Editing HC Races and Places

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Back to [[Heartstone Codex]]
  
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=Races=
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==Races of Man (available as PCs)==
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*'''Man'''. Humans predominate, and they come in all sorts, whether Sird, Huth, Pashin, Potaman or one of the smaller groupings. Other humans are the Lorn (giants), Hathari (witches), Pygmies and Vister.
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*'''Lorn, Sons of Lorn, Rendsons, Half-Giants, Giants'''. Although it is said that the Rend - the first true giants - still live at the Edges of the World, giants to most people are represented by the Sons of Lorn, the closest descendants of the first men. The Sons of Lorn are almost exclusively male, and are usually called “Father” or “Brother” as a sign of respect. They do not breed true but rather crop up once in a whil, especially to hathari mothers. ''Use stats for giants or humans.''
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*'''Hathari, Daughters of Hatha, Brides of Sird, Witches'''. The first spirits and the first wielders of magic. Although superficially resembling normal woman, Hathari can be told apart mostly by their elegance, bearing and speech and are usually addressed as “Mother” or “Sister”. Male Hathari are unknown, while a Hathari woman's daughters will also be Hathari. ''Use stats for elves or humans''.
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*'''Pygmies, Sprites'''. Predominantly jungle-dwelling animists from the south, some have travelled into civilized lands to forge a new destiny. They are often taken for goblins by the ignorant and there is often much superstition surrounding their presence. ''Use stats for (a) pech, but this will need a little tweaking, (b) humans, or (c) humans with small size.''
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*'''Vister, Westmen, Orcs, Darkmen'''. From the far west, these men are greatly feared for the history of raids launched by their tribes into more civilized lands. A few have found a role in civilized lands, usually within mercenary companies, as guards for mines and the like. In truth, much ignorance and prejudice surrounds these people; they are usually known as great brutes and are the bogeymen used to scare children, but those who have travelled west say that there is a huge variety of Visters, including some only as high as your knee and as vicious as a cornered wildcat. ''Use orc, goblin or human stats''.
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==Other races available as PCs==
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*'''Goblins, Hobgoblins, Brownies'''. These wily creatures long had a marginal existence until the Empire recognized their potential. Although goblins are traditionally associated with the fringes of civilization – inhospitable mountain regions, deep forests or deserts – a sizeable number now ive within the Empire. Depending on the region, goblins have usually adopted a few specific tasks. In some areas they are known as tinkers and as crafters, in others they are highly valued as shepherds or as night-guards; some military companies have goblins among their ranks too. They usually associate with others of their kind as they are often the target of prejudice and resentment. ''Use goblin stats, but they will need to be tweaked for more craftiness than strength - Crafty Games has an explanation of how to do this on their site.''
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*'''Drakes, Dragons, Firelizards'''. Created as a vanity by the Saurians, Drakes now live mostly in the far west. There, they live a nomadic life, preying on large herd animals and on western barbarian tribes and Visters. Small numbers still live such a life within the boundaries of the Empire, but they have largely been hunted to extinction as trophies. More recently, the Empire has forged alliances or compacts with some of the principal drake lineages, so individuals or small groups are to be seen.
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*'''Saurians. Lizardmen'''. To the south and east is the ancient and cultured empire of saurians ruled by the Divine Majetrix. These people were once overlords of Huthgaar until they were expelled by a great magic wrought by the northern witches. With the union between Huthgaar and Alaya, the Empire now counts some saurians as Imperial citizens, much to many's dismay.
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*'''Underfolk, Dwarves, Trolls, Goblins'''. Again, much superstition surrounds the Underfolk. In some places they are the stuff of bedtime stories and nightmares, in others they are trading partners to civilized folk. Underfolk are usually primitive creatures who remain below ground at all cost but some have taken on civilized ways. ''Use dwarf or goblin stats.''
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==Other races known==
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*'''Centaurs'''
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*'''Ogres, Trolls, Darkmen'''. Heh heh heh!
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*'''Satyrs, Sileni'''
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*Unknown: Elves per se, Rootwalkers, Unborn (unless someone is really desperate - see Pelodas and Cherso)
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=Places=

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