Difference between revisions of "HC Places"

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(Empire)
(Empire)
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'''Alaya''' Long after the Saurian domination collapsed, an army of escaped slaves emerged from the Thousand Cities. They settled in the near eastand reasily rebuffed the initial attempts to dislodge them by unleashing demons upon their aggressors. Most recently, in the bloodless Inglorious War, the Pashnaar Empire united with Alaya, to form the Twin Star Empire, much to the chagrin of Sirdehaar. The Alayans have a strange version of Sturianism, involving many elements of Saurian mysticism and magic.
 
'''Alaya''' Long after the Saurian domination collapsed, an army of escaped slaves emerged from the Thousand Cities. They settled in the near eastand reasily rebuffed the initial attempts to dislodge them by unleashing demons upon their aggressors. Most recently, in the bloodless Inglorious War, the Pashnaar Empire united with Alaya, to form the Twin Star Empire, much to the chagrin of Sirdehaar. The Alayans have a strange version of Sturianism, involving many elements of Saurian mysticism and magic.
  
The City of Mages is the eastern seat of the Empire.
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'''City of Mages''' is the eastern seat of the Empire.
  
'''Convent of Sta. Tereza''' in Halys, close to the Abbey of St. Alcuin and the Heartstone
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'''Convent of Sta. Tereza''' in Sunium, close to the Abbey of St. Alcuin and the Heartstone
  
 
'''Halys''' City State of the Sapthetian Alliance
 
'''Halys''' City State of the Sapthetian Alliance
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'''Pashnaar'''
 
'''Pashnaar'''
  
'''The Saphetian Alliance'''A grouping of predominantly coastal city states on the eastern seaboard, including '''Halys''' where the game starts, as well as '''Saphet''', '''Filiers''' and '''Sunium'''. Typically, these states switch allegiance between Hugaar and Sirdehaar, as convenience dictates, but they are normally considered to be a part of southern Sirdehaar.
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'''Pasin'''
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'''Saphet''' Principal city state of the Saphetian Alliance.
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'''Saphetian Alliance''' A grouping of predominantly coastal city states on the eastern seaboard, including Sunium where the game starts, as well as Saphet, Filiers and Halys. Typically, these states switch allegiance between Hugaar and Sirdehaar, as convenience dictates, but they are normally considered to be a part of southern Sirdehaar.
  
 
'''Sirdehaar''' The northern brother to Hugaar.
 
'''Sirdehaar''' The northern brother to Hugaar.
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'''Sunium''' City State of the Sapthetian Alliance
  
 
=Beyond the Empire=
 
=Beyond the Empire=

Revision as of 06:12, 28 January 2010

Back to Heartstone Codex

Empire

At the centre of the world are Hugaar, Pashnaar and the Star Mountains, over or around which the Sun passes every day.

http://www.henry-davis.com/MAPS/EMwebpages/202D.html

The Empire has two capitals, Pasin and the City of Mages in Alaya. The Sturian Church, however, is based in Hugaar, the first twin to Pasin.

Abbey of St. Alcuin is close to the Convent of Sta. Tereza and the Heartstone, in Tegayet, near to Halys.

Alaya Long after the Saurian domination collapsed, an army of escaped slaves emerged from the Thousand Cities. They settled in the near eastand reasily rebuffed the initial attempts to dislodge them by unleashing demons upon their aggressors. Most recently, in the bloodless Inglorious War, the Pashnaar Empire united with Alaya, to form the Twin Star Empire, much to the chagrin of Sirdehaar. The Alayans have a strange version of Sturianism, involving many elements of Saurian mysticism and magic.

City of Mages is the eastern seat of the Empire.

Convent of Sta. Tereza in Sunium, close to the Abbey of St. Alcuin and the Heartstone

Halys City State of the Sapthetian Alliance

Hugaar

Pashnaar

Pasin

Saphet Principal city state of the Saphetian Alliance.

Saphetian Alliance A grouping of predominantly coastal city states on the eastern seaboard, including Sunium where the game starts, as well as Saphet, Filiers and Halys. Typically, these states switch allegiance between Hugaar and Sirdehaar, as convenience dictates, but they are normally considered to be a part of southern Sirdehaar.

Sirdehaar The northern brother to Hugaar.

Sunium City State of the Sapthetian Alliance

Beyond the Empire

The Empire has expanded to cover most of the known world. Beyond its boundaries are lands which are of little interest. Beyond these lie the four edges of the world are impassable and are guarded by Rend.

North - Sirdehaar and the Frozen Forest

Some Sird tribes have never joined the Empire and remain savage and barbarous. Beyond these lies the vast Petrified Forest which is the realm of the Rendking and within which is the Castle of Ice.

East - Potamanchu and Behind the Mountains

Beyond the eastern sea, there is a narrow coastal strip of land, a blasted and inhospitable place where degenerates live. Rivers come off the mountains and the people scrape a living, telling tales of the time when they were the heart of a great empire.

The mountains are very close to the sea and lead up to the impassable range known as the Rendwall, said to be guarded by a tribe of giants led by an ancient Rend. Nevertheless, the land of Potamanchu was found nestling within these mountains, and silver and gold have flooded the Empire every since. Some say the Rendwall wall was breached with the discovery and invasion of Potamanchu.

The mountains around Potamanchu are infested with goblins. the people of Potomanchu consider them to be mountain devils.

Beyond Potomanchu (according to local legend) is a vast swamp peopled by lizardmen and witches.

South - The Thousand Cities

To the south and east, beyond Alaya, and over the Strait of ???? is the land of Saurians. Past this lies a great ocean where Rend sail cloud ships.

West - Axarte Plains and Plains of Fire

At the far western edge of the Empire, these plains are where the Vister and some barbarians reside. Beyond these lie the Plains of Fire where a Rend rules over the greatest of the Vister tribes.