Line 208:
 
When the Campaign starts, Player Characters meet as travellers on foot to the village of Narwell, in the Wild Coast, seeking mentors to train them.   
 
When the Campaign starts, Player Characters meet as travellers on foot to the village of Narwell, in the Wild Coast, seeking mentors to train them.   
  
 +
[[Category: Beginning Play]]
  
 
==Diseases in Game==
 
==Diseases in Game==
Line 428: Line 222:
  
 
=Races=
 
=Races=
Races have a certain homogeneity to them that goes well beyond bonuses and minuses in abilities.  Only the heroes may rise above their racial profiles and, that rise would be a story unto itself. Hero or zero, every race begins the same way as the cliche in order to conform to a comprehendable world of unique and special races. Ceremonial magic is more prevalent with Elves; Chaotic magicians tend to be Gnomes, Dwarves practice no magic; and Humans are capable of any thing and every thing.
 
 
Below is some useful in-game profiling information.
 
 
==Races Available for Player Characters==
 
Humans are more highly favoured to play and are given preference to any other race in the Flanaess.
 
Monsters, Orcs and Half-Orcs are definitely not player character types. These are hunted and unwelcome within the Flanaess. 
 
 
'''Half-Orcs''', those produced from the union of a Human female and an Orc male, are commonly the by-product of the rape of the human slave after the Orc has raided a Human settlement. Orcs capture females as sex slaves and are a mark of status within the Orc Tribe. These slaves are savagely and viciously maltreated and have a status beneath Orc females. Half-Orcs bred by the Orc Tribe inherit some Human advantages for the Orc such as increased size, emotional retardation and (some) higher intellect and are, therefore, considered more deadly shock troops - sent in the first waves of attacks against Orc enemies. Half-Orcs enjoy a higher status within an Orc society due to their ability to brutalize the smaller Orcs.
 
 
Any Half-Orc born within a Human settlement is quickly strangled at birth, sometimes forcably over the objections of its unwed/unwanted mother and by whomever is the local leader. Half-Orc offspring are a mark of shame to the mother's family and a danger to the entire community. They are highly likely to be mistreated outsiders; have an evil predisposition; and will have plenty of reason to enact revenge upon the world. Infancide is actually a blessing to a Half-Orc born outside an Orc society.
 
 
Some Half-Orcs do survive because they were born and lived alone (with their mothers) in seclusion. Their very survival means they have had no interaction with anyone outside their mother, and they do not seek out such interaction. A lonely Half-Orc will logically seek out other Orcs because of the elevated status it will enjoy until a bigger and meaner Half-Orc challenges it.  Such is its evil aligned nature.
 
 
===Demi-Human===
 
This category includes halfbreed Humans such as Half-Orcs and Half-Elves; the Fey creatures the Elves and the Gnomes; as well as "Halflings" (formally known as Hobbits) and Dwarves. Demi-Humans as separate species have divisions and within their races same as the Human race. Demi-Humans are detailed on another page.
 
 
===Human===
 
Humans represent 80% of the total population of The Flannesse.
 
Unlike the other races, Humans are not a unified race.  They break along many cultural and political divides throughout the world perhaps due to their greater numbers than with the other races of Mankind. More apt to war amongst themselves than with other races, Humans fight for land space and the expansion of resource wealth. In all The Flannesse, Humans are the most interested in the control of a wealth supply than any of the other races.
 
 
SOMETHING ABOUT HUMANS
 
 
====Human Racial Attitudes====
 
Human attitudes tend towards tolerance and acceptance of the Demi-Human races. Not surprisingly, perhaps, Humans prefer the Halfling races slightly more than those of the Dwarves or the Gnomes. This may be because Halflings are frequently slaves or servants to Human masters and display a characteristic easy-going demeanor. On their own, the small stature of a Halfling appears very unthreatening. With a short life-span of only 150 years on average, Humans could easily forget when Halflings were thought of quite differently in the wild, hunted, armed and in numbers.
 
 
Half-Elves are more tolerated than Elves. Though the ''War Between The Races'' is long over, according to the time keeping of Human generations, the Elven nation is still considered with neutrality and distrust. This may be the carryover of Elven attitudes. The war is still very fresh in collective Elven memory and they treat Humans as an usurping race with great suspicion. However, the Dwarven people look upon Humankind with dispassion and suspicion as well, but Human attitudes treat them twice as warmly than the Elves. Perhaps because Dwarves live underground and the few topsiders who conduct trade are atypical of the average Dwarven attitude toward Humans.
 
 
Even most surprising among Human attitudes is the lack of a clear preference for other Humans. This may be due to a combination of many factors but there is no one factor to correlate the attitudes that run from Preference to Antipathy.
 
 
No surprise is the attitude of Hostility that Humans share with all Demi-Humans towards the Orc race and Half Orcs.
 
