Difference between revisions of "Guntholdt the Dwarf"

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(Weapons and Shields)
(Equipment)
 
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Line 20: Line 20:
  
 
*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--,
 
*'''Raw Str bonus''' 30%, '''Hero die bonus'''+3, '''Extra Languages''': 2, '''Mind Att bonus''':+1, '''Defence bonus''':--,
**Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment: --%.
+
**Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
 
 
  
 
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!)
 
*Damage Bonus/Minus: '''+1d4''' (one off 1d6 - bah!)
Line 27: Line 26:
 
*Experience bonus: '''+6%'''
 
*Experience bonus: '''+6%'''
 
*Encumbrance limit: '''38enc'''
 
*Encumbrance limit: '''38enc'''
 +
*Move [siz+dex]: 29 yards/round, 2.9 per SR.
  
 
==Abilities==
 
==Abilities==
Line 38: Line 38:
 
** +75% to note slope, grade,and construction age.
 
** +75% to note slope, grade,and construction age.
 
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
 
** Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
 +
** Base 70% climb from background
  
*Class abilities: '''class(es)''' '''Levels'''
+
*Class abilities: '''Fighter''' '''Level 1'''
 
**Resistances
 
**Resistances
***Magic spells/effects: '''+n/n%'''
+
***Magic spells/effects: '''+7/35%''' +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
***Bodychanging magics:
+
***Bodychanging magics: '''+7/35%'''
***Death Magics:
+
***Death Magics: '''+7/35%'''
***Poisons:
+
***Poisons: '''+7/35%'''
***Breath Weapons:
+
***Breath Weapons: '''+3/15%'''
**Weapons (Restrictions here)
 
***General weapon bonus
 
***Proficiencies: (N/+n%)
 
***Specialisations: (+n%/+N Dam)
 
**Armour (Restrictions here)
 
*** Modifications or abilities here.
 
**Hero dice: N(1dn).
 
  
 +
 +
**Weapons
 +
***General weapon bonus +5%
 +
***Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
 +
***Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
 +
**Armour
 +
*** -3 to armour Enc as a Lvl 1 fighter
 +
**Hero dice: ''Warrior's Edge'' - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
 
**Other HeroPath abilities.
 
**Other HeroPath abilities.
'''List here'''
 
  
 
==Skill Groups==
 
==Skill Groups==
Line 61: Line 62:
 
*'''Agility: +13%'''
 
*'''Agility: +13%'''
 
**Boat (05%): 18%
 
**Boat (05%): 18%
**Climb (40%): 53%
+
**Climb (70%): 83%
**Dodge (05%): 18%
+
**Dodge (05%)(+20% Dex): 38%
 
**Jump (25%): 38%
 
**Jump (25%): 38%
 
**Ride (05%): 18%
 
**Ride (05%): 18%
Line 108: Line 109:
 
**<u>Disguise</u> (10%): 19%
 
**<u>Disguise</u> (10%): 19%
 
**Speak Language:-
 
**Speak Language:-
***Native (Int x 5)+5: 94%
+
***Low Dwarvish (Int x 5)+5: 94%
***Other (00)+5: 14%
+
***High Dwarvish (Int x 5)+5: 94%
***
+
***Trade (30): 39%
***
+
***Black Tongue (30): 39%
***
+
***Goblin (30)+5: 44%
 +
***Bonus 2:
 +
***Bonus 1:
 
***
 
***
 +
 
</div>
 
</div>
  
Line 143: Line 147:
  
 
==Weapons and Shields==
 
==Weapons and Shields==
* Attack Bonus/Minus: +20%
+
* Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
 
* Parry Bonus/Minus: +13%
 
* Parry Bonus/Minus: +13%
 
* Aim Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
*Strike Ranks: Siz:(2)+Dex:(2)=(4)
+
*Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
Line 158: Line 162:
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|RH Battleaxe || 1d8+2+1d4 || 6 || 8 || 45% || 38% ||  || 1.0
+
|RH Battleaxe || 1d8+2+1d4 || 7 || 8 || 50% || 43% ||  || 1.0
 
|-
 
|-
|2H Great Hammer || 2d6+2+1d4 || 5 || 10 || 45% || 38% ||  || 2.5
+
|2H Great Hammer || 2d6+4+1d4 || MR1:6,MR2:6/8 || 10 || 65% || 43% ||  || 2.5
 
