Editing Gulyás Veronika

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 68: Line 68:
 
Cunning 4/4
 
Cunning 4/4
  
*'''Tricks of the Trade''' - You walk the byways between right and wrong, the gray area where unorthodox methods of acqusition and elusion are what get the job done.
+
*Tricks of the Trade - You walk the byways between right and wrong, the gray area where unorthodox methods of acqusition and elusion are what get the job done.
 
**Each time you take this move, choose 1 area of expertise: Stealth Locks Poison '''Disguise''' Acrobatics Traps Treasure '''Negotiation'''
 
**Each time you take this move, choose 1 area of expertise: Stealth Locks Poison '''Disguise''' Acrobatics Traps Treasure '''Negotiation'''
 
**Cunning represents how clever and prepared you are at any given moment. Your maximum cunning is equal to your current level, +INT (minimum of 1).
 
**Cunning represents how clever and prepared you are at any given moment. Your maximum cunning is equal to your current level, +INT (minimum of 1).
 
**When you take the time to brood in silence and plot your next move, reset your cunning to its maximum.
 
**When you take the time to brood in silence and plot your next move, reset your cunning to its maximum.
 
**When you make any move that falls within an area of your expertise, after you roll you may increase the result by 1 for each point of cunning you choose to spend.
 
**When you make any move that falls within an area of your expertise, after you roll you may increase the result by 1 for each point of cunning you choose to spend.
*'''Hide in Shadows''' - When you are out of sight and remain quiet and still, you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first).
+
*Hide in Shadows - When you are out of sight and remain quiet and still, you may spend 1 cunning to go unnoticed until you act or until someone is right on top of you (whichever comes first).
*'''Move Silently''' - When you sneak from one place to another, name a destination within sight and roll +DEX: on a 10+, you get there and take +1 forward against whomever failed to notice you; on a 7-9, choose 1 from the list below; on a 6-, mark Dexterity and the Judge makes a move.
+
*Move Silently - When you sneak from one place to another, name a destination within sight and roll +DEX: on a 10+, you get there and take +1 forward against whomever failed to notice you; on a 7-9, choose 1 from the list below; on a 6-, mark Dexterity and the Judge makes a move.
 
** They notice you before you get there, but you have the upper hand and take +1 forward
 
** They notice you before you get there, but you have the upper hand and take +1 forward
 
** You have to stop when you’re only part way there, or else they’ll notice you
 
** You have to stop when you’re only part way there, or else they’ll notice you
 
** They notice you as soon as you reach your goal, and you take -1 forward
 
** They notice you as soon as you reach your goal, and you take -1 forward
*'''Pick Locks & Disarm Traps''' - When you attempt to neutralize or circumvent a mechanical device with the proper tools, roll +DEX: on a 10+, you do it, as well as could be expected; on a 7-9, you do it, but the Judge chooses 1 from the list below; on a 6-, mark Dexterity and the Judge makes a move.
+
*Pick Locks & Disarm Traps - When you attempt to neutralize or circumvent a mechanical device with the proper tools, roll +DEX: on a 10+, you do it, as well as could be expected; on a 7-9, you do it, but the Judge chooses 1 from the list below; on a 6-, mark Dexterity and the Judge makes a move.
 
** Your tampering attracts unwanted attention
 
** Your tampering attracts unwanted attention
 
** It’ll work, but there’s a hitch (ask the Judge what)
 
** It’ll work, but there’s a hitch (ask the Judge what)
 
** You expend resources of the Judge’s choice (tools, ability points, etc.)
 
** You expend resources of the Judge’s choice (tools, ability points, etc.)
*'''Purloin''' - When you surreptitiously swipe something out from under someone’s nose, roll +DEX: on a 10+, it’s yours, and they won’t notice until they look for it; on a 7-9, it’s yours, but they notice it’s gone right away; on a 6-, mark Dexterity and the Judge makes a move.
+
*Purloin - When you surreptitiously swipe something out from under someone’s nose, roll +DEX: on a 10+, it’s yours, and they won’t notice until they look for it; on a 7-9, it’s yours, but they notice it’s gone right away; on a 6-, mark Dexterity and the Judge makes a move.
*'''Backstab''' - When you use a hand weapon to attack a surprised or defenseless target, deal your damage and roll +DEX: on a 10+, choose 2 from the list below; on a 7-9, choose 1; on a 6-, mark Dexterity and the Judge makes a move.
+
*Backstab - When you use a hand weapon to attack a surprised or defenseless target, deal your damage and roll +DEX: on a 10+, choose 2 from the list below; on a 7-9, choose 1; on a 6-, mark Dexterity and the Judge makes a move.
 
** You deal your damage again
 
** You deal your damage again
 
** You slip immediately out of your target’s reach
 
** You slip immediately out of your target’s reach

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)