 
====Naming Conventions for Humans====
 
English
 
Scots
 
German
 
French
 
Polish
 
Latin
 
 
==Racial Attitudes==
 
 
 
In a recent survey on racial attitudes, the inhabitants of Flanaess were asked the question, ''''"On a scale from 1 - 10, where 1 is the lowest ranking and 10 is the highest ranking, how highly do you rank your fellow inhabitants of Flanaess?"''''  Based on survey size, results are accurate within a margin of 0.001% error 19.75 times out of 20.  Human sampling includes subgroups from every country in Flanaess. Each demi-human race considered without subgroupings.
 
In a recent survey on racial attitudes, the inhabitants of Flanaess were asked the question, ''''"On a scale from 1 - 10, where 1 is the lowest ranking and 10 is the highest ranking, how highly do you rank your fellow inhabitants of Flanaess?"''''  Based on survey size, results are accurate within a margin of 0.001% error 19.75 times out of 20.  Human sampling includes subgroups from every country in Flanaess. Each demi-human race considered without subgroupings.
  
 
'''Racial Preferences: A Numerical General Overview'''
 
'''Racial Preferences: A Numerical General Overview'''
 
{| border=1 cellpadding=3 width="100%"
 
{| border=1 cellpadding=3 width="100%"
| style="background: silver; color: black" | '''Player Races'''  
+
| style="background: silver; color: black" | '''Race'''  
 
| style="background: silver; color: black" | '''Dwarven'''  
 
| style="background: silver; color: black" | '''Dwarven'''  
 
| style="background: silver; color: black" | '''Elven'''  
 
| style="background: silver; color: black" | '''Elven'''  
Line 488: Line 240:
 
| style="background: silver; color: black" | 9
 
| style="background: silver; color: black" | 9
 
| style="background: darkblue; color: white" | 7
 
| style="background: darkblue; color: white" | 7
| style="background: darkblue; color: white" | 4 (Stouts +3)
+
| style="background: darkblue; color: white" | 4
 
| style="background: red; color: yellow" | 0
 
| style="background: red; color: yellow" | 0
 
| style="background: beige; color: black" | 3
 
| style="background: beige; color: black" | 3
Line 495: Line 247:
 
| style="background: darkblue; color: white" | 7
 
| style="background: darkblue; color: white" | 7
 
| style="background: purple; color: gold" | 10
 
| style="background: purple; color: gold" | 10
| style="background: darkblue; color: white" | 4  
+
| style="background: darkblue; color: white" | 4
 
| style="background: orange; color: black" | 1
 
| style="background: orange; color: black" | 1
| style="background: darkblue; color: white" | 4 (Tallfellows +1)
+
| style="background: darkblue; color: white" | 4
 
| style="background: red; color: yellow" | 0
 
| style="background: red; color: yellow" | 0
 
| style="background: beige; color: black" | 3
 
| style="background: beige; color: black" | 3
Line 572: Line 324:
 
Hobbits have accepted the term "halfling" for their race name without harbouring a grudge on the one (typically a Human) who uses it to refer to a Hobbit. The Hobbit attitude in this regard is to inwardly condescend to the offender regarding such a person to be uneducated and uncouth.
 
Hobbits have accepted the term "halfling" for their race name without harbouring a grudge on the one (typically a Human) who uses it to refer to a Hobbit. The Hobbit attitude in this regard is to inwardly condescend to the offender regarding such a person to be uneducated and uncouth.
  
Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.
+
Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.  
  
 
==The Classical Fantasy Archtypes Of The Flanaess==
 
==The Classical Fantasy Archtypes Of The Flanaess==
Line 609: Line 361:
 
|-
 
|-
 
| '''Sorcerer a.k.a. Chaos Magician'''
 
| '''Sorcerer a.k.a. Chaos Magician'''
| According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers ''''should'''' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? 
+
| the game is more collaborative.
 
|-
 
|-
 
| '''Wizard a.k.a. Ceremonial Magician'''
 