|-
 
|-
|RH Shortsword || 1d6+1+1d4 || 6 || 10 || 40% || 33% ||  || 1.0
+
|RH Shortsword || 1d6+1+1d4 || 7 || 10 || 45% || 38% ||  || 1.0
 
|-
 
|-
|LH Kite Shield || 1d6+1d4 || 7 || 16 || 25% || 38% || || 5.0
+
|RH Dagger || 1d4+2+1d4 || 8 || 12 || +5atk% || pry% || melee || 0
 
|-
 
|-
|Shortbow || 1d6+1 || 2/? || 5 || 45% || || 90/120 || 0.5
+
|LH Kite Shield || 1d6+1d4 || 8 || 16 || 30% || 43% || || 5.0
 
|-
 
|-
|Dart || 1d6 || sr || ap || 30% || - || range || enc
+
|Shortbow || 1d6+3 || 3/8/10 || 5 || 65% ||  || 90/120 || 0.5
 +
|-
 +
|Dart || 1d6 || sr || ap || 35% || - || range || enc
 
|-
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
|-
 
|RH Dagger || 1d4+2+1d4 || 7 || 12 || +5atk% || pry% || melee || 0
 
 
|-
 
|-
 
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0
 
|Fist || 1d3 || sr || arm || +5atk% || pry% || melee || 0
Line 188: Line 192:
 
** Current Available POW (Magic Points): 15
 
** Current Available POW (Magic Points): 15
 
** Current Stored POW:
 
** Current Stored POW:
 +
**Magic bonus +15%
 +
  
 
==Equipment==
 
==Equipment==
*Weapons:
+
'''Weapons:'''
** List your weapons and shields here
+
*Great hammer 10lb
*Armour:
+
*Battleaxe 7lb
** List you armour and clothing here
+
*Shield, kite 10lb
*Other:
+
*Shortsword 3lb
**Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
+
*Dagger 1lb
**Linen & wool clothing
+
*3x Darts in shield 1.5lb
**Knife
+
*Shortbow 8lb
**Sack
+
*Arrows 24 6lb
**Firemaker & tinder
+
*Quiver (holds 24 arrows) 2lb
 +
= 47.5lb
  
*190gp from RQ3 & OSRIC
+
'''Armour:'''
*20 pennies in coin
+
*Linen & wool clothing
 +
*Chainmail 7AP 30lb (-6lb as fighter)
 +
*Underpadding +1AP 10lb
 +
= 34lb
  
FROM:
+
'''On Person:'''
 +
*Belt knife
 +
*Pouch, belt, large 2 (empty) 4 sp 2lb
 +
**5gp 8sp 6cp
 +
*Holy symbol, wooden 1lb
 +
=3lb
  
**Pouch, belt, large 2 (empty) 4 sp
+
*Satchel (empty) 5lb
**Holy symbol, wooden 1 6 sp
+
**Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
 
+
**Thief's tools 1lb
Leaves 189
+
**Chalk, piece  
 
+
**Caltrops 2lb
**Backpack 10 (empty) 2 gp
+
**Needle and thread
***Candle, beeswax - 1 cp
+
**Oil (lamp) (1 pint) 1lb
***Crowbar 5 2 gp
+
**Signal whistle  
***Grappling hook 4 1 gp
+
**Twine, linen (100 ft) 0.5lb
***Hammer (tool, not war) 2 5 sp
+
= 9.5lb
***Iron spikes, dozen 5 1 gp
 
***Rations, standard (per day) 2 2 gp
 
***Rations, trail (per day) 1 6 gp
 
***Rope, hemp (per 50 ft) 10 1 gp
 
***Soap (per lb) 1 5 sp
 
***Waterskin (3 pint) 1 (empty) 1 gp
 
 
 
=17.02, leaves 171.98
 
 
 
**Satchel 5 (empty) 1 gp
 
***Chalk, piece - 1 cp
 
***Caltrops 2 1 gp
 
***Needle and thread - 3 cp
 
***Oil (lamp) (per pint) 1 1 sp
 
***Signal whistle - 8 sp
 
***Twine, linen (per 100 ft) ½ 8 cp
 
 
 
= 3.02, leaves 168.96
 
  
**Chainmail 7AP ENC 20 ?? gp
+
*Backpack 10lb
**Underpadding +1AP Enc 3.5
+
**Candle, beeswax
**Shield, large 10 lbs N/A -1 15 gp
+
**Crowbar 5lb
 +
**Firemaker & tinder
 +
**Grappling hook 4lb
 +
**Hammer (tool, not war) 2lb
 +
**Iron spikes, dozen 5lb
 +
**Rations, standard (3 day) 6lb
 +
**Rations, trail (1 day) 1lb
 +
**Rope, hemp (per 50 ft) 10lb
 +
**Sack (large) 1lb
 +
**Soap (per lb) 1lb
 +
**Waterskin (3 pint) 3lb
 +
= 49lb
  
