Difference between revisions of "Grimbar Tanglebeard"

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(Created page with "===Grimbar Tanglebeard=== A character in the Kate's Horror on the Hill B/X Campaign. == Grimbar Tanglebeard == *Lawful Dwarf 1 *XP: 0/2200 *Backstory: Grimbar seeks his...")
 
(Combat)
 
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*HP: 9
 
*HP: 9
 
*AC: 2
 
*AC: 2
*Attack: +1 Hand Axe  1d6 damage,  
+
*Attack: Hand Axe +1 attack 1d6+1 damage, Sling (+1 to attack) 1d6 ranged
*Movement:  
+
*Movement: 60/20/60
*Treasure-bearing movement:  
+
*Treasure-bearing movement: 30/10/30
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**Death Ray or Poison 10
**Magic Wands  
+
**Magic Wands 11
**Paralysation or Petrification
+
**Paralysation or Petrification 12
**Dragon Breath  
+
**Dragon Breath 13
**Rod, Stave, or Spell:  
+
**Rod, Stave, or Spell: 14
  
 
== Racial Abilities ==
 
== Racial Abilities ==
Line 39: Line 39:
  
 
== Equipment ==
 
== Equipment ==
 +
* Encumbrance 710cn
 
* Plate Mail 60
 
* Plate Mail 60
 
* Shield 10
 
* Shield 10

Latest revision as of 22:16, 31 August 2017

Grimbar Tanglebeard[edit]

A character in the Kate's Horror on the Hill B/X Campaign.


Grimbar Tanglebeard[edit]

  • Lawful Dwarf 1
  • XP: 0/2200
  • Backstory: Grimbar seeks his fortune out in the world, hoping to win enough wealth to attract a wife. It certainly won't be his mind or his looks.

Attributes[edit]

  • STR 15 + 1 to hit, damage, and opening doors, +5% XP
  • INT 7 Can write simple Common Words
  • WIS 10
  • DEX 12
  • CON 14 +1 hp per HD
  • CHA 7 -1 reaction 3 retainers 6 morale


Combat[edit]

  • HP: 9
  • AC: 2
  • Attack: Hand Axe +1 attack 1d6+1 damage, Sling (+1 to attack) 1d6 ranged
  • Movement: 60/20/60
  • Treasure-bearing movement: 30/10/30
  • Saves:
    • Death Ray or Poison 10
    • Magic Wands 11
    • Paralysation or Petrification 12
    • Dragon Breath 13
    • Rod, Stave, or Spell: 14

Racial Abilities[edit]

Dwarves are very hardy creatures and have better saving throws than most other character classes. Dwarves often live underground, and have infravision (heat-sensing sight) which allows them to see 60 feet in the dark. They are expert miners and are able to find slanting passages, traps, shifting walls, and new construction one-third of the time (a roll of 1 or 2 on Id6) when looking for them. All dwarves speak Common, Dwarvish, and the alignment tongue of the character, plus the languages of gnomes, kobolds, and goblins.


Equipment[edit]

  • Encumbrance 710cn
  • Plate Mail 60
  • Shield 10
  • Hand Axe 4
  • Sling with 30 stones 2
  • Backpack 5
  • Week of Iron Rations 15
  • 2 Waterskins
  • 2 GP