HC Template Sheet

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Revision as of 11:26, 22 January 2010 by 189.83.19.166 (talk) (Stats)
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Hunfrith Longthinker, Giant Bard and Sage, 42 years old

  • Class: Sage 2, XP: 1,000
  • Action dice: 3d4

Stats

  • STR 10 (+0) / DEX 11 (+0) / CON 14 (+2)
  • INT 14 (+2) / WIS 14 (+2) / CHA 15 (+2)

Combat

  • Init: +1 (1 Sage)
  • BAB: +1 / Melee +0 / Ranged +0
  • Defence: 15 (10 +1 Sage +3 shield +1 spear)
  • DR: X
  • Fort: +4 (2 +2 Con) / Ref: +2 (2 +0 Dex) / Will: +4 (2 +2 Wis)
  • Vitality Points: 22 / Wound Points: 14

Social & Interests

Social:

  • Lifestyle: 2 (Panache 2 [+1 Appearance; Income 10silver] / Prudence 0 [15% savings])
  • Legend: 2
  • Reputation: 20
  • Renown: 0

Interests

  • Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
  • Study: Stone
  • Study: History of the First Empire
  • Study: Unborn
  • Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)


Abilities, Feats & Proficiencies:

  • Gia: Large folk: 2x2; Reach 2; Speed 50’
  • Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
  • Gia: Natural Attack: Trample I
  • Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
  • Ba: Well-rounded:
  • Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
  • Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
  • Ba: Free Hint: 1/session Free hint from GM or bonus action die
  • Ba: Practised Impress: If use action die to boost Impress but fails, get it back
  • SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
  • Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
  • Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
  • Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
  • Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
  • Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)


Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb Stake 200s

[I]Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s [I]Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177) [I]Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s = 120s Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s =40s

Blanket Cold res 4 5lb 4s Canteen 1 lb 5s Pouch (50 coins) 2s 100ft hemp rope 20 lb 12s Stonecutter’s kit 10 lb 15s Doctor’s bag 2lb 20s Oil, 2 pints 2 lb 2s Torches 5 3 lb 2s Bandages 10 uses ½ lb 3s Rations 7 uses 5lb 5s = 70s!

Coin: 10s [ /sblock]


History: Text