= ???, leaves ???
+
'''Encumbrance''' = 143 lbs
 
+
ENC Limit = 2(Str+Con) = 2x38 = 76lbs 
**Crossbow, heavy 20gp or shortbow
+
**0-76 Unencumbered
**Bolt, heavy crossbow 1d6+1 1d6+1 4 (per dozen) 4 gp (per dozen) x2 = 8gp
+
**'''77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]'''
**or arrows & quiver...
+
**115-152 Middling: 3/4 normal movement. -2 SR/ability checks
 
+
**153-190 Heavy: Half movement. -3 SR/ ability checks
**Battleaxe (free)
+
**191-228 Very heavy: quarter movement. -4 SR/ ability checks
**Great hammer
 
**Shortsword
 
**3xdarts in shield 1d6 base 10%
 
  
 
==Notes==
 
==Notes==
*Magic bonus +15%
 
*Background roll included "Climb like a thief"
 
 
ENC
 
**No encumberance [up to (Str+Con) x 2 in lbs]: No effects
 
**Light [double]: -1 Strike rank. -1/5% ability checks [dexterity/agilty]
 
**Middling [triple]: 3/4 normal movement. -2 SR/ability checks
 
**Heavy [quadruple]: Half movement. -3 SR/ ability checks
 
**Very heavy [quintiple] : quarter movement. -4 SR/ ability checks
 
 
Stats
 
*Str adds the Bend bars/lift gates chance to any raw strength test. For fighters only, this is calculated as if each step of exceptional str were +1 above 18 in the RQIII system, so str 19 gets the 18/01-50 chance.
 
*Dex adds a raw dodge bonus based on AC adjustment - +5% per -1AC.
 
*Con adds a bonus to the Hero dies of each hero, up to +4 for fighters.
 
*Int adds languages [that start at a base of 30%] equal to the additional languages. MU's and
 
*Wis adds a mental resistance bonus for all heros, and cleric types gain extra spells from it.
 

Latest revision as of 08:34, 5 September 2010

- Back to Heros Paths.

Background[edit]

As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a Fighter!!!

Character Details[edit]

  • Name: Guntholdt
  • Race: Mountain Dwarf
  • Class (HeroPath):- Fighter
    • Level: 1
    • Hero points: 3
    • Religion/Faith: Law, Mastery, Earth
  • Parents Occupation: Civilized Healer
  • Sex: Male
  • Age: 32

Characteristics[edit]

Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.

  • Raw Str bonus 30%, Hero die bonus+3, Extra Languages: 2, Mind Att bonus:+1, Defence bonus:--,
    • Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
  • Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
  • Hit Points: 14HPs
  • Experience bonus: +6%
  • Encumbrance limit: 38enc
  • Move [siz+dex]: 29 yards/round, 2.9 per SR.

Abilities[edit]

  • Innate or Special Abilites.
    • +5% in all combat with Orcs or Goblinkind.
    • +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
    • +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
    • +50% on all perception rolls to do with depth underground or stonework traps
    • +66% to note sliding doors, hollow spaces
    • +75% to note slope, grade,and construction age.
    • Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
    • Base 70% climb from background
  • Class abilities: Fighter Level 1
    • Resistances
      • Magic spells/effects: +7/35% +1/5% Wis bonus vs. s/g primarily mental in nature [charm person, for example]
      • Bodychanging magics: +7/35%
      • Death Magics: +7/35%
      • Poisons: +7/35%
      • Breath Weapons: +3/15%


    • Weapons
      • General weapon bonus +5%
      • Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
      • Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
    • Armour
      • -3 to armour Enc as a Lvl 1 fighter
    • Hero dice: Warrior's Edge - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
    • Other HeroPath abilities.