| '''Wizard a.k.a. Ceremonial Magician'''
|
 
 
|-
 
|-
 
|}
 
|}
 +
 +
==Racial Affinity for Specific Class Archtype==
 +
 +
 +
'''Class Category Predispositions by Race'''
 +
{| border=1 cellpadding=3 width="100%"
 +
| '''Character Class'''
 +
| '''Dwarf'''
 +
| '''Elf'''
 +
| '''Gnome'''
 +
| '''Half-Elf'''
 +
| '''Halfling'''
 +
| '''Human'''
 +
|-
 +
| '''Barbarian'''
 +
|  style="background: green; color: white" | Yes
 +
| Wild Elf Only
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Bard'''
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
|-
 +
| '''Cleric'''
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Druid'''
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
 +
|-
 +
| '''Fighter'''
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Monk'''
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Paladin'''
 +
| No
 +
| No
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Ranger'''
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Rogue a.k.a. Thief'''
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Sorcerer a.k.a Chaos Mage'''
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Wizard a.k.a Ceremonial Mage'''
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
|}
 +
 +
 +
 +
{| style="background: yellow; color: green"
 +
|-
 +
| abc || def || ghi
 +
|- style="background: red; color: white"
 +
| jkl || mno || pqr
 +
|-
 +
| stu || style="background: purple; color: white" | vwx || yz
 +
|}
 +
 +
==Races Available for Player Characters==
 +
Humans are more highly favoured to play and are given preference to any other race in the Flanaess.
 +
Monsters, Orcs and Half-Orcs are definitely not player character types. These are hunted and unwelcome within the Flanaess. 
 +
 +
'''Half-Orcs''', those produced from the union of a Human female and an Orc male, are commonly the by-product of the rape of the human slave after the Orc has raided a Human settlement. Orcs capture females as sex slaves and are a mark of status within the Orc Tribe. These slaves are savagely and viciously maltreated and have a status beneath Orc females. Half-Orcs bred by the Orc Tribe inherit some Human advantages for the Orc such as increased size, emotional retardation and (some) higher intellect and are, therefore, considered more deadly shock troops - sent in the first waves of attacks against Orc enemies. Half-Orcs enjoy a higher status within an Orc society due to their ability to brutalize the smaller Orcs.
 +
 +
Any Half-Orc born within a Human settlement is quickly strangled at birth, sometimes forcably over the objections of its unwed/unwanted mother and by whomever is the local leader. Half-Orc offspring are a mark of shame to the mother's family and a danger to the entire community. They are highly likely to be mistreated outsiders; have an evil predisposition; and will have plenty of reason to enact revenge upon the world. Infancide is actually a blessing to a Half-Orc born outside an Orc society.
 +
 +
Some Half-Orcs do survive because they were born and lived alone (with their mothers) in seclusion. Their very survival means they have had no interaction with anyone outside their mother, and they do not seek out such interaction. A lonely Half-Orc will logically seek out other Orcs because of the status it will enjoy until a bigger and meaner Half-Orc challenges it.  Such is its nature.
 +
 +
 +
 +
===Dwarven===
 +
Dwarves represent 10% of the total polpulation of The Flanaess.
 +
Dwarves typically dwell in hilly or mountainous regions.
 +
Mountain dwarves
 +
 +
A character of the dwarven race can be a Barbarian, a fighter - 9th - or a Thief
 +
 +
Because of their very nature, Dwarves are non-magical and do not ever use magical spells. However, this nature gives them a bonus with regard to their savings throws against magic = + constitution ability score bonus
 +
 +
 +
elves
 +
high elf the most common elf.
 +
 +
 +
gnomes
 +
preferredhabitation is an area of rolling, rocky hills, well wooded and uninhabited by humans.
 +
 +
===Elven===
 +
Elves represent a mere 2% of the entire population of The Flanaess.
 +
SOMETHING ABOUT ELVES
 +
 +
TYPES OF ELVES:
 +
GREY
 +
SYLVAN
 +
WILD
 +
 +
 +
====Half-Elven====
 +
More Elven than Human, and more despised than Humans by Elves for a perceived parental slight on the customs and ores of Elven folk. Elves believe in the separation of the races and Half-Elves, often given the derogatory term "Half-lings" in their Elven nation, are the lowest of the low.
 +
 +
===Gnome===
 +
Gnomes represent 5% of the total population of The Flanaess.  SOMETHING ABOUT GNOMES.
 +
 +
===Halfling, what we know to be Hobbits===
 +
Halflings represent 3% of the total population of The Flanaess. SOMETHING ABOUT HOBBIT.
 +
 +
 +
===Human===
 +
Humans represent 80% of the total population of The Flannesse.
 +
Unlike the other races, Humans are not a unified race.  They break along many cultural and political divides throughout the world perhaps due to their greater numbers than with the other races of Mankind. More apt to war amongst themselves than with other races, Humans fight for land space and the expansion of resource wealth. In all The Flannesse, Humans are the most interested in the control of a wealth supply than any of the other races.
 +
 +
SOMETHING ABOUT HUMANS
 +
 +
==Naming Conventions==
 +
===Dwarves===
 +
Types of stone
 +
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Metal
 +
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Iron working
 +
 +
brute strength
 +
 +
===Elves===
 +
 +
====Half-Elves====
 +
 +
===Gnomes===
 +
 +
===Halflings, what we know to be Hobbits===
 +
 +
===Humans===
 +
English
 +
Scots
 +
German
 +
French
 +
Polish
 +
Latin
  
 
=Rolling Ability Scores=
 
=Rolling Ability Scores=
Line 700: Line 647:
  
 
==Elven==
 
==Elven==
 
[[File:Castle_Corner_Turret.jpg|200px|thumb|right|Walled Outer City of Enstad]]
 
 
 
 
Monarchy rulling feudal system
 
Monarchy rulling feudal system
  

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