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Line 574: Line 574:
 
Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.
 
Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.
  
==The Classical Fantasy Archtypes Of The Flanaess==
+
==Racial Affinity for Specific Class Archtype==  
  
'''Player Character Archtypes'''
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{| border=1 cellpadding=3 width="100%"  
+
'''Class Category Predispositions by Race'''
| '''Archtype'''
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{| border=1 cellpadding=3 width="100%"
| '''Description'''
+
| '''Character Class'''
 +
| '''Dwarf'''
 +
| '''Elf'''
 +
| '''Gnome'''
 +
| '''Half-Elf'''
 +
| '''Halfling'''
 +
| '''Human'''
 
|-
 
|-
 
| '''Barbarian'''
 
| '''Barbarian'''
| their limitless imaginations are unencumbered by rules.
+
| style="background: green; color: white" | Yes
 +
| Wild Elf Only
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Bard'''
 
| '''Bard'''
| when they finally feel completely comfortable and relaxed playing, I feel accomplishment.
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| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 +
| Multi-Class Only
 
|-
 
|-
 
| '''Cleric'''
 
| '''Cleric'''
| the emphasis is more on the story and the combat creates tension.
+
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Druid'''
 
| '''Druid'''
| the game is more collaborative.
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| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
 
|-
 
|-
 
| '''Fighter'''
 
| '''Fighter'''
| 7
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| style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Monk'''
 
| '''Monk'''
| 6
+
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Paladin'''
 
| '''Paladin'''
| their limitless imaginations are unencumbered by rules.
+
| No
 +
| No
 +
| No
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Ranger'''
 
| '''Ranger'''
| when they finally feel completely comfortable and relaxed playing, I feel accomplishment.
+
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
 
| '''Rogue a.k.a. Thief'''
 
| '''Rogue a.k.a. Thief'''
| the emphasis is more on the story and the combat creates tension.  
+
| style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Sorcerer a.k.a Chaos Mage'''
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 +
|-
 +
| '''Wizard a.k.a Ceremonial Mage'''
 +
| No
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
| No
 +
|  style="background: green; color: white" | Yes
 +
|  style="background: green; color: white" | Yes
 
|-
 
|-
| '''Sorcerer a.k.a. Chaos Magician'''
+
|}
| According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers ''''should'''' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? 
+
 
 +
 
 +
 
 +
{| style="background: yellow; color: green"
 
|-
 
|-
| '''Wizard a.k.a. Ceremonial Magician'''
+
| abc || def || ghi
|
+
|- style="background: red; color: white"
 +
| jkl || mno || pqr
 
|-
 
|-
 +
| stu || style="background: purple; color: white" | vwx || yz
 
|}
 
|}
  

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