Skill Groups[edit]

  • Agility: +13%
    • Boat (05%): 18%
    • Climb (70%): 83%
    • Dodge (05%)(+20% Dex): 38%
    • Jump (25%): 38%
    • Ride (05%): 18%
    • Swim (15%): 28%
    • Throw (25%)+5: 43%
  • Knowledge: +6%
    • Evaluate (05%): 11%
    • Animal Lore (05%)+15: 11%
    • Dwarf Lore (05%)+15: 26%
    • Mineral Lore (5%)+20: 31%
    • Plant Lore (5%)+25: 37%
    • World lore (5%): 11%
    • First Aid : (10%)+25: 41%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
  • Manipulation: +20%
    • Conceal (05%): 25%
    • Devise (05%)+15: 40%
    • Sleight (05%): 25%
    • Play Instrument (Var): n%
  • Perception: +12%
    • Listen (25)%: 37%
    • Scan (25)%: 37%
    • Search (25%)+10: 47%
    • Track (05%): 17%


  • Stealth: +5%
    • Hide (10%): 15%
    • Sneak (10%): 15%
  • Communication: +9%
    • Orate (05%)+5: 19%
    • Sing (5%): 14%
    • Fast talk (05%): 14%
    • Disguise (10%): 19%
    • Speak Language:-
      • Low Dwarvish (Int x 5)+5: 94%
      • High Dwarvish (Int x 5)+5: 94%
      • Trade (30): 39%
      • Black Tongue (30): 39%
      • Goblin (30)+5: 44%
      • Bonus 2:
      • Bonus 1:

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type 5 8 number 19-20
Left Arm Armour Type 4 8 number 16-18
Right Arm Armour Type 4 8 number 13-15
Chest Armour Type 6 8 number 12
Abdomen Armour Type 5 8 number 09-11
Left Leg Armour Type 5 8 number 05-08
Right Leg Armour Type 5 8 number 01-04
  • Total Hit Points: 14HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
  • Parry Bonus/Minus: +13%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz:(2)+Dex:(2)+Enc:(1)=(5)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Battleaxe 1d8+2+1d4 7 8 50% 43% 1.0
2H Great Hammer 2d6+4+1d4 MR1:6,MR2:6/8 10 65% 43% 2.5
RH Shortsword 1d6+1+1d4 7 10 45% 38% 1.0
RH Dagger 1d4+2+1d4 8 12 +5atk% pry% melee 0
LH Kite Shield 1d6+1d4 8 16 30% 43% 5.0
Shortbow 1d6+3 3/8/10 5 65% 90/120 0.5
Dart 1d6 sr ap 35% - range enc
weapon/shield damage sr ap atk% pry% range enc
Fist 1d3 sr arm +5atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 15
    • Current Available POW (Magic Points): 15
    • Current Stored POW:
    • Magic bonus +15%


Equipment[edit]

Weapons:

  • Great hammer 10lb
  • Battleaxe 7lb
  • Shield, kite 10lb
  • Shortsword 3lb
  • Dagger 1lb
  • 3x Darts in shield 1.5lb
  • Shortbow 8lb
  • Arrows 24 6lb
  • Quiver (holds 24 arrows) 2lb

= 47.5lb

Armour:

  • Linen & wool clothing
  • Chainmail 7AP 30lb (-6lb as fighter)
  • Underpadding +1AP 10lb

= 34lb

On Person:

  • Belt knife
  • Pouch, belt, large 2 (empty) 4 sp 2lb
    • 5gp 8sp 6cp
  • Holy symbol, wooden 1lb

=3lb

  • Satchel (empty) 5lb
    • Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
    • Thief's tools 1lb
    • Chalk, piece
    • Caltrops 2lb
    • Needle and thread
    • Oil (lamp) (1 pint) 1lb
    • Signal whistle
    • Twine, linen (100 ft) 0.5lb

= 9.5lb

  • Backpack 10lb
    • Candle, beeswax
    • Crowbar 5lb
    • Firemaker & tinder
    • Grappling hook 4lb
    • Hammer (tool, not war) 2lb
    • Iron spikes, dozen 5lb
    • Rations, standard (3 day) 6lb
    • Rations, trail (1 day) 1lb
    • Rope, hemp (per 50 ft) 10lb
    • Sack (large) 1lb
    • Soap (per lb) 1lb
    • Waterskin (3 pint) 3lb

= 49lb

Encumbrance = 143 lbs ENC Limit = 2(Str+Con) = 2x38 = 76lbs

    • 0-76 Unencumbered
    • 77-152 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]
    • 115-152 Middling: 3/4 normal movement. -2 SR/ability checks
    • 153-190 Heavy: Half movement. -3 SR/ ability checks
    • 191-228 Very heavy: quarter movement. -4 SR/ ability checks

Notes[edit]