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Back to [[Heartstone Codex]]
  
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'''Hunfrith Longthinker, Giant Bard and Sage, 42 years old, played by ....'''
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*Class: Sage 2, XP: 1,000
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*Action dice: 3d4
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*Recent changes to sheet:
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''NB Pease don't alter the format too much; if we alter one, I want to alter all.''
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=Stats=
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*STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)
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*INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
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'''Combat'''
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*Init: +2 (0 Priest + 2 Dex)
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*BAB: +1  /  Melee +2  /  Ranged +3
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*Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
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*DR: 1 (Leather Armor)
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*Fort: +2 (1 +1 Con)  /  Ref: +2 (0 +2 Dex)  /  Will: +4 (1 +3 Wis)
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*Vitality Points: 10    /    Wound Points: 18
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'''Common Attacks/Defences/Actions:'''
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*Large Scale Glaive +3 To Hit; 1d10 + 1  Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
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*Two
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=Social, Interests & Religion=
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'''Social:'''
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*Lifestyle: x (Panache x [+x Appearance; Income 0 silver]  /  Prudence 0 [15% savings])
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*Legend: x
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*Reputation: 10
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*Renown. Heroic: 0. Religious: 0. Temporal: 0.
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'''Interests:'''
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*Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
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*Study: Stone
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*Study: History of the First Empire
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*Study: Unborn
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*Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
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'''Religion:'''
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*
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*
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=Abilities, Feats & Proficiencies=
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*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’
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*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
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*Gia: ''Natural Attack'': Trample I
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*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4
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*Ba: ''Well-rounded'':
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*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
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*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves
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*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die
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*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back
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*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks
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*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47)
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*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
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*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance
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*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
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*Proficiencies:  Hurled weapons  /  Edged weapons (forte)  /  Blunt weapons (forte)
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=Skills (ranks/stat/misc)=
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''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48''
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*Acrobatics** 5 (5/0Dex/0)
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*Athletics** 5 (5/0Str/0)
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*Bluff* 5 (3/2Cha/0)
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*Crafting (Masonry) 6 (4/2Int/0)
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*Disguise 2 (0/2Cha/0)
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*Haggle 5 (3/2Wis/0)
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*Impress** 7 (5/2Cha/0)
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*Intimidate** 7 (5/2Cha/0)
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*Investigate 7 (5/2Wis/0)
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*Medicine 5 (3/2Int/0)
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*Notice 3 (1/2Wis/0)
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*Resolve*  5 (3/2Con/0)
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*Ride 0 (0/0Dex/0)
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*Search 3 (1/2Int/0)
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*Sense Motive 7 (5/2Wis/0)
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*Tactics  2 (0/2Int/0)
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One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
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=Gear=
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Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
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Stake 200s
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*Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
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*Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
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*Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
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= 120s
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*Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
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=40s
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*Blanket Cold res 4 5lb 4s
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*Canteen 1 lb 5s
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*Pouch (50 coins) 2s
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*100ft hemp rope 20 lb 12s
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*Stonecutter’s kit 10 lb 15s
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*Doctor’s bag 2lb 20s
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*Oil, 2 pints 2 lb 2s
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*Torches 5 3 lb 2s
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*Bandages 10 uses ½ lb 3s
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*Rations 7 uses 5lb 5s
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= 70s!
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*Coin: 10s
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=History=
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'''Born: Xth day of the month of **** and ****, Yth month of 475'''
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''Info''
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=Notes=

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